Unfortunately the exchange rate on those kinds of dollars is really bad so it's not worth anything. But if you keep the tab open maybe it will be worth something in the future?
FollowTheFun
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What a beautiful game, lovely music too! I love the way all the greenery is moving, and the jump animation is very smooth - I think it needs some crickets sound effects :)
You mentioned the level is procedurally generated? Very nice, it's completely seamless and I didn't reach any impossible sections (I was a bit worried when I came across the tall tree though).
I am sad I could not take the football with me, maybe you could add a 'kick' button that allows you to punt it upwards a bit to get it over tall things.
I think also it could use some coyote time. Perhaps also a non-pixel perfect camera so it's not so jumpy when changing height slowly.
The letter you wrote made me a bit sad though, that's why I stopped playing, after the barn.
That was a very cool experience! Very pretty patterns and colours - a perfect implementation of the theme. The movement is fluid and it's clear what you're supposed to do (after reading the description / controls).
My only feedback would be that I wish we could speed the dialog text up, I can read much faster than it appears. Also at the end of the game, the text appears behind the black hole briefly, but once all the text is there it pops in front.
Ok thanks for reporting this!
So I've just tested it, I think I can see what's going on here. You order your cards for the next round, but the order you play your cards in during that round is the order they end up in next time you arrive at the shop.
So the cards need to 'remember' their original positions and reorder themselves at the end of the round.
Ok sure! In my opinion, the single player button should be above the multiplayer button (is a general standard in most games) but if your games priority is multiplayer then I guess it makes sense to put it above.
But it’s such a standard in my brain that when I saw the main menu I literally thought there wasn’t a single player because of the arrangement
Yeah, though I’m not sure how closure would work unless there was a win state?
And I completely agree that it’s too easy right now, I didn’t have time to balance it so I went for too easy rather than too hard for the jam.
Yes I intend to update this game, I’ve made a storepage for it on steam so you could wishlist it if you want to stay up to date with it! I’ll be releasing a more updated demo there at some point with more cards and maybe items:
https://store.steampowered.com/app/4418020/
Yes, definitely taking inspiration. So retromine, Balatro, anything else? What is STS?
Wow thanks for the very detailed feedback!
I definitely think this would be a run based game too, and you'd be able to die too (just not in the jam version as it's too easy).
Your point about progress plateauing and then having another layer appearing over the top is a really good point, I'll have to think about how that could apply here.
I'll have to check out Antimatter dimensions! Thanks for the recommendation.
I don't think this one would have offline progress, it's a game you have to play actively.
A bunch of different kinds of cards with different synergies is probably the way I'd go with it, and multiplayer is a cool idea - maybe if it's very successful down the line!
If you have any other thoughts I'm listening!














