Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

FollowTheFun

449
Posts
4
Topics
75
Followers
1
Following
A member registered Mar 02, 2022 · View creator page →

Creator of

Recent community posts

Unfortunately the exchange rate on those kinds of dollars is really bad so it's not worth anything. But if you keep the tab open maybe it will be worth something in the future? 

(1 edit)

I never thought I'd enjoy solving captchas recreationally but here we are. The level of polish in this is insane! It's like the dumb ways to die game

It would be the ocean

Thank you for checking out my other games, which one did you start with?

What platforms do you mean, like Steam? Or Console/mobile.

I do have some stuff on Steam :)

(1 edit)

Ah ok, still nice work!

For the camera, a proper pixel perfect camera doesn't change the appearance of the game at all, it just smoothly scrolls through the low resolution pixelly environment - something like this.

(1 edit)

What a beautiful game, lovely music too! I love the way all the greenery is moving, and the jump animation is very smooth - I think it needs some crickets sound effects :) 

You mentioned the level is procedurally generated? Very nice, it's completely seamless and I didn't reach any impossible sections (I was a bit worried when I came across the tall tree though).

I am sad I could not take the football with me, maybe you could add a 'kick' button that allows you to punt it upwards a bit to get it over tall things.

I think also it could use some coyote time. Perhaps also a non-pixel perfect camera so it's not so jumpy when changing height slowly.

The letter you wrote made me a bit sad though, that's why I stopped playing, after the barn.

10 minutes is a pretty good time, you must have been going fast! Well done

Just one more fish!

(1 edit)

A potent anesthetic for the mind and hands :)

Well done on beating it and thanks for playing 

Thanks for playing, I'm so glad you enjoyed it :)

Huh ok, good to know :) thanks for playing 

Why was your game disqualified? 

True! At some point I'd like to completely redo this game as I think it has a lot of potential but is let down by some poor design choices :)

That was a very cool experience! Very pretty patterns and colours - a perfect implementation of the theme. The movement is fluid and it's clear what you're supposed to do (after reading the description / controls). 

My only feedback would be that I wish we could speed the dialog text up, I can read much faster than it appears. Also at the end of the game, the text appears behind the black hole briefly, but once all the text is there it pops in front.

Those ideas are great, thank you for them! How long did you play for? 

Thank you, those are really good ideas! I especially like the idea of people trying to steal from your wagon. Then you could hire guards to grab them . Was there anything else? :)

btw your page is set to private

Genuinely impressive, thanks for playing! What was your strat?

Thanks! Fair enough, a lot of people have suggested building on this, but nobody has really clarified what they mean by it. What sort of things would you add?

Thanks for playing! What would you recommend I add? 

Thanks :)

(2 edits)

Ok thanks for reporting this!

So I've just tested it, I think I can see what's going on here. You order your cards for the next round, but the order you play your cards in during that round is the order they end up in next time you arrive at the shop.

So the cards need to 'remember' their original positions and reorder themselves at the end of the round. 

Thanks! :)

That's so kind of you, I really appreciate that! :)

What sort of potential do you see? And what do you mean by "weird vibe" lol

Thank you! :)

Haha yeah but you look poor if you're picking stuff up off the floor, can't be seen to be doing it! Thanks for playing :)

I love the artwork and also the concept - I'm not able to progress past the first level though

(1 edit)

Thanks! The game and art was made in game maker studio 1.4 :)

Thanks! I'm so glad you enjoyed it

Ok sure! In my opinion, the single player button should be above the multiplayer button (is a general standard in most games) but if your games priority is multiplayer then I guess it makes sense to put it above.


But it’s such a standard in my brain that when I saw the main menu I literally thought there wasn’t a single player because of the arrangement

(1 edit)

Thanks! Yes I agree that there isn’t much to do at all, but this was meant to be made in 3 hours, and I had already overrun by this point! 

Novel idea! I really like the art style, and it has quite a bit of polish. I find it a bit annoying that there's a timer when I'm playing against a bot though, it's not like he's waiting for me to make my move - it's singleplayer!

You're so right, I can't believe I overlooked that! 

Thank you very much!

Yeah, though I’m not sure how closure would work unless there was a win state? 

And I completely agree that it’s too easy right now, I didn’t have time to balance it so I went for too easy rather than too hard for the jam.


Yes I intend to update this game, I’ve made a storepage for it on steam so you could wishlist it if you want to stay up to date with it! I’ll be releasing a more updated demo there at some point with more cards and maybe items:

https://store.steampowered.com/app/4418020/


Yes, definitely taking inspiration. So retromine, Balatro, anything else? What is STS?

haha wow nice job! Thanks for playing!

Thanks for playing :)

They're hungry!

Well done achieving financial success, thanks for playing! 

Wow thanks for the very detailed feedback! 

I definitely think this would be a run based game too, and you'd be able to die too (just not in the jam version as it's too easy). 

Your point about progress plateauing and then having another layer appearing over the top is a really good point, I'll have to think about how that could apply here.

I'll have to check out Antimatter dimensions! Thanks for the recommendation.

I don't think this one would have offline progress, it's a game you have to play actively. 

A bunch of different kinds of cards with different synergies is probably the way I'd go with it, and multiplayer is a cool idea - maybe if it's very successful down the line!

If you have any other thoughts I'm listening!