:)
FollowTheFun
Creator of
Recent community posts
In order to use Sale Snail, you'll need to provide a special Steam API Developer Key,
NOTE: This is separate from any other API keys you already use for Steam.
Generating your key:
- Go to your Manage Groups page in Steamworks
- On the right panel, click "Create Financial API Group" and enter a name for it, you could call it "Sale Snail".
- Your API key will be visible on the right.
Safeguarding your key: (optional, but highly recommended)
- On the right panel again, click "Manage WebAPI key"
- In a new tab, go to any 'Whats my IP' website and copy your ipv4 address.
- Paste it into the box at the bottom of the page in Steamworks tab, then press "Add IP to pending list" then "Save changes".
This means that only your current IP address can use this key (it protects your earnings from snoopers). If your IP address changes or you want to add more devices in different locations, you'll need to repeat this process for each IP. Don't forget to revoke access for unused IPs!
Adding your key to Sale Snail:
- Copy your webAPI code from the right sidebar in Steamworks, and paste it into Sale Snail (Click the Sale Snail window, then just press CTRL V).
If this is your first time using Sale Snail, it will say "Paste your API key into this window to start fetching" onscreen. After pasting, it will ask for confirmation that you want to paste it, so just click "Yes".
You can paste a new API key at any time, this prompt is to prevent accidental pastes.
Sale snail is open source :)
What a cool game! I played it right through to the end and maxed out all my upgrades, I made it to the last level with the big boss, but then accidentally killed my last friend instead of the last enemy >:(
While the "insurance" perk is nice to have, I think it takes out a lot of the intensity that makes this game so unique. Do I farm now, or wait for them to grow up? If I have the insurance, there's no pressure on when to farm because you gain the yield anyway.
I would also love to see some clarity around how friends spawn in throughout each round, and their various stages of growth vs their yield.
Would love to see more upgrades too, even if they're stupidly expensive. I'd probably have given that boss level another shot if I had something to spend my credits on. Even if it was just like 1000 for just 1 more starting friend. But I already maxed everything out so there's no incentive to keep playing.
Maybe it would be interesting if enemies dropped meat too? Maybe rotten meat that can be exchanged for proper meat at 5 for 1 etc
A lot of the fun of this game is the simplicity, but you could definitely extend this out into a full game where you can build fencing around your animals and build a whole farm with defenses etc.
It feels like a cross between "Bunny Breeder" and "Cursorblade". Really fun!
Thank you so much for the feedback, I agree completely that the music doesn't really fit - I was just trying to follow Mark's suggestion and there wasn't really much choice available to meet that criteria: imgur.com/a/nXAwZlj
What sort of sounds would make it sound fishier? It's already like a wet slappy sound.
A bit of air control could be interesting, I agree. Perhaps some sort of double jump mechanic?
The first few obstacles actually have many solutions! But it's really hard to figure them out so I put a hint for 1 because otherwise people just won't play the game.
I'm really glad you liked the art style :)




