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A jam submission

Smoothie TycoonView game page

Who knew fruit was so profitable?
Submitted by FollowTheFun — 1 day, 22 hours before the deadline
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Smoothie Tycoon's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#4673.6093.609
Presentation#5063.9843.984
Overall#7583.5573.557
Creativity#21753.0783.078

Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Each shop purchase is a random selection of items

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 34 to 21 of 34 · Next page · Last page
Submitted

Not surprised I got hooked by this, it's an addictive formula. And in this case well packaged!

Stupid me couldn't figure out the soil at first, but other than that I feel the game is very user-friendly!

Good job and congratulations on finishing the jam!

Developer

Thanks for playing, I'm so glad to hear it hooked you! Other people have mentioned soil being confusing too, I'll have to tweak that somehow. I'm relieved that you found everything else user friendly. Did you have any suggestions?

Submitted

Really nice and cute game, really fun to play! Good job!

Developer

Thanks! Did you have any suggestions?

Submitted (1 edit)

10:30 first run 7:11 second run

this game is actually very fun, liked it so much!! awesome job

there is actually a way to lose, and i managed to do it: you can lose if you run out of ice and money when making the first smoothie

Developer

Very nice score, what was your tactic? 

It's interesting you managed to lose! There are several safeguards in place to prevent that, for example when you purchase the basic fruit basket, it always ensures you have enough ingredients to make the first smoothie. How did you manage to get around it?

Submitted

Really cool and creative game! The transition from the beginning to end game is a bit jarring, and it would have been really nice if you could purchase addition tracks to combine things in so you could manage things a bit more and really build up to complete automation. A fantastic game overall, excellent work!

Developer

Thanks for playing! I completely agree about the end game being a bit jarring. Being able to purchase additional crafting tracks is a fantastic idea! I'll definitely add something like that. Were there any other suggestions?

Submitted

That was a really fun and refreshing game! (pun intended) When I found out there's a timer, of course I had to play it again and again until I'm happy with my time: 8:30. I'm hoping you extend this game to have ascensions and other things you usually see in idle games.

Developer

Hi! I'm so glad to hear you had fun and gave it a second go. 8.30 is a really good score, nice work! What was your tactic?

What are ascensions? And what other things is it missing? I haven't played many idle games

Submitted

I've had the displeasure of working at a smoothie shop and this captures the nicer parts of it.
I truly enjoyed the cute art style and the humor of some recipes. Maybe ice could've been a separate item button?

Regardless, very fun. Awesome work!

Developer

Thanks for playing! I'm surprised to hear that the smoothie shop job was not fun, although it is customer service so... I agree ice was a bit of a weird one, but I wanted all of the items to be put under a select few basic categories.

Other than that, did you have any other suggestions?

Submitted

Very fun! Classic idle clicker loop. I agree with a previous commenter, having to change to the recipes tab is a little annoying, I would have preferred to just always see it somewhere.

Developer

Thanks for playing, I'm glad you had fun. Do you have any suggestions?

Submitted

I'm not sure where it would fit best, the immediate thing that comes to mind is to just have the buy/recipe tabs split 50/50 on the right, but I don't know if that would make it too small. You could also have it along the bottom of the screen maybe? I don't think it's a super big deal, once you do each recipe a few times you don't need to reference it as much any long.

Submitted

Really nice game! I had so much fun playing it. Good job!

Developer

Thanks! Did you have any suggestions?

Submitted

Pretty cool idea. Nice to see something not explicitly dice related.

I think it could do with a little balancing - I just spammed the first 2 drinks over and over. I also hurt my finger from clicking my mouse so fast, so maybe a sell maximum button would have been useful.

Overall though, really good fun to play :)

Developer

I can imagine your finger hurting after that! If you only ever make the first 2 drinks you won't get to reach the automation part which is where the fun really starts! The final drink is a lot more profitable to automate.

I agree it needs a sell maximum button, oversight on my part. 

Other than that, did you have any suggestions?

Submitted

Having the recipes on a separate page is a bit annoying when you constantly need to refer to them. Idk how you could go about fixing that, but I would say they need to be always seen. Perhaps hovering on an ingredient shows what recipes it is part of.

Developer(+1)

That's an interesting point! No one has brought that up yet. I supposed the panel could split down the middle? Thanks for pointing it out, was there anything else?

Submitted(+1)

You might also want to look at balancing what items each purchase gives you. For example, the basic fruit one gives you bananas, but I couldn't do anything with them for quite a while. I didn't know when I would actually be using them so I ended up collecting 100s of them. If there was a way of seeing how they were going to be used, it might have given me an objetive to work towards. This could be done, for example, by showing all recipes from the start, but only revealing the ingredients you have so far. A recipe that was say 'banana, ice and sprinkles' would show up as 'Banana, ice and ???' until you get sprinkles for the first time.

Idk if that made sense, but thats maybe how I'd do it.

Developer(+1)

Thanks for the suggestion! The problem is, you can buy any ingredient right at the start of the game, so if all the recipes only required knowing what the ingredient was to reveal themselves, you could skip making them all  and jump straight to the most profitable one and win a lot faster. That said, that's where the fun begins so maybe that would be the best approach

Submitted(+1)

Good point. You definitely need the progression of unlocking and making each recipe. Idk exactly how I would balance it then, but I think somehow you should be able to see when you'll actually be able to use an ingredient.

Developer

It definitely needs some work, I agree. Thank you so much for the suggestions. Do you have any other ideas? 

Submitted

Not of the top of my head. 

Let me know if you release any updates post-jam, I'd love to see any.

Developer

Will do! Do you have steam?

Submitted

Feels really polished! Insane that you were able to finish this within 4 hours of the game jam :) My one and only point of criticism would be that the theme could have been more deeply incorporated but that is a very minor complaint. Overall the game is great!

Developer(+1)

Thanks! It actually took 14 hours, I just made the page early in case there were server issues!

I agree the theme could have been better implemented. Other than that, did you have any suggestions?

Submitted

I think the existing mechanics function really well so I'd just expand upon them: more recipes, more things you can buy, more items a.s.o.
A feature which would be nice is to be able to "auto fill" a recipe if you have made it before, would reduce the amount of time spent drag & dropping ingredients back and forth.

Developer

Autofill is a great idea! Perhaps if you clicked the recipe from the recipe book it could fill it in! Was there anything else? 

Submitted

Wonderful game! I'd love to see this get expanded into a full release with more idle options! The art is super clean and polished and it was cool to see the soil versions of each ingredient

Developer

Thanks for playing! I'd love to expand this too. Did you have any suggestions?

Submitted

Really nice and fun idle game! The feeling of automating everything is really great!
Not sure how it fits the theme but it was fun anyway! Congrats!

Developer

Thanks for playing, I'm glad you had fun! The theme was intended to be implemented as dice rolls on what fruit you get with each purchase. Did you have any suggestions?

Submitted

Addicted :(. Port this to mobile and I would buy it immediately. Such charming and cute arts, with engaging gameplay and funny jokes. The only things I can complain about is that the menu seems like it's cut off a bit, and for some reason the game doesn't register my mouse scroll, but aside from that, fantastic work! Can't wait to see some hardcore speedrunner optimize the fun out of this game lol.

Developer

Thanks! Those are some very kind words, I'd love to make a proper game out of it.

You can scroll the menu with the arrow keys if your mouse is over it btw

Did you have any suggestions?

Submitted

It's too hot I wan't a Sweet Crush here pls

Developer

Alright I'll just head over to the ice tree.

Viewing comments 34 to 21 of 34 · Next page · Last page