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Untitled Digging Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #13 | 3.385 | 3.385 |
Gameplay | #16 | 3.231 | 3.231 |
How well does the game fit the themes? | #18 | 3.923 | 3.923 |
Visuals | #20 | 3.308 | 3.308 |
Audio | #21 | 2.769 | 2.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
under 3 hours
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Comments
Really creative game! Love the combination of the grid-movement but also the rolling!
Thank you for the kind words! :) I kinda shoot myself in the foot time-wise mixing the two movement types, but it could’ve been worse I guess… at least I didn’t attempt procedural level generation :D
The mechanics are a tad confusing like the fact there is gravity only on the balls got me really confused at first but very solid considering the only three hours, also funny coincidence we used the same tileset for our game!
Amazing work!
I completely agree, I’m going to think about some sort of visual cue (maybe color cording) to differentiate between the “tile movement” and “physics movement” objects.
Thank you for taking the time to try the prototype! :)
An interesting game with a good style.
Thank you, Viktsam!
Cool little game could be really good with some levels, pretty good for 3 hours, i might watch some of your stream to see someone else's construct 3 workflow
Well, it was a long shot :) I’ll fix a few bugs and make at least one proper level after the jam’s voting period is over.
I don’t stream a lot (although I’m trying to do more) and my VODs only stay up for about a week on Twitch, but the mostly coherent ones I upload to my YouTube channel, if you want to take a look (I only started doing English streams a week ago though).
To be frank I’d love to see more C3 dev streams as well; there aren’t many, but eg. Vimlark and WhiteVault are pretty fun & informative to watch.
I got surprised when the balls started rolling since everything was on a grid at first :D. I think it could've been quite good if you had had the time to make some proper levels!
Knowing that I surprised you I feel a little better about screwing up the scope and not allocating enough time for level design :) so thank you for that!
A post-jam update is imminent.
Nice! Perfect for the theme and lovely visuals and gameplay too!
Thank you! :) I can’t take all the credit though, the graphics are from this amazing asset pack by Vurmux.
Ahh I see! Very cool.
nice little game! I wish that I could somehow avoid getting hit by those rocks tho haha but I managed to get all the gold
Thank you so much for trying the game :) I wish I had more time for level design, but I literally started making the game 3 hours before the jam’s deadline :D
same actually haha