Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

ResizedView game page

Grow, Shrink and Rotate to match the incoming shapes!
Submitted by Light — 1 hour, 32 minutes before the deadline
Add to collection

Play game

Resized's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#3753.8573.857
Creativity#6983.9053.905
Overall#7323.7623.762
Style#17793.5243.524

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The objective of the game is to grow, shrink and rotate to match the approaching shapes

Development Time

96 hours

(Optional) Please credit all assets you've used
sounds and music from Zapsplat

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Very nice how you slowly introduce the new game mechanics. The first three levels are relaxing and then level 4 comes and oh boy, gotta go fast! I liked it! Great game!

Submitted(+1)

nice, challenging and original, it's true that the difficulty spikes too fast, but with the help of my brother we got all golds. he moved it and i rotated/resized it. you call that cheating, I call it cooperation, planning and coordination. aside from that, great work. oh maybe the sounds of win or mistake should be inverted? at the start I thought I was doing wrong because of the sound. whatever. if someone wins this game without having a brother they have my respect

Submitted(+1)

The difficulty scaled too quickly but other than that, this is a great game

Submitted(+1)

Nicely polished game. You have got a nice concept going, and apart from a tiny bug at level 3, where my size got reset before the end of the level it all worked great.

In my opinion the difficulty starts way too low and scaled very quickly. Level 3 was not a challenge at all, whereas 4 was completely impossible. I also would've preffered the rotation to be controlled by the mouse, so you can do that much quicker. Maybe even full mouse control would work, anything to speed up the speed at which you can react.

Sadly as a result of my skill issue I didnt get far enough in the boss level to see if there was anything special. Overall well done though, I really like the concept.

Submitted(+1)

Well put-together, neat game. The controls seemed simple, yet enough combination were complicated enough to make the boss a really difficult challenge. It was good pacing as well. I think a speed up button would be an interesting addition, and some of the tilted red boxes were quite difficult to predict. Maybe an outline at the finish line that projects the target so that the player can see how it will look at the finish line would be a nice addition as well.

Submitted(+1)

Neat little game with minimalistic juice on it. I know that this will be downloaded on my phone upon complete release. Good job on getting all the right juice on this simple gameplay. :)

Submitted (2 edits) (+1)

It was a simple nice game, I really liked the simple style and sound effects. However the controls kinda got on my nerves. I don't know why. I just make mistakes in pressing keys, I use  arrows to rotate, a and d to resize, maybe pressing buttons fast isn't my talent lol. I feel that first two levels were too easy, and last two levels were too hard, maybe if there was an average level I could better learn the controls. I tried a lot to pass the boss level, I haven't yet, I just miss one block and other blocks also go as fast as a SMG shooting bullets. I feel more speed would be a better difficulty modifier than gap between blocks.
Edit: I finally passed the boss level, it was easier for me when I adjusted the rotation and position first and then resized the block. The difficulty curve was really hurting enjoyment. And one wrong thing I was trying with I've known was trying to hold buttons, maybe a delayed movement would be good because pressing left and right accurately is hard in low time. (Or at least it was for me)

Submitted(+1)

Apologies for the long comment, this game really got me thinking!

Very neat, well polished game that feels great to play. It has so many small but important quality of life features that make this feel really good to play. First of all, I love how the menu is built into the game, it's clever. Adding the little trophies make for great motivation as well. I also loved the bit of grace period to get everything lined up if you weren't quite there when the block hit you, because sometimes it can be hard to judge length/height perfectly. I can imagine the gameplay may have felt frustrating at times if not for that grace period. I do agree that there was quite a jump in difficulty around level 4, 1-3 felt a bit too easy but I really enjoyed the difficulty level of 4-5. It took me quite a few tries to beat level 5!

I know it's out of scope for what you would do as part of a game jam, but I could see this being a really great rhythm game if you ever decide to go further with it. The one thing I feel this is missing  in this game is the feeling of "flow" in the level, because the levels appear to be randomly generated rather than manually placed. If the levels were designed to feel connected and have the required moves flow into one another, this would really become a fantastic game in my opinion. Overall very well done and polished game!

Submitted(+1)

Neat and very clean game! I can see it being expanded upon and becoming very addicting. Great work!

Submitted(+1)

The whole game looks and feels really clean, I like the way the menu is made, and although the difficulty curved fast, the game was enjoyable.

Submitted(+1)

I love the aesthetic and music!
Later levels are much more fun and hard. This rocks

Submitted(+1)

This is a really cool concept, your interpretation of the theme was pretty interesting. I feel like the first levels could be faster, not harder, but a bit faster to not make the player bored. Good job.

Submitted(+1)

The last level is very difficult, and I love challendes! Maybe the progression could have been a bit better, maybe the first few levels could be slow like this but shorter to teach you the game, and maybe add more in betweens. Still very great, super polished

Submitted(+1)

That was an absolute blast. Really well designed all around. Loved the level select. Level 4 felt like a big jump up in difficulty, but it was good. I wish the first three levels maybe were smidge faster, but other than that, this was really superb. Fantastic job.

Submitted(+1)

I honestly thought it was pretty fun! Great work!

Submitted(+1)

Took some time to understand, but i get it and it feels very good, idea is realy unusual

(+1)

Best game in my rating queue by far. Getting gold on all the difficulties was a really fun challenge.

I would definitely play more of this if it was fleshed out further.

It brought back memories of Pose Mii from Wii Play.

Developer

Glad you liked it! didn't expect the first person to play to get gold on everything, great job!