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ZiKeng54

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A member registered May 18, 2022 · View creator page →

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Man, i got hooked! The controls for the game feels very natural, and it put me into character very quickly. It was satisfying to multitask, and the visuals and music make it all so lively, great job!

The art is adorable, and the music is beautiful! I think it's very interesting to add the velocity when you launch yourself, makes you think a bit before acting. Good stuff, 4.5/5

I like it! The art is very charming and so is the music. I think a mix between rythym and puzzle game is absolutely brilliant, and although there were some issues you already know about, the game was still quite enjoyable.

I love it! Feels very polished and balanced, and was very enjoyable. The upgrade system was great, and it felt good having the puchasing power to buy everything.

No, it's alright, I totally understand. Balance was a big issue and you're not the only one who thinks the attack input could be improved, it's not indicative enough of what's going on under the hood (a big hitbox is summed around where you click, not just left or right). I do recommend you pay attention at sprite changes on the enemies that tell you an attack is incoming, but I do take responsibility of the fact that some balancing stuff could have been done better.

The one thing I will disagree with is the sword hitbox. I think I should have added a visual indicator for the attack hitbox, but the hitbox in itself was fairly big:

I like the silly art stile and music a lot! Even though the looping platformer was quite a popular idea this jam, this game did have its own personality to it, I enjoyed it very much!

This is one of my favorite interpretations of the theme. Very fun! I like how simple the main mechanics are, and how well they work. The visuals are very clean and fits very well with the game.

I really like this interpretation of the theme. The game is simple but enjoyable, though sometimes having the food appear at the bottom feels unfair as it is risky to get and safety is not guaranteed. The narrative, though simple, is effective and the art is very very cute. Audio was good too.

My final rating: 4, 4, 5, 5, 4

I...

What was that...? The philosophers' dialogue was pretty funny. The rest of the game was absolutely and beautifully unhinged


I like it a lot! It feels calmly chaotic and it somehow never stops getting intense. I like having to think quick to learn what to do next, and just as I thought the game was over, the game said "Nope!". Very fun, very nice interpretation of the theme, and I also did like the story of the little prince when I was a kid. It's just the audio that feels not as rich as everything else, but the game as a whole is pretty good.

My rating is 5, 4, 4, 4, 3


Hey, pretty good for your second game!

The how to play on the wall was really a life saver! I really should implement those to my own games when I don't have time to make a tutorial (basically always). I really liked the models for the ice cream, and the gameplay felt polished enough.

Though I think the game gets repetitive quite fast, it was enjoyable still! The special object was implemented flawlessly, though the theme implementation could use some work. And it's quite important to make some sounds for your games, even just a background music would help a lot. I'd recommend you play around with the AudioSource component in unity, it's pretty easy to use.

Final rating: 3, 5, 4, 5, 1, 4

Theme and special object implementation were flawless, and the game was very fun! I liked the concept and the level design was great too. And although the game was a bit too short, and some more sound effects would be nice, the art was very charming!

Final rating, 5, 5, 5, 4, 3, 5

Thank you so much! 

I did also love preparing in advance when playtesting. I was considering if i should make a limit to how many items you can put at the table at once, but decided not to because it's more fun this way. Which also means you can fill the table up with 100 sodas lmao

Theme and object were perfectly implemented (if it wasn't then mine also wouldn't be lmao), and the gameplay was surprisingly polished, I never felt like the controls were annoying at all, even keeping in mind the amount of buttons I had to reach for. The music and sfx was also very nice.

Though I'd have preferred if everything went a bit faster, because walking felt too slow, and I'm not too fond of the mixels, you should try to avoid those when possible.

My final rating is 5, 5, 4, 5, 5, 4

Man i think your mcdonalds is not properly storing their items

Obviamente, el tema y el objeto lo implementaste a la perfección, me gusta que haya tantos juegos de "toma helado, ahora dispáralo a alguien", son muy divertidos. Me gusta mucho el diseño del nivel, con las furgonetas de helados y los cristales de curación puestos en sitios distintos para forzar siempre algo de movimiento.

Aunque creo que podría haber algo más de feedback cuando recibo daño, porque hay veces en las que uno no se da cuenta de que le han pegado un golpe. Y también creo que se podría haber indicado mejor la condición de victoria, porque el cartel del principio que pardapeaba en tamaño no lo había visto la primera vez. Y ya que has movido la camara para señalarlo, quizá también podrías hacer zoom para que no se le escape a nadie? También creo que deberías de evitar usar mixels en cualquier juego de pixel art. No es un crimen, pero es algo que debería de evitarse.

Finalmente, me gustó mucho como progresaba la IA de los robots, hay una diferencia muy muy notable entre un robot de nivel 1 y uno de nivel 3 y uno de nivel 5. Y la música estaba muy bien también, y es agradable tener dos melodias distintas para el juego y para el menú.

Mi puntuación final es 5, 5, 4, 5, 5, 3

Theme and special object implementation were absolutely great! I love the "take your truck and shoot people" sort of game that appeared on the jam.

Although I must say that there were some minor issues with the gameplay, like how the restart button bugs the score and the ice cream flavor display. I also feel like the level is a bit short, I never get to hit more than 7 or 8 people each time. And you should be careful about your music object in unity, make sure it remains the same object by setting the DontDestroyOnLoad property to true, and doing a bit of fiddling in order to make the music play continuously.

But even then, the game remained mostly enjoyable, and the visuals were so beautiful! And I cannot express how much I like the way the tutorial is written, it is genuinely nice to read!

Final rating: 5, 5, 4, 3. 4, 5

Man, I think that the people who went with the "ice cream truck turned into heavy weaponry" idea has some of the coolest games out here. The Object implementation was obviously flawless, and so was the theme.

The gameplay was very very nice, and controlling the car felt good, although sometimes I'd hit the very corner of a wall, and it would bring me to a stop almost instantly, which didn't feel that good, maybe having rounder hitboxes would help. But I was enchanted with all the gun variety, like, this isn't just an ice cream gun, this is an ice cream WAR MACHINE! And all the different weapons really made the game more fun.

Visuals were so beautiful, from the city to the robots, to the shadow of the truck and the custom cursor, everything looked so great! And audio was also awesome too! Every sound felt so in place and were just pleasant to listen to!

My final rating is 5, 5, 5, 4, 5, 5

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I spent thirty minutes trying to finish the last level alone, and boy was it satisfying when I got it! Then I restarted the game, and read that I actually only needed one scoop lmao. I really really liked the game, it was fun and the difficulty never stopped being challenging. Just as I reached the last level, I thought to myself, "well I already developed the muscle memory to beat this. Can't be that hard, can it?". It was such a great moment.

Honestly, this is probably one of the best implementations of both the theme and the object, so that's gonna be a five for both of those. I think the audio could use some work, as the dying sound got kinda annoying. I'd recommend you randomly set a pitch before playing an audio, it'll make it much much nicer to hear. And the visuals were readable, though just having one sprite for asteroid did feel a tiny bit cheap.

But I must say, the gameplay was absolutely amazing, and it really never stopped being fun for me. If I could, I would rate the gameplay six stars!

Final rating: 5, 5, 5, 5, 3, 4 


Hey mate! You have to press space bar to switch to the kitchen, there's more info on the controls / tutorial part of the game's itch page. Cheers!

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The game was very very fun! I enjoyed waiting for a bunch of kids to pile up, before filling their mouths with ice cream! It was very enjoyable and the whole game felt very responsive! Music and SFX were also amazing, along with all the visuals. I love how all the coins gets collected at the end, with the ding ding ding ding sound. And the implementation was far more creative than the "Oh nooo, the mcdonalds ice cream machine is broooken" thing everyone was going for. 10/10

Final review is 5, 5, 5, 5, 5, 5

https://imgur.com/a/XaR8kOu

Glad you had fun!

Thanks!

Aw man I forgot about the restart button! It would be so easy to implement too, just reload the scene and we're done, such a shame.

I don't know whether it would count as bug fixing, but if it does, I might take a few mins to implement it. Thanks for your review tho! I'm glad you enjoyed our game!

Thank you SO much!

I won't lie, the difficulty scaling, though existing, was quite rushed. Basically, the time it takes for a new customer to walk in slowly decreases, and in theory, it should reach a point where serving all customers is not possible, thus making you lose points until you lose, but I think something went wrong. I think I might be able to fix it, but I don't know if actually changing the lose condition would be fair game after submitting. I know bug fixing is allowed, but dunno about this.

Thank you very much!

And yeah, I did plan to make a tutorial, but time was running out. I couldn't even make a menu, or the text for the question lmao. I do know I can change it now, but I bet people find it funny to see "NO TIME TO WRITE OMG".

So theme implementation was great, but I don't really see how the object was implemented...

I'm just kidding, both are great! The game is definitely fun, more than I expected, to be sure. I am a bit surprised on how much stuff there is. A working turn based combat, gambling, OSU! levels right after a fight, and a whole achievement system? That is incredible! Although the game has some mechanical quirks, so I will bump down a start on gameplay for that.

Now, I'm not sure how to rate audio and art. The ice cream and drawings were obviously AI, and I don't really feel confortable rating AI if that makes sense. It's like, what am I even rating? who am i rating? So for that reason, I will only rate what seems to be human made art, including UI and UX, both of which are great, so I will give visuals 5 stars, and same with audio.

So my final rating is 5, 5, 5, 4, 5, 5

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Ayy!! McDonalds gang!!!

The game is fun, the theme and object very well implemented (thank god we're rating implementation and not creativity, the whole McDonalds gang would be dead). I think the game is at its best when you go around getting every item into your inventory FAST, in order to serve customers QUICK. I think the game would benefit from adding another line of customers, and some more time before the day ends, but very fun nonetheless.

My final rating is 5, 5, 5, 4, 4, 5

I'm giving gameplay a 4 because the cables could be a tad polished, and audio a 4 because there's not much to it, but it is still pretty good.

So simple yet so fun! I love how it gets exponentially crowded, and it feels very satisfying to make a big group of people go away. Music is top notch too, synchronizing it to the text gives the game such a polished feel. Though maybe the gameplay was a tad too simple? I don't think this is *five star* gameplay, but it is definitely six star fun factor!

So my rating is gonna be all five stars, save for gameplay, at four stars.

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Cheers! The time it takes for a new customer to spawn is actually decreasing as you play, in order to make the game harder and harder, until impossible at one point, like those old arcade games that inevitably end in failure, though it's a bit less punishing in this game, because you still have a chance of getting 5 customers wanting drinks in a row.

But I might see if it needs any change, the whole feature was definitely a bit rushed.

Hey! You're meant to press space bar, this will allow you to switch between the kitchen and the dining hall, cheers!

Booo! Shame on you!

I sure hope you end up finishing this game, it looks like it has a lot of potential. My only complaint is that you can crouch for whatever reason.

I'm not gonna lie, this was the first idea I had. The reason why I scrapped it was because I didn't know how I could make it fun. And your execution proves that. You collect wood, get back, fuel your fireplace, and then repeat. It's just a never-ending loop, which really isn't that fun on its own.

Maybe adding more features like hunger and thirst—both requiring you to do a new series of action in order to survive—would be a nice touch to improving the game, but right now, the game doesn't really feel like a game.

Visually, the game looks nice, and the sounds effects are okay.  I really like how it fits the theme and as cerpotypes said, the way the fire move is lovely. Though the controls get whacky sometimes, and the thing is, they only get whacky sometimes, so most of the times it works like normal, but suddenly it gets more slippery.

I love it! It's like playing a puzzle game with a bomb attatched to it, you better think fast or the snowmen will come for you!

Shooting feels satisfying and responsive, and it feels so good when I trickshot a snowman. I must say, though, when a snowman spawns right in front of me, during movement, whether I survive or not is determined by how fast I can click, which I'm not sure I like. Other than that, the game is so good!

Yayy I did it.

Though the screen sfx played anyways. I think that some more audio/visual feedback could help, since I wasn't always sure what was going on. I spend a good time just spamming E before realising that if I had an object I could interact with, there would be something saying so. I do think that the overall experience is fun, tho, even if the sensitivity is a little bit high.

Very cool stuff, not a game, though

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This game is SO GOOD. Visually pleasing, and very fun! Though I must say that the UI can be improved. It takes me a while to read the information on every snowman, and it takes me even longer to find a specific snowman I've leveled up specifically. Maybe using more symbols instead of text could help.

I think that it's hard making a strategy game for a game jam, because you really can't make that deep of a game on this little time, but even so, I think you did a good job! I do have some suggestions. Maybe have some easier levels at the start so that the player can simply level up their snowmen before throwing in some hard levels, because round 3 feels almost unfair