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Apamate Studio

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A member registered Jun 22, 2023 · View creator page →

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So, now that we're married, I hope that we do get a house and a dog because otherwise we're getting divorced!

P.S. The game where you literally "reversed" "rolls" looked neat!

Interesting concept, I really like the idea of making different sets and then mixing them in the playlist, kinda feels like working on FL Studio hahaha I love how the UI looks, it's so pleasing to the eyes. It would be nice if you could see the whole level from the start, that way you could try to get it right on the first try, instead of doing trial and error until you get it right.

The only thing that got in the way of me playing for hours was a bug where the character would jump and it wouldn't come back down so each time it jumps it's higher and higher until you can no longer see the level lol.

The game looks and sounds great, aesthetically it is a really enjoyable experience. The idea for the gameplay is interesting, seems like a game I could get hooked on, but I think it needs a bit more polishing. Like you shouldn't get heal actions when you're full health because whenever I got heal actions I would just lower it to 0 and get free points so I pretty much never ran out of points lol but overall a nice idea to play with :D

This is such a great idea!! I feel like there could be a whole game around this idea of swapping objects' behavior, it's an idea with a lot of potential to make puzzles that could be solved creatively in infinite ways.

I think it would benefit from a little bit more visual clarity. When I was presented with a new level I would start scanning my screen with my mouse trying to find the things I can interact with.

Absolutely amazing! it's a great idea, easy to understand, and enjoyable to play around. The game looks and feels great to play, the presentation is so polished. I love the art, the music, the cute animations, and the sound effects. Really well done! The puzzles are pretty enjoyable although in the more advanced levels, when you control multiple controllers at the same time, I never quite felt like you needed to control multiple things at the same time. I just thought of using one and managed to get my way around the level just controlling one and ignoring the rest lol still, absolutely loved it :D

I really like the concept and the idea of a game made up of many mini-games. It's just that some of the games weren't as good as others, and for example, the one with the push-ups felt overly long, and with nothing to do but press space.

Very nifty idea and I really like the pixelated filter, although as others have mentioned, it sometimes makes it a bit difficult to see the edges of some collisions, and makes you get stuck somewhere without really understanding what's going on. But overall, great job!

This is one of my favorites so far, amazing concept and very clever puzzles. In the beginning, I felt a bit stuck, I didn't quite understand what I had to do, but once I had the Eureka! I began to thoroughly enjoy each of the subsequent levels.

This game is amazing! Not only did you stick with the basic idea of reversing the role of player and door, but you're constantly subverting all kinds of expectations, in a very clever way. Great job!

Thanks for the comment, we're glad you like it! <3

Thank you very much for the comment and feedback. You are very right in your suggestions, the truth is that some of them had not even crossed our minds :/

It's a really fun concept, and the presentation is impeccable. The biggest problem I got is that there isn't much indication of what Conni's behavior will be, other than trial and error. Once I reached level 4, I couldn't get it to spin anymore, and I never understood why :/

Thanks for the comment. We believe that 3 is an adequate number of options, but what we would like is for the options to be much more varied than they currently are.

Thank you very much for your comment. We hope in the future to be able to return to this idea, and develop it with the love it deserves.

It seems we had quite similar ideas xD But I like how you handled the concept, it's much more continuous than our version, and also forcing you to collect the drops from the enemies adds extra gameplay that ours doesn't have. Very good job!

Yes, that seems to be a strategy that several people have used to get far, and it seems to work, but it is quite punishing if you do not dodge everything perfectly

Thank you very much for the comment. Yeah, we would have liked to be able to polish it up a bit more, we even went so far as to design some broken bones to use as particles, but we ran out of time to implement them :/

It's a fun game, and I like a lot the graphic style. The controls are a bit weird, I died very quickly on my first try trying to figure out how to put my hand on the keyboard xD Also, I couldn't find a "try again" button anywhere, so to play again I had to reload the game :/ But good job!

Thanks for the comment! Yes, the idea was that you were much stronger at the beginning, with immunity and attack in the dash, damage/mirror the enemy projectiles, and more things like that. But the short time frame forced us to stick with only the most basic debuffs, which were the easiest to implement, and that's why the speed at the start can feel a bit excessive.

This is really amazing! 

At first it seemed a bit too simple, but as I progressed, it became more and more satisfying to unleash hordes of aliens against that poor robot. However, it does have some serious performance issues when there are a lot of characters on the screen.

I guess it's a bug, and I haven't seen anyone else commenting on it, but I was unable to play it. I don't understand how to make anything happen, I hit the hammer everywhere, and nothing happens, and I don't get any instructions on what to do. It's a shame, as the game looks amazing :(

The art style and music are amazing, although the text at the beginning is a bit hard to read. Still, it wasn't too clear to me what to do, I completed one of the "rooms", but nothing new seemed to happen :/

Thanks for the comment, we're really glad that you enjoy it!

Thanks for the comment, that was our goal, to have a touch of strategy in choosing what to lose, and given a little more time we could have developed an even broader list of choices.

This is a fantastic idea, and the presentation is super polished. Unfortunately, it has bugs that make it unplayable at times; Enemies approached my guards and froze while mine mowed them down, making me automatically win.

This is an amazing idea, and perfectly executed.

As someone else said, it doesn't seem like you have to think too hard to win. Spawning units in a semi-random way allows you to win without much effort, and that takes all the fun out of a game like this.

Yes, we never thought of any mechanic to recover life (that doesn't make the game's difficulty trivial), but maybe it would have been interesting if we had had more time to develop it. Thanks for playing and for your comment.

I love the art style and all the sound, but for me, the gameplay was more frustrating than fun. I fail to see the point of having both characters, other than to force you to beat the level twice in a row (and once with the controls reversed). After trying for a while, and losing about 30 times, I had to quit :(

It seems to me that the idea can be very interesting, but it's a little difficult to understand well what to do (even with the useful tutorial you created), at least at the beginning. Also, the lack of audio feedback makes it hard to tell what's going on, especially since I almost always need to be looking at the loot creation screen.

Thanks for being the first one to play our game, it makes us really happy to know that you enjoy it. And you are better than us playing it, our record so far is level 8 T_T