Your game is amazing on so many levels! Addictive, polished, fun and don't get me started on the tutorial - it was so good! Great job!
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Cauldron Chaos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #75 | 4.574 | 4.574 |
Overall | #101 | 4.213 | 4.213 |
Enjoyment | #105 | 4.128 | 4.128 |
Creativity | #596 | 3.936 | 3.936 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this brewing game you play AS the ingredients! You possess different ingredients, and then must regularly reverse role back to mite form.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Jammin tunes and cute art!! I really liked how each ingredient had different platforming properties, I think the way I'd expand more on this would be making the arena/level a bit more fluid and reactive. eg each time a potion is brewed, platforms change position or new hazards get introduced, just to shake things up a bit between objectives. Real fun interpretation of the theme!
Very cool art and music. I also like the physics of the objects. The game feels very cohesive. Thank you for your work!
Creative GameConcept and brilliant execution, looks like a complete game, one could find on steam/itch.io. Great Job.
I absolutely adored this game. While the high score aspect isn't a great source of replayability for me, it's perfect for a game jam, and I could easily see this game evolving into some greater progression or story.
What really sold this game for me were the consistency of the art style and the polish. The movement felt fluid and easy, making me feel awesome jumping into the cauldron from across the screen dodging projectiles as I went. The tutorial was also a nice touch, though the controls are so intuitive that it wasn't even fully necessary for me.
While I like @scarf goose's recommendation of having a shorter timer that resets/increases every time you finish a recipe, I enjoyed knowing that I was only committing three minutes of my life when I wanted to play another round versus who knows how long.
Also, the mushrooms are annoying, but in a good way.
Very good game, stellar presentation. I love how some ingredients mix up the controllers like the butterfly giving you infinite jumps or the skeleton being heavier.
Few suggestions:
Set possess and reverse to the same key
Make the mite jump automatically when reverted
Make the game run on a tiny timer that resets every time a recipe is done instead of a large timer that simply ends
I adore the presentation. Easy 5 stars from me! I also think that the idea is really creative and the execution is great. I love that the ingredients have different properties.
I kept wanting to replay it. I didn't get anywhere close to your score of 4100 though. Just half that >_>
This game is awesome! I would like to know why did you take the decission to separate the button to possess and to revert; it's kinda confusing
But that aside, i love the art style and movement is smooth and satisfactory. Good job!
I
Love
It
It's awesome, feels awesome, looks awesome, sounds awesome, if it had some story I'd play that game :3
Really good job
The games feels polished and complete, everything feels smooth, I love the art style and music:D
Amazing art and i love, love, love the gameplay and it feels very smooth for a game jam game! Great Job!
So sick!
Felt like MJ dunking these ingredients into the potion pot.
My score: 2000
Would be cool if you put ingredients in the right order - you would get bonus time.
Really polished and fun entry! The movement feels nice and smooth, and the general idea and its' execution are very fun to engage with. The only two issues I had are that sometimes I'd not get ingrediens for the recipe I had, and at times I could get a bit stuck on the cauldrons' edge. Other than that it was just great to play. Good job!
Wonderful art. A little difficult to tell what is a hazard at first, but the game is forgiving.
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