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I am a fan of Mental checkpoint and watched the video after playing. I would love to see a fleshed out version as there's a lot of good ideas. 

I would mention issues, but you've covered most of them in your video, but here's a couple thoughts. 

Another interaction you may have missed is using Sentience as a double jump, as you can stand on it and lift yourself off the ground, then jump. 

In terms of puzzle design, I would like to see levels that need more than 1 ability to solve. I think the design space is there to be explored, but understably not explored fully for 48h.

Once again mhch love to Mental Checkpoint. Was a lovely surprise to see a gmtk jam from you, and I enjoyed seeing the development process. 

The sentience mechanic is interesting! The damn cube floats all over the place but you certainly could use it that way.