Super cute take on Simon Says. I expected something to go wrong...what did was unexpected and fun!
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Practice makes perfect's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #350 | 3.513 | 4.222 |
| Audio | #507 | 3.236 | 3.889 |
| Enjoyment | #586 | 3.328 | 4.000 |
| Gameplay | #594 | 3.143 | 3.778 |
| Overall | #606 | 3.236 | 3.889 |
| Innovation | #703 | 3.051 | 3.667 |
| Visuals | #863 | 3.143 | 3.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
After weeks of rehearsing the famous copy-copy dance it is almost time! Just one or two more rehearsals and I'm sure you'll be ready for the real deal! I'd wish you luck, but I know you wont need it because with that much practice nothing can go wrong... right?!
What code and assets did you not make from scratch during the jam (if any)?
Code:
* An utility I made to avoid logging stuff in production builds.
* An utility I made to take screenshots of a game.
* A Godot addon to manage my code TODOs: https://github.com/OrigamiDev-Pete/TODO_Manager
* A Godot addon to manage audio: https://github.com/nathanhoad/godot_sound_manager
Assets:
* Font. I used Kenney fonts: https://kenney.nl/assets/kenney-fonts
* BGM. I reused a song from a yet to be released version of another game I made.
How many people worked on the game?1




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