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Rabbival

59
Posts
11
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1
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A member registered Jul 09, 2024 · View creator page →

Creator of

Recent community posts

Woah!

A snake roguelike!

That's really cool actually

Nice game!

We couldn't figure out how to pass level 2 haha

That's ok, some playtesters couldn't even pass old man mode haha

Do you use pico8 as well?

We thought of publishing the repo but it's jam code so it's umm... far from pretty or efficient haha

Impressive!
Hats off to you 

We made the game in a local 36 hours window of the jam, so there wasn't much time to add another game mode (we added easy mode when we had about an hour left as a half joke)

Also the graphics are this way because it was made with pico8, so there are many limitations (but that's the fun in it, at least for me)

Cool game!

The instructions text was a little too small for me (I need glasses), but other than that all was good.

I like how my doplagengers have their own collider as well, I expected them to be ghost like and then bumped into one haha

Woah!

16 is impressive!

Just ran and played it a few times but I was not able to replicate the bug

I came here to play, not to feel

Great game though, the art is top notch for a game jam

Thanks!

Thanks!

Haha it was actually too easy at first,

we wanted to make sure you get to experience the loop and memorization aspect of it!

Great game!

Truly made me feel something.

It is!
There should be a really low chance of making it to the end successfully on the first try, or else how would you experience the loop?

Ohhhh just 7 more to go!

I like the visuals, remind me of anti-chamber

I got stuck here

I like the visuals, remind me of anti-chamber

I got stuck here

I like the visuals, remind me of anti-chamber

I got stuck here

Thanks, I'm glad someone noticed. And yet, there's more changes that one might not pay attention to on the first playthough (not in the music though)

As the composer, I'm curious- did you notice any... changes in the music during the game?

Interesting ideas, we'll think about it.

Regarding the 1 nodes- you're not the first person to point that out.

My thought initially was that I like these places in the puzzles not being empty.

As you pointed out, the puzzles also reflect the narrative and the in-game character's mind, so I felt that the ability to make it one filled node instead of a whole mattered.

Thanks for the kind words!

We wanted to give the player complete control over the order in which the story pieces unravel.

We did keep the part where things go wrong behind more difficult puzzles, both because we wanted to encourage players to try and face simpler ones and unravel other pieces first and because accessing these memories should be more difficult for the in-game character, mentally.

I am curious though, would you do it so that you have to unlock at least one puzzle before moving to the next folder?

Maybe... that some puzzles require a specific amount of solved puzzles before the player may see them?

I do find it kind of overly restrictive but this could have a positive affect on the player's perception of the narrative.

That escalated quickly!

I was sure it's going to be a regular tetris-like game. 

Oh boy, was I wrong.

This is

So creative 

I love it

I didn't get very far but I did have fun

I like the speaking sound of the instructor

It's cute

I like the gentle animations both the player and important elements have

I think music could add to it, though it has a nice atmosphere still

My honest opinion (as a musician) is that you took the right approach

Like clippy, but scary! Woah

[The rest of this review was erased, seems that the player was convinced that erasing is, in fact, the foundation of art]

Cool game!

Love the style change in the middle, I think that's the first game I played where the change had a reason in the actual game

Also the eyes are cute, I love how concerned they look when they get their little eyebrows

I gave up on the third level after 6 attempts

Cool take, my favorite thing about it (as an audio man) is how there's no music and the sounds of explosions and the ball hitting against objects make the music. It made the game more satisfying imo

"pay this week or die" haha

I couldn't figure out how to send my excel sheet though

Cool game! I like how some of the patients return, showing how things are destined to repeat (Eternal Sunshine style)

I ended up setting an evil AI free, ho well

Nice game! 290 points for me

I wish I could do something against the satellite enemies, they always moved with me and were just out of range for the pulse (I expanded it but it wasn't enough)

Furthest I got was 85m 

Took me a while to understand I should actually try to bump into the birds and the bees

Damn that was good.

I had fun trying to decide what to do with each but in the end guess that I'm a

Centrist.




Can I has cheezburg,

sincerely, 

The cat department

Cool art style

My best score is 22

I love omori, thus, I came prepared 

5 days until I bobbed

Also nice splash art at the end, and a nice little twist

Other the camera it's cool.

The assets are reactive and rather polished, and I like the music.

Oh but now you sentence has two "and" in a row!

Guess we'll have to fire you xD

This is a purple seahorse game,

but purple is fun and seahorse is "and innovative".

I love how simple it is, I could definitely see it as a card game or something.

Woah!

Fun, innovative, looks and sounds good!

I couldn't get past the bomb-maker level, guess I'm just not very good at the game

Or, might I say, I -

I like how the game is split into a sort of tutorial and then you get full control.

I ended up just floating in space confused but I had fun on my way there