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The puzzles were somewhat counterintuitive in a good way - that takes some effort to design in such a way that the player never feels cheated or defeated. The music and graphics were a nice combination - gave a sort of SNES throwback. The combat was kind of clunky, but it's no a big deal.

Thank you for playing! I put a lot of thought into the puzzle design, so I’m really happy to hear that. As for the combat—well, it’s more of a secondary element!