Play Vibe-code Game
Star Shooter Deluxe III's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #252 | 2.682 | 2.682 |
Audio | #259 | 2.545 | 2.545 |
Graphics | #296 | 2.591 | 2.591 |
Overall | #350 | 2.273 | 2.273 |
Innovation | #384 | 1.818 | 1.818 |
Theme | #398 | 1.727 | 1.727 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Challenges
Build it with Phaser
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Comments
I enjoyed your arcade game intensity, progression and the calm jazz music at the game over screen, even with you pointing out the cheats , it was a fun challenge dodging the enemy star ship bullets.
It's amazing what we can do with AI nowodays!
I don't get how the challenge "Build it with Phaser" can match if you have build this game with Rosebud?
I don't know Rosebud, maybe we can vibe-code a game with Phaser with this tool?
Anyway, it's a pretty classic shooter, quitte efficient and very fun. Well done!
Wow! Now I want to check out AI for game development!
be prepared to have to talk to it like a child "now you fixed this but you broke 4 things over here that previously worked" lol
Fun game! I found it intuitive to play and control! It has a very captivating quality. I got a bit overstimulated while playing and also had trouble keeping track of my life total. I also noticed that the bullets I fired were sometimes red, which was the same color as the enemy bullets which made them hard to see. It's really cool how you ramp up to firing more and more bullets. I also really enjoyed checking out your other work and I look forward to see what else you make. Keep it up!
Most gratified Parker,
We're in early days with the vibe coding it's kind of like my "Rhombus" album early days in soundcloud in January 2023, leading to "Penta" then "Hexa" "Hepta"....but for coding games instead of synth music.
I am angling to get enough time to vibe code because when you lock-in, time sure does move fast (particularly if the AI misbehaves, got to remember to save those rollback versions!)
cheers
--D
Really dynamic gameplay with a well-chosen soundtrack, was quite fun!
Thank you
Spittin' Game has a slow version the same way that Wah-Wah Walk does but in both cases I am fonder of the fast remasters that I produced later and pushed through Distrokid to all the services (SoundCloud's the home base but DK gets it out to like 30+ platforms)
Glad you had a good time of it.
It came a long way from JP's Rosebud template because each I, II, III, IV are pushing Rosebud's response limit, and then Grok's limit, back and forth about 4 times each. I mean there's anti-AI vibe sentiment out there but to shepherd multiple stages you have to have at least informal training enough to chide the AI back on path.
Well that was fun!
and again hats off to JP on Rosebud.AI for building the precursor Star Shooter (no Deluxe on the end) as a robust enough template :)
Deluxe III shows it and then Deluxe IV brought home the bacon for real.
I am pretty good at decorating a thing and feature-packing if i don't have to build it from the Stone Age up.
Glad you had a good time of it.
Nice gameplay!
remember SSD 4 is the real submission i just got stuck having to use this one page. :)
But waves 13-19 on IV are the bee's knees :)
that was my idea of 'balance' as regards the themes. the shot patterns in that range
Glad you had a good time.
Loved the graphics, loved the gameplay! I could play this again its fun. Just struggled connecting it to the theme.
re: the theme being "Balance"
only in the vaguest of sense that 'proper bullet hell balance was achieved where it's not silly-difficult' in waves 13-20
that was the nearest i could rationalize in the presentation on the page for 'IV'
props need to be given to 'JP' on Rosebud for having good blank templates, I was noticing almost about a half dozen look like they would likewise be neat vehicles for showcasing more background musics off Soundcloud
I like it, gameplay is simple, but fun. I don't get what the stars do, tho. Sound effects were also a bit noisy.
The stars incrementally are double-purpose both as a part of a weapon level and then the weapon level is the shield-level, so when you do get to zero shields you dont quite die because you have (points-based) lives as if you didn't have shields, then when those also are exhausted, game finally ends
And then i let the stars have the flagship position in point value because they are referenced in the original template-game's main title so i let them be way more points than the enemies, (except for the boss ships) based on the wave and weapon level both on kind of a geometrically-increasing basis
I am most pleased that you gave it a try.
main website:
https://exedexes1.com/
I was also kind of more in the short time, working to get my soundcloud music i did on the FA-08 (Spittin' Game) just in there and asset-replaced as the BG music than looking yet at the comparative volume/recording levels of the SFX since they mostly came from the Rosebud template. I was just respectfully working -my- imbellishment-side than distorting their stuff except the minor enemies. i replaced the boss sprites at one point but Rosebud refused to play-nice and corrupted the boss-fight-mechanics.
so maybe that bitter-pill bounced-me-away before i got courage to look at shooting-noise-levels etc
There was some subtle problem with the index.html of Star Shooter Deluxe IV where Rosebud says the page is broken so i am submitting the 3rd one as my proximal game jam submission.
However
1) my submission is kind of really the entire series starting with Star Shooter Deluxe ("1") through IV.
The 4th one is beautiful. -Espeeccially the interactions between the high level enemies and their shooting bullet-hell in waves 16-19 before the final boss. Take special note of that, it really cooks in that section.
2) SSD 1 is remixed from two prior remixes in the line from someone's blank 2D playground template.
But! the up-thrust of the submission is me as an imbellisher anyway, if you look at their default Star Shooter game and then look at Star Shooter Deluxe 4 you will see it's different as night from day.
And each Roman numeral iteration in the series really is me smacking into Rosebud's limit at least once per separate itch page, and possibly twice, where i took it from Rosebud, to Grok 3 for a refactor for conciseness, and then back.
So it went through a brick wall about twelve times total. Where you had to patiently say "ok now Grok you stalled give it to me in three sections", or the equivalent on the Rosebud side. Go get a good night's sleep and come back, etc.
In terms of skill i grew up with the Atari 2600 BASIC cartridge, in 1979 so by rights I should have followed my college friend out of UW Seattle into coding right when I graduated in 1997, but i was in other types of engineering (ChE, Mechanical) and then didn't use the degree and wound up in regular office work. So what's happened every 5 years is like learning the 21-days teach yourself C SAMS book level every 5 years, then dropping it abortively.
Vibe coding allows me to participate by getting me over the decision paralysis barrier.
Much as for my music the fact the FA-08 had a sequencer built in -finally- allowed me to teach myself the rest of advanced piano by the bootstraps even though i only took one year of lessons in 1985-86.
So in both cases, enablement is occurring. For music that was the Rhombus album in January 2023 on Soundcloud.
the Analogous thing happening here with March of the 72 Demons, Frozen Tetris, and now Star Shooter Deluxe.
And that's the blow by blow.
Best regards,
--Douglas