The stars incrementally are double-purpose both as a part of a weapon level and then the weapon level is the shield-level, so when you do get to zero shields you dont quite die because you have (points-based) lives as if you didn't have shields, then when those also are exhausted, game finally ends
And then i let the stars have the flagship position in point value because they are referenced in the original template-game's main title so i let them be way more points than the enemies, (except for the boss ships) based on the wave and weapon level both on kind of a geometrically-increasing basis
I am most pleased that you gave it a try.
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