I like it, gameplay is simple, but fun. I don't get what the stars do, tho. Sound effects were also a bit noisy.
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The stars incrementally are double-purpose both as a part of a weapon level and then the weapon level is the shield-level, so when you do get to zero shields you dont quite die because you have (points-based) lives as if you didn't have shields, then when those also are exhausted, game finally ends
And then i let the stars have the flagship position in point value because they are referenced in the original template-game's main title so i let them be way more points than the enemies, (except for the boss ships) based on the wave and weapon level both on kind of a geometrically-increasing basis
I am most pleased that you gave it a try.
main website:
I was also kind of more in the short time, working to get my soundcloud music i did on the FA-08 (Spittin' Game) just in there and asset-replaced as the BG music than looking yet at the comparative volume/recording levels of the SFX since they mostly came from the Rosebud template. I was just respectfully working -my- imbellishment-side than distorting their stuff except the minor enemies. i replaced the boss sprites at one point but Rosebud refused to play-nice and corrupted the boss-fight-mechanics.
so maybe that bitter-pill bounced-me-away before i got courage to look at shooting-noise-levels etc