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(+1)

Nice game, good art. But I did run into some difficulties with the controls

  1. Having to hold the spacebar all the way - I often released it just a bit too early, and the jump wouldn’t happen. I think it might be better if jump height was based on how full the bar is, rather than requiring a full hold.

  2. Honestly, I’m not sure if it’s the controls, rail colliders, or just my reaction time, but I often fell into gaps even though I pressed the button.

Thanks so much for that valuable feedback! I wonder if decreasing the jump charge-up time would help. Sorry about the collisions, I think they might be a little bugged, hopefully I can smooth everything out in a post-game jam version. Thank you for playing