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Hooman vs Slime's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #311 | 2.427 | 2.692 |
Theme | #339 | 2.288 | 2.538 |
Gameplay | #360 | 2.080 | 2.308 |
Graphics | #371 | 2.080 | 2.308 |
Overall | #382 | 2.025 | 2.246 |
Audio | #403 | 1.248 | 1.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Challenges
Open Source
GitHub repository url
https://github.com/Stratmitos/game-dev-js-2025
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Comments
Funny game!
For the open source category, you'll need to have a README file and License file.
The graphics are cute, the narrative is well thought out. I wasn't sure what I was getting when clicking the "recruit" button since nothing seemed to pop up on the screen. It'd be good if we got a little more visual feedback on the numbers (ie. you see another person on screen if you recruit someone). The battle dialogue is really funny, nice job on this. Add some sound effects and music and this would make your game a little more immersive. Great job on the console and it'd be cool for the next iteration to have a little animation or something when you click "START WAR!"
> For the open source category, you'll need to have a README file and License file.
Ah, I see! I thought I just needed to share it. XD
Thanks for the feedback and for giving my game a try!
I'll try to complete the details step by step each time I finish a related feature, so I don't miss the chance to get it done.
Yeah it's probably not written anywhere for the game jam, however a README and License is a standard requirement for something that is open source (industry standard rather than "hackathon" or "game jam" requirement).
Great job again though!
I like how my troop solved quantum physics mid battle. The mechanics are fun, the UI log concept is pretty cool, and maybe a 2x or 3x speed option would be a nice addition for the future!
The idea of the game is good, but recruitment did not work at all. Upgrading did not seem to do anything other then spend my money.
Slime vastly overpowered since the mechanics did not work.
It should work, I have already tested it again. Maybe you didn’t have any money at the time. Anyway, thanks for the feedback! I’ll try to improve the notification system next time.
Interesting concept! It is fun building up an army and taking down ones enemy. Got a bit repetitive after a while though, but a solid base for a game!
Like the ideia of buying recruits or improve the team. But didn't undertand why they died before battle even with logs. They are too fast to read.
Either way. Well done.
Thank you for your feedback, I should improve more on the battle log.