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FishoJr

104
Posts
6
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6
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A member registered Dec 30, 2021 · View creator page →

Creator of

Recent community posts

Fun game, nice visuals! a bit hard to concentrate with all that movement and flashing lights

Wow really impressive art, did you do it all yourself only for this gamejam? 

What an interesting game! It made me feel stupid but the polish and everything is awesome!

Thank you! We put a lot of effort into nailing that PS1 aesthetic and the soundscape, so we are thrilled it felt right to you. It means a lot coming from the jam community. Thanks for the support!

Wow, thank you! We are so happy to hear that the game felt natural to play without instructions. That was one of our main goals while building this classic horror experience. We really appreciate the support and good luck to you too!

Thank you for the kind words on the art and atmosphere! We’re glad you liked the vibe. Sorry about the reload and shooting bugs. With only two weeks, some polish unfortunately slipped through the cracks. We're definitely planning to smooth out the mechanics as we look into turning this into a full project. Thanks for the feedback!

Wow, thank you so much! It’s honestly mind-blowing that you remember Sloshed from last year, that really means a lot to us. We’re thrilled you enjoyed ISV: Lazarus also! We had a blast playing with the fixed camera and PSX vibes for this one. Since the feedback has been so positive, we’re actually thinking about expanding this jam version into a full, standalone game.

If you want to see where this project goes, feel free to follow me and WillyX39 here on Itch for all the updates. Thanks again for the support, it keeps us motivated!

I liked the music, this is really a fun little game, more player feedback and patterns would make this interesting for real

I am sorry but I don´t see the connection with the theme, also the game are already existing games and no sfx/feedbackis painful.Compliments on making this with no AI in just 24h though! 

One of the best entries I played so far! looks really well polished, almost production ready. Not a fan of puzzles like this though so I got bored at the first real level. Graphics, sfx, music, ui/ux, very well executed!

The art looks real good! I am not a fan of 2d platformers so I am noone to judge, but the jumps in the second level were hard to perform, they felt frustrating not rewarding.

Having played KSP recently allowed me to land in the landing zone on my second try, without looking at the tutorial text on the page! This is, although short, one of the best entries I’ve played so far; being brief allowed it to be really well-polished and look stunning! Great experience!

Will play for sure! Finally a text adventure in modern days!

Interesting! with more player feedback and incremental numbers, maybe instead of rounds it could be an ongoing thing where you restock while also people buy stock! would play again!

I had a bug with mouse look spinning endlessly, other than that, it's a start

Thanks for playing! How far did you manage to get? We’re actually planning to continue development, so be sure to follow us on itch.io for future updates!

Wow, a multiplayer incremental, looks like that mobile ad game where you kill bears and sell meat but multiplayer!

audio of catching gears was delayed for me

the mouselock feature was bugged for me, nice vibe, the background sfx was overwhelming.

Interesting concept! 

Didn't understand what to do.

Nice boss mechanics and player feedback!

I couldn´t understand what to do, I had to tell a friend to join because i wasn´t finding matches, driving mechanics felt clunky and floaty.

Very fun! I got to level 9 and couldn´t move forward, but was fun and rewarding

we wanted the controls to be "like real space" with no friction, we added a spacebrake to let the ship go to 0 linear speed in a relative short amount of time, for the acceleration I agree, in successive iterations we made it snappier but the jam was already ended so no time for polishing. Thanks for te feedback!

loved the idea! very interesting concept

Very nice puzzle platformer, the puzzles were actually hard but in a good way! 

Thanks you for the feedback! Yes the idea was to aim for a simpler tower defense in order to make good use of the looping clones. 

Nice song! sorry but i do not find where balance comes into play

Impressive for vibe coding, I kept getting glitched through the discs.

Loved it!

Thank you for the kind words and the helpful reminder! I'm currently working on adding the proper README and LICENSE files, and updating the repository to fully comply with the licensing and jam requirements. Really glad you enjoyed the concept—I'll definitely consider making the first level a bit more accessible. 😊

I dig the artsyle, watchout out for mixels!

Nice game! 2d version of super sober (another contestant in this jam) feels like your guy managed to get home and got in my game! I found quite some bugs and i agree with the guy that said it would feel better with more speed, but that's just my opinion.

Thanks! yes the "backroom feel" was subtly intended, nice it was noticeable!

Tysm!

Thank you so much for the feedback! I was thinking on maybe giving the opportunity to retry from the last level, maybe as a powerup. What easter eggs did you find?
There also is a save feature, if you leave the game and the come back to it you will keep your progression and powerups!

Very interesting mechanics and nice visuals! Loved the balance needed in making choices

Nice to implement a card strategy game! I would have put a little effort in sound effects, that would have changed a lot the game feel for the better!