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FishoJr

92
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6
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6
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A member registered Dec 30, 2021 · View creator page →

Creator of

Recent community posts

Will play for sure! Finally a text adventure in modern days!

Interesting! with more player feedback and incremental numbers, maybe instead of rounds it could be an ongoing thing where you restock while also people buy stock! would play again!

I had a bug with mouse look spinning endlessly, other than that, it's a start

Thanks for playing! How far did you manage to get? We’re actually planning to continue development, so be sure to follow us on itch.io for future updates!

Wow, a multiplayer incremental, looks like that mobile ad game where you kill bears and sell meat but multiplayer!

audio of catching gears was delayed for me

the mouselock feature was bugged for me, nice vibe, the background sfx was overwhelming.

asteroids were glitching everywhere, then the player started glitching too

Interesting concept! 

Didn't understand what to do.

Nice boss mechanics and player feedback!

I couldn´t understand what to do, I had to tell a friend to join because i wasn´t finding matches, driving mechanics felt clunky and floaty.

Very fun! I got to level 9 and couldn´t move forward, but was fun and rewarding

we wanted the controls to be "like real space" with no friction, we added a spacebrake to let the ship go to 0 linear speed in a relative short amount of time, for the acceleration I agree, in successive iterations we made it snappier but the jam was already ended so no time for polishing. Thanks for te feedback!

loved the idea! very interesting concept

Very nice puzzle platformer, the puzzles were actually hard but in a good way! 

Thanks you for the feedback! Yes the idea was to aim for a simpler tower defense in order to make good use of the looping clones. 

Nice song! sorry but i do not find where balance comes into play

Impressive for vibe coding, I kept getting glitched through the discs.

Loved it!

Thank you for the kind words and the helpful reminder! I'm currently working on adding the proper README and LICENSE files, and updating the repository to fully comply with the licensing and jam requirements. Really glad you enjoyed the concept—I'll definitely consider making the first level a bit more accessible. 😊

I dig the artsyle, watchout out for mixels!

Nice game! 2d version of super sober (another contestant in this jam) feels like your guy managed to get home and got in my game! I found quite some bugs and i agree with the guy that said it would feel better with more speed, but that's just my opinion.

Thanks! yes the "backroom feel" was subtly intended, nice it was noticeable!

Tysm!

Thank you so much for the feedback! I was thinking on maybe giving the opportunity to retry from the last level, maybe as a powerup. What easter eggs did you find?
There also is a save feature, if you leave the game and the come back to it you will keep your progression and powerups!

Very interesting mechanics and nice visuals! Loved the balance needed in making choices

Nice to implement a card strategy game! I would have put a little effort in sound effects, that would have changed a lot the game feel for the better! 

I find the mechanics quite broken, i just bought a lot of the 100k first items and in month two i won in like 3 seconds. Nice idea though

nice idea! i didn't manage to get caught, i tried and replayed the fridge a dozen time but nothing happened

That ui desing is flawless, great style. I don't know if it is me but this is impossible, not hard, impossible

Thanks for the compliments!
if you notice the games has save feature you can get back to it and not lose your progress!

Yeah, the drunken walking is a bit hard to master, after hours of playtesting now i can run through levels without noticing!
if you notice the games has save feature you can get back to it and not lose your progress!

I know, the bed feels so good until you realize it only leads to deeper dream drunk walking! 
if you notice the games has save feature you can get back to it and not lose your progress!

Tysm!

Yours too! drunk walking ftw!

TYSM!

There is a guy that likes to nail your doors shut and push you to the ground, did you manage to meet him? i hope not! (only spawns after round 3 and only if you have some powerups)
if you notice the games has save feature you can get back to it and not lose your progress!

Thanks! Yeah, like half of the development time was on the drunk walking and drunk falling and drunk getting up! glad you liked it! what round did you manage to achieve? if you notice the games has save feature you can get back to it and not lose your progress!