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Ballance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #49 | 3.529 | 3.529 |
Overall | #87 | 3.359 | 3.359 |
Gameplay | #92 | 3.324 | 3.324 |
Audio | #96 | 3.206 | 3.206 |
Graphics | #132 | 3.382 | 3.382 |
Theme | #155 | 3.353 | 3.353 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I had trouble wrapping my head around the box concepts, but the feel of the gameplay is solid and there's a lot of potential for expansion. I'd love to see more of this with a focus on using the core mechanic in other ways. Neat stuff!
Thanks for playing :D
Good game built in Unity! The music and sound was nice. The tutorial was too lengthy and hard to follow while playing.
Thanks for playing :D
Yeah I noticed that the tutorial is too clumsy :( I will improve it in my upcoming projects, thanks for your advice!
Good game! I like it!
Thanks for playing :D
very cool concept! well played!
Thanks for playing :D
Interesting game mechanics! However it seems like there are some issues with the platforming? I'm not sure if it is intended but it seems you cant double jump off of the brown platforms.
Thanks for playing!
This could be caused by the small foot detector, so when you try to jump as late as possible the double jump malfunction. Thanks for your feedback :D
Shooting balls was fun and the mechanics behind it feel really good. Music and graphics are pretty good. Tutorial and requirements are a bit hard to understand, but the rest is great. Good job!
Tanks for playing! I am glad that you like it :D
Very innovative game idea^^. A feedback for winning a level would be nice, I was a bit confused :D.
Thanks for playing and your advice :D
I didn't really know what I was doing, but I had fun making balls!
I am glad you enjoy it :D
I liked the idea of explaining tutorial as I'm playing. I'm still confused of what the values mean but ok. Maybe you can add a menu with the tutorial in it and the reset level.
I don't know how did i win the first 2 levels. But in the third I couldn't make it.
In this level, when i shoot to box 1 wrong and go to box 2, i can't go back to box 1. I needed to reset until i was sure the calc was right.
Yet good game. Like the music. Could have sound in shooting or a sound saying that you are wrong / right in the box.
Thanks for playing and your advice :D
I didn't make it out of the tutorial but that's because I suck and I'm over the hill, not to do with the game :)
Stuff seems perfectly in line for an upper-difficulty game that young'uns can probably kick butt at.
I've played things like this on Steam that had low error tolerance so it's a solid job of that.
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The UI, even with the explaining text, was not all that clear. Other than that, it was fun firing those balls and trying to beat the requirements
Thanks for playing :D
nice game)
Thanks for playing :D
Finally passed! At first I didn't quite understand how to balance, but when I remembered the requirements and explained them correctly - everything fell into place!

The short path of the last level was fun :D.
I liked the zoom feature when you're standing still, but later I realized that it takes longer to activate, because now it activates a little too quickly and it's possible to take into account that when you're shooting, you're not idle, which means you don't need the zoom.
Quite an innovative interpretation! Nice work!
It was fun, although not easy :). Congratulations!
Thanks for playing :D Im glad that you enjoy it (and the "short cut" xd)
Shooting the balls felt great, even without solving the puzzles! I think the UI and its tutorial still wasn't 100% clear with their names, but nothing that prevents one from enjoying the game. Congrats!
Thanks for playing!
Pretty satisfying just shooting those balls around
Thanks for playing :D
This is really nice, lots of potential here.
I had a lot of trouble with the basic platforming (I’m a gamepad guy, maybe that’s it). Tried to take longer jumps as Jump-Dash-Jump and it seemed like my second jump sometimes just wouldn’t happen.
The zooming in when standing still bugged me a little, at times when I’m at the box, it can put the box’s labels offscreen.
The central mechanic, your blow-a-bubble-gun, absolutely awesome!
Thanks for playing :D
Yeah, I also notice that sometimes the double jump just didn't work even after the cooldown time >_<
I think it's an innovative game!
Thanks for playing :D
Cool concept. Controls feel great. Would’ve been nice to be able to destroy the balls instead of waiting 40 seconds, but I guess that’s part of the challenge. Nice job
Thanks for playing and the advice :D
Very cool idea :)