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A jam submission

FrontlineView game page

balance between supply and strategy
Submitted by sublevelgames (@sublevelgames_) — 3 hours, 5 minutes before the deadline
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Frontline's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#1163.1433.143
Theme#2103.0953.095
Gameplay#2322.7622.762
Overall#2432.7712.771
Graphics#2602.8102.810
Audio#3262.0482.048

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

The first game with turn based mechanic for more than 60 viewed entries, congratulation on novelty) I tried to rush right side with 3 troops on 85% supplies and my left side unexpectedly disappeared)

Developer(+1)

Thank you for playing. I made this game in one day, so it's pretty buggy, so I'll try to fix it when I get a chance!

Submitted(+1)

Thanks! I really enjoyed the Command & Conquer-style mechanics, it was fun managing supply lines and watching the battlefield evolve without micromanaging units. Would love to see this expanded further!

Developer(+1)

Thank you. The point was to not micromanage, but you're spot on!

Submitted(+1)

Great game. I'd won in 30 turns by only using auto supply. 

Good design too. 

Developer(+1)

Thank you, AUTO SUPPLY, you've done it! It makes me want to make a game that requires more strategy.

Submitted(+1)

Love strategy games so loved this one. Very fun to play! However, I'd like it if there was a little more control to the units, like directing when to hold or when/where to attack, but still a great game! :)

Developer

Thanks for the nice comment. I was thinking of indirect control in the form of action cards, but direct control of the units wouldn't be a bad idea, but I can only imagine that each commander has their own personality, so they can accept or reject orders.

Submitted(+1)

Quite a challenging puzzle game with interesting outcomes.

A lot of calculations have seem to gone into this.

I wish this could begin with a tutorial to introduce the concepts to you.

Initially I was just spamming 'auto supply' and managing to 'balance' Lol! 

This could be a bestseller on Steam once completed!!

Out of curiosity, what engine did you use? 

Developer

Thank you for your kind words.

I'm mostly developing lightweight games in vanilla js, including this one. I thought about trying phaser this time, but I ran out of time so I just worked with what I'm used to.

As a long time fan of strategy games, I was a bit influenced by this game: https://unityofcommand.net/

Submitted(+1)

I love your take on the theme. quite a challenging game, but after a couple of play you start to get the hang of it. 

Developer

Thank you for playing. The average playtime is high because you're playing! As you mentioned, the initial barrier to entry could use some tweaking for mass appeal.

Submitted
Deleted 68 days ago
Developer

🙏

Submitted(+1)

I quite like the idea of having no direct action on the troops and just managing the supply-lines. I think there are some bugs on victory conditions (I ended up loosing because my troops were divided, although the enemy troops had been divided a couple turns before?), but with some more options (e.g. having funds to spend on morale-boosting stuff and new troops) this could become a really unique strategy game!

Developer

Thanks, I think you're right that the victory condition is buggy - sometimes it works well, other times it doesn't. It's definitely the first thing to fix in the future. 
I'll take your suggestions into consideration and make a better game.

Submitted(+1)

Interesting concept.
Not easy to understand what can be a good strategy.
I like the graphic part of the units and board, clean and stylized with a good readability.
I appreciate less the popup for attributing the supply.

Would like to see where you can go with that, keep up the good work 👍

Developer

Thank you. Your point that it's not easy to know what's a good strategy is a very valid and incisive one! I'll take note of it for future direction.

Submitted(+1)

Nice one, it would be better if it has some sound effects :D

Developer(+1)

Thanks for that. I only had a day to do it, so I left it out. I see there's a rating for the sound, I'll have to put that in next time!

Submitted(+1)

Nice Game

Developer

Thanks, I've been playing your game too! 

(+1)

Very interesting idea that fits the theme. Would love to see a further developed version. :)

Developer

Thank you. I will try to improve this game as well.

Submitted(+1)

I think the game's concept fits really well with the jam theme. Balancing ammunition between your troops to achieve victory sounds like a solid strategy game, and honestly, I think you’ve got a great prototype on your hands.

Unfortunately, I feel like the game is a bit too complex, and without some kind of tutorial or learning curve, it becomes quite confusing to play.

That said, great job overall! ^^

Developer

Thank you. I was thinking it was a very unfriendly game when I made it, so I was thinking it needed some work. I wasn't sure if the direction was right, but thanks for the positive feedback, I'll take it into account!