The first game with turn based mechanic for more than 60 viewed entries, congratulation on novelty) I tried to rush right side with 3 troops on 85% supplies and my left side unexpectedly disappeared)
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Frontline's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #116 | 3.143 | 3.143 |
| Theme | #210 | 3.095 | 3.095 |
| Gameplay | #232 | 2.762 | 2.762 |
| Overall | #243 | 2.771 | 2.771 |
| Graphics | #260 | 2.810 | 2.810 |
| Audio | #326 | 2.048 | 2.048 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Thanks! I really enjoyed the Command & Conquer-style mechanics, it was fun managing supply lines and watching the battlefield evolve without micromanaging units. Would love to see this expanded further!
Great game. I'd won in 30 turns by only using auto supply.
Good design too.
Love strategy games so loved this one. Very fun to play! However, I'd like it if there was a little more control to the units, like directing when to hold or when/where to attack, but still a great game! :)
Quite a challenging puzzle game with interesting outcomes.
A lot of calculations have seem to gone into this.
I wish this could begin with a tutorial to introduce the concepts to you.
Initially I was just spamming 'auto supply' and managing to 'balance' Lol!
This could be a bestseller on Steam once completed!!
Out of curiosity, what engine did you use?
Thank you for your kind words.
I'm mostly developing lightweight games in vanilla js, including this one. I thought about trying phaser this time, but I ran out of time so I just worked with what I'm used to.
As a long time fan of strategy games, I was a bit influenced by this game: https://unityofcommand.net/
I love your take on the theme. quite a challenging game, but after a couple of play you start to get the hang of it.
I quite like the idea of having no direct action on the troops and just managing the supply-lines. I think there are some bugs on victory conditions (I ended up loosing because my troops were divided, although the enemy troops had been divided a couple turns before?), but with some more options (e.g. having funds to spend on morale-boosting stuff and new troops) this could become a really unique strategy game!
Interesting concept.
Not easy to understand what can be a good strategy.
I like the graphic part of the units and board, clean and stylized with a good readability.
I appreciate less the popup for attributing the supply.
Would like to see where you can go with that, keep up the good work 👍
I think the game's concept fits really well with the jam theme. Balancing ammunition between your troops to achieve victory sounds like a solid strategy game, and honestly, I think you’ve got a great prototype on your hands.
Unfortunately, I feel like the game is a bit too complex, and without some kind of tutorial or learning curve, it becomes quite confusing to play.
That said, great job overall! ^^


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