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sublevelgames

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A member registered Mar 10, 2018 · View creator page →

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It's a really cool graphic style.

good game.

(2 edits)

This is a cool asset, I tried to load a vox file to give it a try, but the old version of magicavoxel only loaded a single box, so I spent a bit of time creating a viewer:

https://sublevelgames.itch.io/voxel-animals-items-pack-viewer


If you have any issues with voxels displaying strangely, please let me know! Thank you!

Thank you for playing. I made this game in one day, so it's pretty buggy, so I'll try to fix it when I get a chance!

well done!

It's a short, fun jam, and it's a shame you couldn't make it! Getting 20 stars seems like an unattainable goal for me :)

Thank you. The point was to not micromanage, but you're spot on!

Thank you, AUTO SUPPLY, you've done it! It makes me want to make a game that requires more strategy.

Thanks for the nice comment. I was thinking of indirect control in the form of action cards, but direct control of the units wouldn't be a bad idea, but I can only imagine that each commander has their own personality, so they can accept or reject orders.

Fixed a critical bug that prevented the game from loading in v0.2.0! We apologise for the inconvenience.

It's a good game. The political situation in Korea makes me want to make a similar game. The music and sound are also good.

Thank you for your kind words.

I'm mostly developing lightweight games in vanilla js, including this one. I thought about trying phaser this time, but I ran out of time so I just worked with what I'm used to.

As a long time fan of strategy games, I was a bit influenced by this game: https://unityofcommand.net/

I was so surprised, well done. How did you think of this, it's really innovative.

Thank you for playing. The average playtime is high because you're playing! As you mentioned, the initial barrier to entry could use some tweaking for mass appeal.

It feels like a piece of poetry, art.

🙏

Thanks, I think you're right that the victory condition is buggy - sometimes it works well, other times it doesn't. It's definitely the first thing to fix in the future. 
I'll take your suggestions into consideration and make a better game.

Thank you. Your point that it's not easy to know what's a good strategy is a very valid and incisive one! I'll take note of it for future direction.

What an innovative game! The graphics and atmosphere are so cool.

What an innovative game! Playing it, I found myself desperately wanting the ability to rotate blocks, and for disconnected blocks to fall downwards by physics :)

I think it's an innovative game!

Thanks for that. I only had a day to do it, so I left it out. I see there's a rating for the sound, I'll have to put that in next time!

Thanks, I've been playing your game too! 

Nice try, it reminds me of Pac-Man, and as zEx explained, the ghosts in Pac-Man have 4 different moves. In this game, the enemies follow your character too well, which makes it a bit difficult!
Reference: https://www.reddit.com/r/programming/comments/ccvvbm/pacman_ghost_ai_explained/

It's like a cross between Hotline Miami and Escapists. It's a game that shows a lot of potential. 

The gameplay is very addictive. I had a lot of fun playing it.

Thanks for all the great ideas! I think the game is going to become more abstract and closer to a board game, which is a direction I like. I'll give it some thought.

Thank you. I will try to improve this game as well.

Thank you. I was thinking it was a very unfriendly game when I made it, so I was thinking it needed some work. I wasn't sure if the direction was right, but thanks for the positive feedback, I'll take it into account!

Thank you for great works.

cute and fun!

There's a lot of good music here: 

I used <The Verdant Grove> as the background music for this game, thanks.

https://sublevelgames.itch.io/defense-designer

This art is so cool. I used this asset for all the enemies in the defence game I created. 

https://sublevelgames.itch.io/defense-designer

I was struggling with the variety of sounds I needed for the game, but I found this asset and the Medieval UI SFX asset that made it easy to solve my problem. The game using these assets can be found here.

https://sublevelgames.itch.io/defense-designer

The Compass Gold font has always been a favourite of mine, and I used it to create this defence game. The game is located here. https://sublevelgames.itch.io/defense-designer

I downloaded the chess piece art for this game a long time ago, but I haven't been able to find the original through Google Image Search, etc. If anyone knows the original artist, please let me know and I'll credit them.

so beautiful. 5 stars.

interesting idea!

A little tip for winning:

The Red AI prioritises aggressive moves.

The Blue AI prioritises defensive moves. Like Split...

The Green AI chooses a random action.

Playing with 3 or more players is a bit more challenging than 1 vs 1, but it can also be easier if you take into account the characteristics of each AI.

Great font. I used this font to my game.
https://lagged.com/en/g/checkmate