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sublevelgames

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A member registered Mar 10, 2018 · View creator page →

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Oh, I did add that. I was in such a rush to upload it to jam before leaving on my trip that I was all over the place. Thank you for correcting it.

The visual style, controls, and gameplay are all excellent. The only downside is that it's still just a demo. I want to play more!

The controls feel great. If the player character grew slightly each time they hit a positive ball, it would become increasingly difficult to avoid the red balls, making the risk higher and the gameplay more exciting.

That's a really great idea. I passed the whirlpool symbol, but I didn't know what to do with the double symbol, so I failed. 

Vampire Survivors-like games are always fun. It would have been helpful if descriptions for each ability had been added to aid strategic choices. Overall, the bullet speed is fast and the tempo is quick. It would have been better if it started slower to give players time to adapt initially, gradually increasing the pace, and introducing enemies with varying speeds—like the bat swarms in Vampire Survivors—to heighten the tension.

Thank you for your kind words! It would be nice to enhance the puzzles later by adding gimmicks or incorporating daily puzzles.

Thank you for your kind words!

Thank you for your kind words. Since it's Christmas, I thought I'd go with something simple yet slightly challenging.

Thank you for your kind words. I'll need to strengthen the tutorial later! I'm not entirely sure if it fits the theme of Jam either, so it would be good to check the public rating scores later.

Thank you for your kind words. I was in a rush to add the music and sound effects, and I completely forgot about the mute button. I'll add it later!

Thank you for your kind words. It seems we should strengthen the tutorials later on!

Thank you for your feedback and kind words. Indeed, reducing Normal Mode to around level 25 would have made it more compact!

Thank you! This game was inspired by Cosmic Express and RGB Express. If you enjoyed this game, you might also like to try those games.

Thank you for your feedback. Hard Mode definitely has more challenging levels, but the path to get there was designed to be a bit smoother! Maybe it was because I thought it was Christmas for everyone.  XD

Thank you for your kind words.

Hello! Thank you for enjoying the game.

The assets really seem to have made the game much better.

Thank you for the feedback on the tutorial too! I'll consider adding more when I have the time.

Merry Christmas!

Hello.

This is a beautiful asset that fits the Christmas atmosphere perfectly.

I used this asset as the main feature to create my puzzle game!

https://sublevelgames.itch.io/cpr-christmas-present-rush

Thank you.

Hello.

This is a beautiful asset that fits the Christmas atmosphere perfectly.

I used this asset as the main feature to create my puzzle game!

https://sublevelgames.itch.io/cpr-christmas-present-rush

Thank you.

Thank you for your kind words.

I'm the one who should be thanking you for creating such wonderful music!

I hope we can continue to meet through great music and games in the future. Thank you.

Hello. I created a puzzle game perfect for Christmas using this music. Thank you.

https://sublevelgames.itch.io/cpr-christmas-present-rush

A little tip for winning3:

I'm sorry. All I can say is just do your best...

Great assets!

A little tip for winning2:

The red player has an aggressive tendency. If you can keep the blue AI's finger count higher than yours, the red player will attack the blue AI before attacking you.

Finally, we apologize for any inconvenience caused.

Thank you for your keen observation. There was a slight difference between the environment I used to create and test the map and the actual game environment, which caused this issue.

This has been fixed in version 1.1.0, and now, on the second turn, the poisonous frog moves toward the upper walkway, which is a little closer.

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Hello. I made a puzzle game with this wonderful asset! Thank you.
https://sublevelgames.itch.io/frog-puzzle

I am providing these tiles in a form that can be unlocked in my Checkmate game. Excellent work.

I recently updated to version 0.3.0, but due to map bugs (some maps require guesswork), I have rolled back the update. I will re-release it once the issues are resolved!

Sure! It is Three.js. And I used https://sona-sar.itch.io/voxel-animals-items-pack-free-assets for the model. For reference, I was unable to optimise it sufficiently, so it is a little slow on mobile devices.

It is a bug in the map generation process! Fortunately, however, the cell at x=3 & y=4 is 0, so the surrounding cells can be safely revealed. It should have been revealed in the original map generation, but this is my mistake.

Thank you for your kind words!

I like challenging puzzles, but I also think that many users, including myself, play puzzle games simply to relax and clear their minds, so I make games like that too. The case you mentioned fits that idea perfectly!

The bug has been fixed. I apologise for any inconvenience caused. Thank you for reporting it!

Thank you for letting me know. I will check it out.

Great game.

What a wonderful variation on mahjong tiles.

Oh my goodness. It really was a bug. Thank you for reporting it! It has been fixed in version 0.1.5.

You are correct. Thank you for reporting the issue! It has been fixed in 0.1.4.

Thank you for your kind words. I was trying to make a relaxing game, and I'm glad it seems to have worked out as intended!

Thanks again, I'm even more grateful!