Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

sublevelgames

124
Posts
40
Followers
167
Following
A member registered Mar 10, 2018 · View creator page →

Creator of

Recent community posts

I had a lot of fun playing.

I'm also making a similar game myself, so there were parts I could learn from.

At first, I thought it was Mahjong rules and the puzzles were too hard, but it turns out you can connect tiles if there's a path. The game probably explained that part, but I must have missed it because I got a bit lost initially.

It's impressive how you used AI to create such a consistently well-executed style.

Thank you for playing.

It's true that I tried making a game that existed in 2D into 3D. And I think the controls need more thought. Since someone else also asked to reverse the axis movement, I'll need to strengthen this part after the jam ends.

I should also add damping to the rotation and unlock the rotation range lock.

I understand your point about Level 19 having too many buttons that don't affect the puzzle. While it can be solved, you're right—this definitely needs some adjustment.

Thank you for your valuable feedback! It will help me make a better game.


Thank you for your feedback. While considering how to increase user conversion (the percentage of users staying in the game for over a minute), I thought that making it 3D and letting users rotate it around would likely make a minute pass quickly, so I tried creating it this way. Camera controls are an area I'm not familiar with, so I'll need to think about that.

(1 edit)

Thank you for your feedback. I've updated to version 0.4.0, fixed that bug, and added Team mode. Team up with your AI partner and take down other AIs.

Good game. Impressive!

Hello. I used this music as background music for my game.

https://sublevelgames.itch.io/woodlock

Thank you for creating such wonderful music.

(1 edit)

It appears the bug was fixed in v1.2.3. It seems the issue was that the function displaying the Early Boost message was missing. If the problem persists, please let us know! Thank you. 🙏

(1 edit)

Although I couldn't reproduce it, I fixed a suspected issue and uploaded it to v1.2.2. I'd appreciate it if you could check if it's working properly for you!

It appears the bug was fixed in v1.2.3. It seems the issue was that the function displaying the Early Boost message was missing. If the problem persists, please let me know! Thank you. 🙏

(1 edit)

Hello. Thank you for playing.

I'm not experiencing the issue again. Could you possibly show me a screenshot or the screen when you press F12? Thank you.

Also, it would be very helpful if you could let me know whether you're using a PC or mobile device, and whether you're using Chrome or another browser

(2 edits)

Oh, it seems there's an issue with the data.

The message says “push,” but in reality, it should work no matter where you press.

First, please check if version 1.2.1 appears in the bottom-right corner. If it doesn't appear, please perform a hard refresh using Ctrl+Shift+R. If that still doesn't work...

Would the problem persist even if you reset the game data? I apologize for the inconvenience.

🎉 v1.2.0 "Puzzles & Challenges" is now live!

Based on your feedback, this update includes:

  • 320 new domino puzzles with a new currency system (red token)
  • Faster early game (Early Game Boost upgrade + reduced costs)
  • Rebalanced prestige (encourages frequent prestiges, clearer progression)
  • Bug fixes: Black domino display, prestige spam-clicking

Thank you all for playing and sharing your thoughts - your feedback directly shaped this update! 🙏

I used it in this game too! Thank you so much. :)

https://playgama.com/game/color-zip

Thank you for the excellent assets. I used the Yellow 3D Circle, Blue 3D Circle, and others in my game.

https://sublevelgames.itch.io/domino-idle

Thank you for the wonderful music. I used it as background music in my game.

https://sublevelgames.itch.io/domino-idle

Thank you for the great music. I used "Lazy Sunday" in this game!

https://playgama.com/game/block-sudoku

Thank you for the wonderful music. I used the track “Smooth Driving” from this pack in my game. 
https://playgama.com/game/picture-blocks

Hello.

Thank you for the wonderful music.

I'm letting you know that I'm using this music as background music in my game.

https://playgama.com/game/easy-chess

Thank you!

Hello.

Thank you for the excellent asset.

I'm letting you know that I'm using this asset in my game.

https://playgama.com/game/easy-chess

Thank you!

Hello.

Thank you for the excellent asset.

I'm letting you know that I'm using this asset in my game.

https://playgama.com/game/easy-chess

Thank you!

Thank you! It really is a bug. I'll improve it, upload it, and let you know. I'll need to fix the root cause.

Thank you for your kind words. I think adding more gimmicks would be great! Opening Hard Mode will unlock another 50 levels. 

Thank you. This game was influenced by Cosmic Express, so if you're interested, give it a try.

Oh, I did add that. I was in such a rush to upload it to jam before leaving on my trip that I was all over the place. Thank you for correcting it.

The visual style, controls, and gameplay are all excellent. The only downside is that it's still just a demo. I want to play more!

The controls feel great. If the player character grew slightly each time they hit a positive ball, it would become increasingly difficult to avoid the red balls, making the risk higher and the gameplay more exciting.

That's a really great idea. I passed the whirlpool symbol, but I didn't know what to do with the double symbol, so I failed. 

Vampire Survivors-like games are always fun. It would have been helpful if descriptions for each ability had been added to aid strategic choices. Overall, the bullet speed is fast and the tempo is quick. It would have been better if it started slower to give players time to adapt initially, gradually increasing the pace, and introducing enemies with varying speeds—like the bat swarms in Vampire Survivors—to heighten the tension.

Thank you for your kind words! It would be nice to enhance the puzzles later by adding gimmicks or incorporating daily puzzles.

Thank you for your kind words!

Thank you for your kind words. Since it's Christmas, I thought I'd go with something simple yet slightly challenging.

Thank you for your kind words. I'll need to strengthen the tutorial later! I'm not entirely sure if it fits the theme of Jam either, so it would be good to check the public rating scores later.

Thank you for your kind words. I was in a rush to add the music and sound effects, and I completely forgot about the mute button. I'll add it later!

Thank you for your kind words. It seems we should strengthen the tutorials later on!

Thank you for your feedback and kind words. Indeed, reducing Normal Mode to around level 25 would have made it more compact!

Thank you! This game was inspired by Cosmic Express and RGB Express. If you enjoyed this game, you might also like to try those games.

Thank you for your feedback. Hard Mode definitely has more challenging levels, but the path to get there was designed to be a bit smoother! Maybe it was because I thought it was Christmas for everyone.  XD

Thank you for your kind words.

Hello! Thank you for enjoying the game.

The assets really seem to have made the game much better.

Thank you for the feedback on the tutorial too! I'll consider adding more when I have the time.

Merry Christmas!

Hello.

This is a beautiful asset that fits the Christmas atmosphere perfectly.

I used this asset as the main feature to create my puzzle game!

https://sublevelgames.itch.io/cpr-christmas-present-rush

Thank you.