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sublevelgames

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A member registered Mar 10, 2018 · View creator page →

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cute and fun!

There's a lot of good music here: 

I used <The Verdant Grove> as the background music for this game, thanks.

https://sublevelgames.itch.io/defense-designer

This art is so cool. I used this asset for all the enemies in the defence game I created. 

https://sublevelgames.itch.io/defense-designer

I was struggling with the variety of sounds I needed for the game, but I found this asset and the Medieval UI SFX asset that made it easy to solve my problem. The game using these assets can be found here.

https://sublevelgames.itch.io/defense-designer

The Compass Gold font has always been a favourite of mine, and I used it to create this defence game. The game is located here. https://sublevelgames.itch.io/defense-designer

I downloaded the chess piece art for this game a long time ago, but I haven't been able to find the original through Google Image Search, etc. If anyone knows the original artist, please let me know and I'll credit them.

so beautiful. 5 stars.

interesting idea!

A little tip for winning:

The Red AI prioritises aggressive moves.

The Blue AI prioritises defensive moves. Like Split...

The Green AI chooses a random action.

Playing with 3 or more players is a bit more challenging than 1 vs 1, but it can also be easier if you take into account the characteristics of each AI.

Great font. I used this font to my game.
https://lagged.com/en/g/checkmate

Hello. Thank you for the great asset. I used this asset in my latest game and wanted to share it here as well. 

https://lagged.com/en/g/checkmate

I've also listed your name(Dani Maccari) in the credits if you press the C button in the top left. Thank you!

Increasing the board size is a kind of small progression. If you go from a 9x9 board to a 25x25 board, your robots will make a lot of unnecessary moves at first, but once you have a lot of robots, you should be able to earn coins immediately, even on a 25x25 board again. Of course, increasing the board size is a loss compared to the immediate gains, and this is an area of game design that needs to be improved.

I used your awesome icons on my game, <Coin Hunter>. Thank you very much :)

Great game! Only the core of the basic fun of a roguelike of tracking and exploration remains.

I'm actually using requestAnimationFrame() and delta to calculate the frame difference, and I've used the same algorithms in other games. I'm sorry I can't be of more help, but if I come up with a solution, I'll be sure to share it.

Hello, I wanted to thank you for providing such nice assets! I used them in my game <Coin Hunter>.
https://sublevelgames.itch.io/coin-hunter

Unfortunately, JavaScript canvas games do not currently support vsync options. However, we have added an option to turn off number pop-ups in order to improve performance in v0.0.7. We hope this update will be helpful.

We have released an update to version 0.0.6 of the game, which includes a decrease in the progression cost multiplier from 100 to 33. Additionally, there are other upgrades available in v0.0.6. Thank you for playing and enjoying the game.

Thank you for your feedback. We will consider ways to improve the problem.

We fixed that bug on v0.0.4. Thank you very much!!

Thanks for reporting. That’s more tricky bug, but I will fix it anyway.

We fixed that bug on v0.0.3. Thanks!

thanks for your feedback! I will fix it soon.

Congratulations. We know it's not easy!

It's impressive that the character's handling is so smooth.

Lovely.