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A member registered Mar 10, 2018 · View creator page →

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Great font. I used this font to my game.

Hello. Thank you for the great asset. I used this asset in my latest game and wanted to share it here as well.

I've also listed your name(Dani Maccari) in the credits if you press the C button in the top left. Thank you!

Increasing the board size is a kind of small progression. If you go from a 9x9 board to a 25x25 board, your robots will make a lot of unnecessary moves at first, but once you have a lot of robots, you should be able to earn coins immediately, even on a 25x25 board again. Of course, increasing the board size is a loss compared to the immediate gains, and this is an area of game design that needs to be improved.

I used your awesome icons on my game, <Coin Hunter>. Thank you very much :)

Great game! Only the core of the basic fun of a roguelike of tracking and exploration remains.

I'm actually using requestAnimationFrame() and delta to calculate the frame difference, and I've used the same algorithms in other games. I'm sorry I can't be of more help, but if I come up with a solution, I'll be sure to share it.

Hello, I wanted to thank you for providing such nice assets! I used them in my game <Coin Hunter>.

Unfortunately, JavaScript canvas games do not currently support vsync options. However, we have added an option to turn off number pop-ups in order to improve performance in v0.0.7. We hope this update will be helpful.

We have released an update to version 0.0.6 of the game, which includes a decrease in the progression cost multiplier from 100 to 33. Additionally, there are other upgrades available in v0.0.6. Thank you for playing and enjoying the game.

Thank you for your feedback. We will consider ways to improve the problem.

We fixed that bug on v0.0.4. Thank you very much!!

Thanks for reporting. That’s more tricky bug, but I will fix it anyway.

We fixed that bug on v0.0.3. Thanks!

thanks for your feedback! I will fix it soon.

Congratulations. We know it's not easy!

It's impressive that the character's handling is so smooth.