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(+1)

I quite like the idea of having no direct action on the troops and just managing the supply-lines. I think there are some bugs on victory conditions (I ended up loosing because my troops were divided, although the enemy troops had been divided a couple turns before?), but with some more options (e.g. having funds to spend on morale-boosting stuff and new troops) this could become a really unique strategy game!

Thanks, I think you're right that the victory condition is buggy - sometimes it works well, other times it doesn't. It's definitely the first thing to fix in the future. 
I'll take your suggestions into consideration and make a better game.