Thanks for your comment. I was very happy to be able to provide two modes, and the chill mode made debugging a lot much easier 🤫
PatBGames
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So gorgeous graphics, sounds and mood!
We (my partner and I) got some trouble with the UI and bug when selecting a character and another is displayed.
When we try to rearrange a character (-50$), it disappear, if it's intended, it's hard to understand, because requesting a guest to leave is most expensive.
We also got trouble with a character with big wings that hide the profile UI (can't remember the name, she looks like an angel).
All in all, it's a wonderful entry, keep up the good work.
Very very interesting puzzle game, I want to play more, but I think there is currently a problem with controls (mouse/touch). The fact that when you click, the slot stay selected and a new piece appears, so if you click again, it put a different color, is very disturbing (not sure if my explanation is clear).
I'll come back to see if you improve it post jam, but it has potential 👍
Really fun and good use of the theme. Clean implementation, UI perfectly fit, and the red cap is so fun.
It's a little difficult for people whose first language is not English. I think that if all sentences are in a separate files, current AI could done a great job with translation. Sometimes they can even be excellent with a sense of humor 😄
Like for the Doodle Duck game, the animated main menu is excellent 👍
It's more Tricky Tower than Tetris like and it is good like that.
I like the zen, the mood. I haven't completely understood both modes. I think that falling pieces are taken in account when they are far, off screen, and it is a little disturbing to understand.