download duokgaem.zip. press f for flamethrower
Rooftoppe
Creator of
Recent community posts
Man how did they do that. I've been grinding for a while now and I haven't made it, but I figure I know a bit about the game now to mention some things. As a minor nitpick, I don't know about you, but I think if you have two shoes on the banana peel, shouldn't they both jump 2 spaces? This can sometimes happen if you have both shoes hop together straight onto a banana so it happens very rarely. It did kill me though... Oh also I figured out that you can hold down a crumbly tile and have the other shoe walk over the crumbly tile to get both across, that's a pretty cool trick!
Wow, I'm glad you liked it! Yeah, you're right! I thought basically if I give a time limit and a bunch of requests, it should be able to push anyone to write something! You know, a half-finished story written down is better than the perfect story in your head, that kind of thing. Also, thanks a lot for posting your story, it kind of melts my heart a little when people do that.
Ah ok. Well, I'll have to tweak the grading system some more then! The version on the link at the bottom of the game page does have a few small changes to the grading system, but honestly it's really minor so it's mostly the same. And for the second thing, yeah... Although honestly it should not be too difficult to incorporate other languages with similar characters and grammar if I can just find a word bank and how rare the words are. Well, thanks a lot for the advice!
Funnily enough, midway through I was getting really worried the writing would be super tedious and unfun (I mean, it's literally microsoft word) so I started dropping in the minigames like every 30 seconds to paper and plaster over it. Luckily, my brother shook me back to my senses and told me to tweak the writing part a bit and add some stuff. So I'm glad it somehow came through and people are actually engaging with that part more than the minigames! Hmm, the arcade idea sounds interesting. I guess it could be based on bonus words to avoid word spam? Thanks a lot for the feedback!
Thanks for the feedback! Actually, if you don't mind me asking, are the rules about the minigames or the writing? I'm curious. I think if we ever add more minigames and expand on this, we will have a sort of gallery to play all of them and obviously some kind of tutorial. Anyways, thanks for playing the game!
The visuals, especially those pastel clouds in the sky are really great! Now this is subjective, but I think that when you're reeling in the fish, the clouds appear a bit too quickly to react to easily. Plus, maybe there can be some more gameplay when casting the rod? I don't know. Anyways, I enjoyed it, good job!
Nice! To be honest, it started kind of slow, but just a couple minutes in it really snowballed and I was dropping mines left and right. I got pretty hooked by that point and soon enough I got all the tiles!

Just a really minor nitpick, I think the tutorial text could've used a different color. The cyan blue is a bit hard to read against the background (maybe an outline around the font?) Oh and it'd be pretty cool if I could zoom out and admire the full map for a moment. But overall, nice game! Had a great time.
Wow. This is definitely my favorite game so far, and actually maybe my favorite from any jam I've been in?? I'm going to come back to that one once I look through the other games from other jams. But pretty much every aspect of this game is top notch, and it all comes together really, really well. Congratulations to everyone who worked on this!
Thanks for your feedback! I think I did consider that at one point but for time I didn't in the end. Actually, if this ever gets expanded on, I think I'll try to make different modes between you getting to test it first and not because I did find it pretty funny when a robot I thought would definitely win flounders horribly and explodes.
This is a really good concept, I could definitely see myself playing this while waiting in line somewhere. However, to be perfectly honest, I think you should turn down how far objects get flung when you hit them with another object. There's not a lot of space on the scales so it does happen pretty often. Or maybe that's just a me thing :). Anyways, I really like it, I'd love to see it get developed further!












