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Shadowtony8

19
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6
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A member registered Mar 13, 2022 · View creator page →

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I'm amazed by the attention to detail in this game. The bouquet's sprite actually reflecting the exact number AND color of flowers I picked blew my mind.

I enjoy push-your-luck boardgames and this reminds me a lot of those, so I really liked the gameplay. This probably would be a lot for the short development time we had but some monster abilities could be fun, adding an extra layer to deckbulding aside from pure stats.

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Very nice Vampire Survivor-like game. I like that you put a good number of different upgrades, so there's a lot of different build possibilities. For a bit of feedback, I would have liked a way to check my current upgrades. Maybe a pause menu or an icon I can hover while the upgrade screen is up.

I do have to give a shoutout to making it so the enemies don't all bunch on top of each other when following the player.

I saw a few in-development pics of this on bluesky! It's really tough. Not sure if the game detects how hard I'm falling but sometimes I lose 2 hearts at once. However, theme implementation is really strong, and the skill expression possibilities for this game is massive and that's always good.

Even though I'm not the target audience for this, I have to say the UI is amazingly done. I like that the questions aren't always the same, so you can play multiple times and keep learning. And of course, saying the implementation of the theme is unique is a bit of an understatement. 

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I would suggest going in level order, the game slowly introduces new mechanics that are used in the later levels. I did intentionally leave every level open in case people wanted to take a break and continue later or if someone was feeling confident and wanted to try out the higher levels.

Interesting use of the theme, I like it. Sadly it ends before it really gets going but with a bit more time, this definitely has legs to become a fun puzzle game. The concept is already interesting, I'd love to see it expanded upon.

Very nice, relaxing game. I feel bad having to wake up the kitty to keep their sleep bar balanced but bro would not stop napping. I'd have liked to see the shelf unlock earlier and if possible have the music loop, I think having the relaxing music sooner would help with the cozy vibes.

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Bit embarrassed to admit I lost a few lives to the balance sheet calculations but it's a fun way to implement a few different interpretations of the theme.

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I'll have to agree with everyone saying the atmosphere is fantastic. My tiny brain has trouble seeing the moves with the first person view but I like that you can set up as much or as little movement as you want each turn. You can take it slowly if you're dumb like me (but not too slow or you run out of turns!) or you can use all 5 moves per turn if you're secretly Magnus Carlsen.

Very funny concept. I definitely gave my workers enough rest :) Yep :) Didn't overwork them at all :)

The swinging controls are really smooth and that's extremely important for a game all about movement. It can be tricky to control your momentum but it works exactly how you'd expect. Shoot up a bunch then shoot down to give yourself a slingshot boost. It's very intuitive.

I love the topic of balancing joys and regrets in life. Great symbolism. 10/10 theme.

I know I have to try other games but I keep coming back to this. It's incredibly good. My only complaint is that I can't save my endless progress to keep playing again later.

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I enjoyed this a lot. I can very easily see the main mechanic of adjusting your move speed and jump height carrying a full game. It's very unique. Adjusting the slider while on the move can be a bit tricky but that's a minor detail.

Took me a few tries to understand that the tilting background was meant to represent the wind but i got it in the end. I love the hand drawn art, very cute and unique!

Very cool take on the theme and a pretty fun game. I started writing a comment but had to go back to improve my score. I'm pretty happy with it now.

I like that you have to make a decision on every aspect of the game. Having to decide between increasing stats or enhancing your abilities is interesting. Also knowing how much damage your attack will deal, or how much you will heal is a smart approach to avoiding the player from spamming attack until they need to heal, and spamming heal until they are full hp.

Pretty charming game. Some jumps can be tricky and the final boss's attacks feel fast but the retries are pretty fast so it didn't feel frustrating.