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dDog Games

102
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A member registered Jun 29, 2021 · View creator page →

Creator of

Recent community posts

Damn, this game is fun

I might just do that when Inhave the time

This was totally accidental, but I see where you’re coming from

I’m loving this game from the bottom of my Celeste filled heart, I’m totally down to speedrun this for 60 hours if it comes out as a full version

I like the idea, but the mouse only controls make it a tad bit janky. If there were more levels I would totally come back to play this again!

I love this, while I did find quite a few bugs, the art totally made up for it.

Jesus this was hard. The controls felt a tad bit hard, and it also took me a lot to figure out, but when I did, I did have fun

While I loved it a lot, I found it really hard. I guess it could be a skill issue tho =D

I loved the concept and the execution, it was really fun! I do feel like the speed wasn’t a key element of it, much rather a small text that you would totally not notice. I would still love it polished into a full game, and if you do that by any chance, please keep this style, it looks awesome

I liked the concept, but my main issue was that the players were hard to see, but the general style was great, and I get you wanted it to be this way

This was an awesome game. I loved everything about it, but the speed part wasn’t that big a of a deal for me, it was never an issue while playing.

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10 millon cookies??? Also, scary game, I like it!

I love the cute artstyle, but the lights kinda ruined it for me. It was quite an interesting take on the limitation, I liked it!

While I did beat the game, I never managed to get a perfect multiplier above 1x… :(

awesome game though!!!!!!

I like the style. While I do miss the sounds from it, I totally remember making an isometric renderer in pygame, so I get what most of your time went to =D

In the name of all that’s holy, even with 12 cream wafers you cannot make such a great game in 3 days, awesome !!!! I cannot express how good it felt to smash flying things with high velocities!

This is my favourite speedgame of all time, I would love to see a full release of this. It is a cool concept with cool art and cool movement mechanics and cool polish. You deserve to eat cookies dude, this was awesome!

The idea was really unique, I was confused as how a platformer can be this slow, then I hit the first speed up thingy and it all made sense! Awesome work!

Thanks for the nice words!! Most of the development was spent with that “one more game” =D

I totally get you, I know lots of people enjoy it, I still gave it a high rating because I was sure lots of people I know would totally be into this stuff.

WHoa, I just played the new version and I had a blast, so cool that you respond to feedback in such little time!! Keep up the good work!!!! I’ll also edit my rating along with this, because this update changes things a lot

Half the game I enjoyed a lot, and the other half was walking down a corridor because the guards kept looking into the walls. With some bugfixing this game can truly be something awesome!!!

I like the style, but the gameplay just feels bad… The player controls are janky, and I just cannot get past than 2 stars. For your second game ever, the game is suprisingly high quality, only if the concept was better.

This was so damn fun, I have no idea you can come up with such a good idea.

While the gameplay wasn’t the best in my opinion, the style totally made up for. I love it!!!

Nice art, nice levels, nice gameplay, nice game. Nice job!

I love the artstyle, I did think fish are enemies at first tho. =D. Wouldn’t say it’s a speedgame, but it sure is a precision platformer, and it is a good one at that.

I LOVE the visuals, and even though gameplay wasn’t too exciting the polish had me coming back for more. Nice job!!

As mentioned in the description, I couldn’t compile it well on linux, so you have to run the source code for the game to run properly.

Sorry for the inconvenience, I talked to Icoso and uploaded the new files, and the issue is resolved.

Loved how you handled the theme, the art was great too! I had fun!

The art looked amazing, the gameplay was increasingly difficult, and I could only get to wave 4. Prett damn cool!

With some better art, effects, and sounds this could be a full game on Steam. I liked it a lot!

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It says in the description of the page, I compiled on linux so it was really unmanageable, and I couldn’t test it out too. The source code is just python, you might be able to run it from there

Please remove the god damn playdate tag, 2 more people mentioned it already, the playdate is a platform, and this is for windows an linux

Thanks, I always develop my engine from project to project, but the code will be open source, so it will be accessible.

Hi y’all, I have a small question which I couldn’t find an answer for. I’m using pygame to make games, and I made an engine with physics, tilemaps, particles, etc. and I’m not sure if I can use it.

Truly chaotic, I love it

Thanks! I somehow didn’t notice it :/

I made my own engine with physics, particles, etc. and my question is, can I use it in the competition, or do I have to make the game completely from scratch without it?