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DerekAmicon

50
Posts
7
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A member registered Jun 07, 2024 · View creator page →

Creator of

Recent community posts

Awesome! That is great to hear, thanks for updating me. I had a few updates in mind when I first released the game, but I may lean towards making another game over updating this one. New cosmetics wouldn't take much time though... :) 

Just sent a fix to Panic for review. Thanks for being the first to catch this and reach out. Glad you are enjoying the game and sorry for the annoyance this bug caused.

Just sent a fix for this bug to Panic for review. Glad to hear you love the game! Thanks for the feedback!

Just sent a fix to Panic for the first bug since it was negatively impacting experience and will look at the other one next since it isn't as pressing (Enjoy it for now lol I may have to add some logic to revert your save file to the intended maximum). Thanks for pointing these out. A lot of my testing was done in single sessions so I just completely missed these.

Just sent the fix for this to playdate. That is a reasonable guess, but it was actually just a stupid mistake on my part. When I am loading the save file I correctly check if the player has satellites unlocked and update their variable, but I forgot to actually start the spawn loop lol. Sorry for any annoyance/trouble this caused.

I have just sent a fix for this bug to Playdate for review. Thanks for catching it and I am very glad to hear you are enjoying the game! Didn't even think about it draining battery while idle. During all my testing I likely had my device plugged into my computer and never noticed. Not sure if there is anything I can do about this.

ahhh my bad once again! Fixed for real this time I hope...

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Hi! So sorry about this, was a silly mistake on my part. Just made a quick fix, please redownload and let me know if that works. Glad you're excited about it!

Well done! Cool concept/vibe and interesting gameplay "loop" haha.  Was a bit confused at first with how to do things. I also appreciated the variety of things to make

Looks great and very good concept. Could use a bit more instruction maybe. Overall well done!

Glad you liked the concept! I had a difficult time balancing it so that you actually had to multitask and not just focus on one thing

Glad you liked it. I was worried the game would feel too random so this comment makes me feel better

Crazy cool style and vibe! Gameplay was fun with the giant slowly approaching in the back and the narrator's callouts. Well done!

Well done! I liked that you had to find the ingredients around and that each had different stats. Almost felt like an rpg in a way. Very cool. Great style too!

Well done and great concept! Would love to see more levels with different mechanics matching the Vorp theme. 

The style was SO GOOD. Love this theme as a concept and using a typing game was the perfect match for the stress intended. Really helped sell the limitation use. I really liked that the text was also thematic and not just random typing text. The difficulty also scaled well.

Well done! The style and concept were great! I liked that memorizing where different items were at was important as you couldn't hold everything and the time was ticking. Map was a nice touch too.

Well done! The controls and pan movement were great! I really liked the idea of a tower defense sort of game where you have to be selective with which items are "enemies" and which aren't. Very creative!

Well done! I really liked unlocking the ingredients as they had creative features not just speeding you up. It was rewarding to see the next one I could get! Great gameplay loop 

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Thank you!

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Build issues first time using godot :(
https://derekamicon.itch.io/soup-stress

intended to make around 10 different enemies but lost an entire day unfortunately. Glad you still liked it!

my original intention was to add way more characters that would anticipate movement but lost an entire day unfortunately. Decided to switch it up to a short “story” experience that wasn’t meant to be too hard. Thanks for playing and happy to hear you found it funny!

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glad you liked the short form and found it funny. Thanks!!

had never heard of it but seems really cool after looking it up. Might have to go play through it now. Thanks for playing my tiny version haha 

really glad to hear you found it funny! Thanks for the tip about controls, that’s a good idea. Thanks for playing!

Really takes a lot of skill… haha! Thanks for playing!

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would’ve loved to add more hats but ran out of time!

Fun concept with different fighting characters and styles. I liked the variety. Would've liked the movement to feel a bit more natural and snappy but satisfying gameplay still! Nice work!

Really satisfying gameplay and fun concept withe the different styles. Would like to see it expanded with more permanent upgrades. Nice job!

I really like the idea and style of this game. The paper looking enemies were really cool and I always love real time games that use cards. I felt that the movement and dodge could have felt a little more natural and more explanation as to what the cards do would be nice but I love the concept and would like to see it expanded. Great Job! 

Just played this with my pal for 5 minutes! Super simple yet quite entertaining!!!!!

Super cool concept and I love the style! Great job!

Very challenging but fun movement system. Nice work!

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Solid first game! Clever use of the limitation. Nice work!

This is a really cool idea. Having to keep track of timing and the buttons is difficult but rewarding. Well done!

Really cool use of the limitation and I love the art style + stormy vibe

Really cool way to use the limitation. I also really liked the art style and general theme of the game. Well done!

Having to memorize a level is a fun idea. Was a bit challenging because of sensitive movement controls but overall satisfying to play!

Fun idea, cool style. Nice work!