Awesome! That is great to hear, thanks for updating me. I had a few updates in mind when I first released the game, but I may lean towards making another game over updating this one. New cosmetics wouldn't take much time though... :)
DerekAmicon
Creator of
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Just sent a fix to Panic for the first bug since it was negatively impacting experience and will look at the other one next since it isn't as pressing (Enjoy it for now lol I may have to add some logic to revert your save file to the intended maximum). Thanks for pointing these out. A lot of my testing was done in single sessions so I just completely missed these.
Just sent the fix for this to playdate. That is a reasonable guess, but it was actually just a stupid mistake on my part. When I am loading the save file I correctly check if the player has satellites unlocked and update their variable, but I forgot to actually start the spawn loop lol. Sorry for any annoyance/trouble this caused.
I have just sent a fix for this bug to Playdate for review. Thanks for catching it and I am very glad to hear you are enjoying the game! Didn't even think about it draining battery while idle. During all my testing I likely had my device plugged into my computer and never noticed. Not sure if there is anything I can do about this.
Build issues first time using godot :(
https://derekamicon.itch.io/soup-stress
I really like the idea and style of this game. The paper looking enemies were really cool and I always love real time games that use cards. I felt that the movement and dodge could have felt a little more natural and more explanation as to what the cards do would be nice but I love the concept and would like to see it expanded. Great Job!





