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Joe Shanahan

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A member registered Aug 17, 2019 · View creator page →

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As someone with an embarrassingly large number of hours in Kerbal Space Program, anything that lets me plan my orbital trajectory is a win from me. It feels super satisfying in this game, and there's a lot of great visual feedback too. The moment I got out of the tutorial though I stopped having fun, I loved trying to solve the puzzles of each tutorial level, but the timers running out so fast in the main game mode made even attempting to line something up feel pointless. I think if the orders didn't expire, and instead the penalty for being slow is just that you don't get as many orders done, that'd be enough. Having two time limits is a bit too punishing for me.

Super chill, and really promising start to this puzzle game, especially once the green block was introduced. I've worked on a few things before where things move when you move, and solving the issue of two competing objects trying to move to the same spot is always a bit tricky, sometimes leads to recursive loops. But I think that was needed here, I kept ending up inside the green cube.

The character is super charming, very reminiscent of EVE from Wall-E. The animations give it a lot of personality, and even though the time constraint was tight,  you still managed to add a final little scene which I think was really nice.

Great job on your first GameJam! It's a shame there's no humour category (that's ludum dare) because this would've scored pretty high on that! 

My suggestion for the level design is that when you're introducing a new mechanic (like the hamburger) do it near the start of the level, not right at the end, because otherwise it makes it quite frustrating to lose due to something you didn't know was even a feature. Perhaps have a level where picking up a hamburger is required before having one where it needs to be avoided. There were also a few pits you could fall in, and once you were there, you couldn't recover, but the level still went on for a while, and that felt a bit frustrating

Other than that, making the camera jump around less, there were points where I couldn't see what was below me and just had to do a leap of faith, I would've liked it if I could've seen where I was jumping.

Never before has there been a more obvious top 100 entry, this is exactly the kind of game the theme was intended to constrain into existence, incredible concept with a high level of polish and charm too. My only real complaint is I wish the camera zoom/move was linear instead of whatever it is now, because it can get really disorientating, and took a while to even work out what was happening at first.

Once it clicked though, the genius of it blew me away. Doing things like using our expectations of what functions a key should have against us, and also when I found out - yes, you CAN pick up THAT. Incredible work, five stars all around.

I have to say, the specific sub genre of "games where you manage a town for simulated RPG characters" has been one of my favourite ever since I played Kairosoft's Dungeon Village, and it's been something I've been trying to pull off myself for a few years now. Love to see a jam entry that fits in with that, and has the most perfectly chill art, music, and just general vibes.

I wish there were a bit more information available on what to do, or what effect building things was having. I could upgrade buildings by adding enough flowers, but wasn't sure why I was upgrading them. And sometimes I couldn't build things but wasn't sure why either. I think a few tooltips, or prompts when you can't do something, they'd go a long way. Even just having more checklists past that first one would be great. 

No doubt you probably wanted to add those but didn't have time, always the trouble with a gamejam! But it's a great entry either way.

As a team we're quite new to using 2D physics in Unity, and one of the ways we got character movement done was lowering the friction on them. Hopefully as we get a bit more experience we can have a 2D character controller that feels a bit better than this one!

Not sure if you were inspired by it or not, but getting some serious Snipperclips vibes from this (in a really good way). I was also one of the people playing by myself thinking how it'd be fun to do with two players. I thought the central mechanic utilised the theme really well, and the legs having their own physics for Bob is really clever too. On top of that you've got a large number of levels too, just an all round great entry!

My only real criticism is that I wasn't sure if I played all the levels or not? It seemed like there was a branching path, and I went one way and then the game ended with no way to choose the other. It would be really  great if I could just pick any level from the start, so that if I come back to the game later I don't have to go through everything. Either that or a save system. But that complaint is only because I feel like I missed out on a game I was enjoying 😄

Really great puzzle game that utilises the theme incredibly well, and has interesting spins on the central mechanic. It also feels very complete, with the level select menu and options too. Being able to swallow and spit out if you think you've made a mistake (effectively a built in undo) stops puzzles becoming frustrating too. Overall, great job!

Yes, we added the = and M options with 5 minutes before the deadline, and when we realised R was missing it was too late!

Cool game, with a lot of levels too! I'm not sure how far I got, but I couldn't get past this level because the door wouldn't open even with all the enemies gone?

Hahah, by all means, it was already a mismash of ideas seen in other gamejams

Oh yeah for sure, if this was a full game then you'd want people to replay it to gain that mastery, but for a jam game it's going to be hard to convince people to spend that long, especially when they have a hundred or more other games.

Usually it's a good idea to let players experience the whole game in about 5 minutes, with maybe more to do if they end up really loving it. 

But also there is no mandate to make a game that works especially well in a jam setting! it's just as valid to make something more like a full game, the only drawback being that most the people rating it won't see all of it.

This is one of my favourite games I've played in the whole jam, it's a super creative idea, it's well implemented, and it has such good game-feel to it, where you really do feel like you're burning down the environment. And the game didn't outstay its welcome, by the time I'd beaten it, I was enjoying myself so much I needed to go again.

...and again 😂

Here was my time on my third try


Oooh, this was a really interesting concept! I wish the typing minigame would not let you type a wrong letter though, and just give you an error so you know you messed up and you can continue from there. Several times I got to the end of what I thought I'd typed out correctly, and then I was needing to proof read and do comparisons, only to find actually it was right and I'd missed the full stop 🙃

So I got to the top of a tower that required some pretty complex platforming, collected a mask, saw another mask and went to get it, and then I died. Turns out the other mask was the monster 😂

I would agree with the thing about checkpoints, doing those challenges is too difficult to want to redo them again and again just because you messed up a jump later on. But if I knew that once I'd done one part that progress was saved, then I'd feel more comfortable continuing on and trying the rest of the level.

Thanks for playing! Yeah, we didn't actually mean to have a double jump, it's a bug we didn't have time to fix related to the isGrounded flag, we didn't want to fix it last minute in case it broke normal jumping so just had to leave it in!

Lightspeed achieved! it took 108 words (724) letters to achive lightspeed

I really appreciate that this game used real words, I've played typing games before where it's not and so here I can recognise a word and then use my normal typing ability to type that word. Although then I do screw up if it's a word that has an IE in or EI because I always mess those up 😂

Cool entry!

Cool game! I wasn't sure why I would ever use the boost? I always moved so fast that I didn't need to be any faster, and when I did try it one level I just clipped outside. Maybe some balancing on the normal speed, and being a bit more zoomed out to see more of the track would help a bit

Yes, we got the whole team playing this game it's that good 😂

I managed to do alright on the leaderboard, but could definitely do better if I played again (6:11 got me fourth place)

Love the concept, I managed to get to 1 minute left and then I couldn't get the clicks on the lighter menu to register properly so ran out of fuel. I think given that the gameplay doesn't change in any way as time goes on, five minutes is a pretty long amount of time to play, especially in a jam. 

I would've made it quite a bit shorter, so people playing can experience winning, or at least if they lose they're more likely to give it another go. If you unlocked more abilities or the enemies changed in some ways, I think it could justify the longer play time, but right now it seems to be just a battle of attrition, nothing really ramps up.

Great entry otherwise, just a few tweaks could make it even better!

This was a really good submission! A lot to it, and done really well! I think a few tiny tweaks could make it even better though - one of them being having a health bar so I could see how long I had - and the other is to just buff the numbers a lot more. Don't give me a 10% increase in bullets, give me 100% increase! 

I want every upgrade to be an event where the gameplay really ramps up, rather than just a slow gradual thing - especially for a jam game when people are only going to be playing for a few minutes, by the end I think it feels best if they're godlike by that time.

Neat little idea! I second the comment about needing a bar though to let me know how much I've melted. Also the first time I played I immediately died before I'd even worked out what to do, and I can't tell whether that's bad onboarding or genius level onboarding 😂

This one hooked me for quite a while, but I am a sucker for "number goes up" kinda games. It did feel like the pace of the game never really changed, the ants had more health but the extra damage I had more than compensated for it. It seemed like I could've just gone on forever without losing any lives. It would've been cool to see the spawn rate REALLY ramp up so you have to actually manage your time rather than just go one at a time in any order and it be fine.

This is where I stopped in the end, I had a good time but would've been even better if there was a bit more challenge!

The explosions both being a source of damage and the only way you can really find the objectives is a great concept, I have to confess it took me a while to work out how to jump the laser properly, but once I got the hang of it - I had no problem. The dangers on the top and bottom though? Oh man those were too tough for me!

 "This is Fine" is underselling it, this is GREAT! 😄

Wow, this is awesome - great job!

It's so incredibly stylish, with so many cool looking shaders, and post process effects too. Pretty much everything about the presentation is great, even the sound effects are satisfying. Sometimes lining up jumps in 3D games can be really difficult, but that shadow is in just the right place to make that work.

I'm not quite sure what happened, but my music seemed to distort a bit at the start? It also distorted when I was completing missions, and I couldn't quite tell why that was. 

Having the missions is really cool, is there a way to make it so that it doesn't pause the game when you beat one? Feels like it really breaks the flow of the game needing to go over to my mouse and click on the okay button.

I used the overworld theme from Cadance of Hyrule, and it worked pretty well! (I did fall through the floor once or twice)

Overall, lots of really cool things going on here! I love when games make the music part of the gameplay, especially when you can pick any music you want and it still works. Keep it up! :D