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(+1)

This was a really good submission! A lot to it, and done really well! I think a few tiny tweaks could make it even better though - one of them being having a health bar so I could see how long I had - and the other is to just buff the numbers a lot more. Don't give me a 10% increase in bullets, give me 100% increase! 

I want every upgrade to be an event where the gameplay really ramps up, rather than just a slow gradual thing - especially for a jam game when people are only going to be playing for a few minutes, by the end I think it feels best if they're godlike by that time.

It was actually the concept of not using a traditional health bar that inspired the game in the first place! Using your light as the health, though i do appreciate that some form of numerical timer or indicator might still be helpful. I tweaked the balance quite a bit during development and i actually reigned it in quite a bit- perhaps that meant it takes too long to grow in power (you for sure notice when you get a legendary upgrade, thats for sure).

The power of upgrades varies a lot, and thats cause i was cheap and use the same values for them all - that does lead to power imbalances where +1 autolaser literally gives you another laser, but the same upgrade for plasma just gives it one piercing. Balance is definitely something i want to keep working on, 100% want the player to be a god at the end, but also want there to be an end rather than the game crashing to end every match  XD