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swatt_officer

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A member registered Apr 30, 2024 · View creator page →

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Glad you liked it! I cant take credit for the art, but I am pleased with the powerups, I knew that if it was an autoshooter i would need some tangible impact and change, and I think the powerups managed that - which was your favourite?

OOH im blind! XD I see it now! 

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Maybe i'm bugged, i dont see any arrow in the disc

Is fixed now! And my word is there a lot going on! Will need to give it a second go tomorrow!

I got bursts of stutter/lag whenever the train guy picked up a bag, the game would freeze for a second or so. Cute style - i could see this getting developed into a chaotic frenzy of a game loke Overcooked or a more casual relaxing one, depending on direction

I may have a severe case of skill issue, I couldn't figure out the movement, it seemed to just randomly change direction and speed whenever i clicked, so it felt like i was just randomly hoping it would land in the right direction. What am i doing wrong?

Fun platformer - the rage attack seemed a little inconsistent, sometimes id just smack into an enemy and take damage before it died, but besides that it worked great. Expanding the area as you play was a nice way to naturally grow the game world.

Very fun concept, but was a bit overwhelming instantly having to handle everything. Perhaps levels, or increasing the planets over time could help ease you into the mechanics and difficulty.

Really cool mechanics, but a clearer tutorial/explanation for what each type of crystal does could help make it clearer how things work

Not sure if its just an issue on my end, but the scaling was completely off - what is in the images was all of the screen i could see, i couldnt do anything after clicking Start

I failed the first jump, but the game continued with obstacles showing up and the timer ticking up. Reloading, the same thing didnt happen and it worked normally, so not sure what i did to cause that.

The controls are listed in french and bound to different keys than stated in the description - i like the style, and very cool intro cinematic, but was a bit confusing.

That could be an idea - theres a lot of different ways I could implement them!

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Glad you enjoyed! Yes, having manual control over powerups was something i considered, but never got around to implementing

Nice score - hope you enjoyed! Unless thats a screenshot of the game completely bugged out, in which case - oh no!

1281??? Honestly I'm very impressed you got to that point - in testing i got completely overwhelmed around 700! I wanted it to scale fast so the game wouldnt drag, but also wanted it to not be over within a minute or two.

I had the timers between enemy spawns reducing every time you hit a multiple of 100 points, as well as a small chance to reduce the timer a tiny amount every time an enemy spawned, to have a slow but steady exponential difficulty increase. I knew there would be a break point, seems you found it!

Glad you enjoyed! If i had not burnt out, i wanted to give some of them proper movement like Space Invaders, but knew i needed to have the classic formations of enemies to give it that arcade feel!

Glad you enjoyed! I think it becomes literally impossible around 700 from the screen just becoming nothing but enemies.

Thanks for playing - glad you enjoyed!

When I decided to keep it super simple, I knew i needed a good variety of ships or it would get stale fast. I did consider having some manual input, maybe on the powerups, but ended up leaving it.

The hitboxes I actually tweaked deliberately - I found that the shots could quite easily slip between some of the formations, and that felt annoying in my playtesting so i made it slightly generous. Might have made them too generous, but i felt that would be better than watching your shots clip past. (Also, the shot can still damage during its explosion, so it has inate piercing :))

There was only one cow that respawned in the same location whenever i entered the shop - the walls also reset every time i entered the shop

You know you aren't meant to just post random games you make to jams, right?

Hmm, I'm on 4.2.2, I need to update anyway so might see if that changes anything.

Glad you enjoyed!

I wonder if I just need to update, I might be using an older version of godot that exports differently

Fun mechanic, and the increasing difficulty with new planets made it very challenging to get a perfect score!

Neat concept - sometimes i couldnt place a tile down and there wasnt really any indication of why. Also didnt really seem to be any challenge/difficulty as just placing it all in a clump worked just fine.

I do like the concept, i could see more alien types, more limitations and rules with where to put them to maximise happiness, making a cool full game

Very cool concept, creative and original! And you can pet the cat!

Cool artstyle and music, fun game!

If i may ask, whats the process you use when exporting a godot project? My godot games always open in a new window, but this one just ran in window. I must be doing something wrong or different, but no idea what.

Weird, wonder what I'm doing differently

Not quite sure how to get beyond the first couple rooms, I run out of health super fast. Maybe I'm doing something wrong?

I really like the aesthetic, its simple but charming. Having controls listed somewhere might help, i wasnt sure how to move or fire at first.

Fun little game, i died very quickly XD Music is very intense!

Well, I export the game into a zip file and upload the zip to itch, with the index.html file being what actually gets run. But for me it always opens it in a separate window. Might be my version of godot, i havent updated it in a while...

At first I thought "oh the rocks are just to show the edge of the screen, thats not that-" and then my thought process got cut off as they started closing in! XD

Neat little game, i like the art style, though a little animation for the ship would have given it a lot more energy

I think we shop at the same free asset store ;P

Neat Space Invaders style game, I almost did the same but pivoted to a similar but different arcade game style. 

Did notice a couple small bugs like enemies shooting after they died cause the explosion was still going, but nothing gamebreaking.

Interesting combination of gameplay aspects - the claw machine is about as infurating as i remember them being lol, the swinging arm flung resources id rightfully caught out of the collection area at times!

Will definitely consider it - and if i do, will definitely let you know!

You made it highlight red in the inventory so it was mostly me not paying attention to the colours, maybe just a small positive sound when you collect a human and negative when you collect an object could help give instant distinction.

Very easy, but very well made.

How did you get a godot game to launch in window? I've been using godot and my web exports always opens a new window with the game.