Good luck with your ! Hope to see you again in the next jam !
sonkim2222
Creator of
Recent community posts
Thank you for playing and sharing your thoughts! The lava system isn't that hard because I have made something quite similar in the past; most of the time I spend is on the lighting system. (Fun fact: It’s not just a 2D sprite, as I was planning to give players the ability to light up their surroundings with a torch, but due to time constraints, I couldn't.) And you're right! The soundtrack restarting after every retry and the AudioStreamPlayer2D are also problems that I didn't note because my speakers and headphones are kind of broken. Your advice would help me a lot when I make my next game. Thank you again! :D
Ahhh. You actually got 639( G.job!) , the score showed on the board is the score you have the moment you die,it not included the ores that are still flowing in the tube. And about the size of the game, yeah it also kinda hurt my eye, but you know …(pocket size). Anw thank you for playing and share your thought!
Great game!I enjoyed it, but I think it needs a goal or an ending. It would also be great if the enemies could scale in difficulty over time and if there were more variety. Other than the sneaky frog, the other monsters feel quite similar. Also, adding more types of wizards would enhance the strategy aspect of the game, as it currently feels a bit limited.Anw, it's too bad you didn't finish the game in time for GMTK 2025! :D
Whoa! First of all, thank you for playing my game and for your comment. Secondly, you're right! The game needs a secondary threat to keep the gameplay interesting. Also each type of ore in my game has its value; for example, the blue one is the rarest and most valuable ore (you can look at the description for more). Again, thanks for playing!! :D
I really like the explosion effect, but there are some problems with the framerate, and the player's hitbox is too large, making it impossible to fit through a one-block gap. The oxygen system initially seemed intriguing, but the depletion rate is too slow, which diminishes its significance, especially with so many oxygen bubbles there are on the map






:D
Wow, this game is really polished! I like the arm mechanic; the more you stretch, the harder it becomes to stretch. Also, the zwip animation looks pretty cool. This is the highest score I got, almsot 30000 .It would be great if there were some hints to help get the bonuses.Anw you did a great job !