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DrawnOutDev

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A member registered May 02, 2024 · View creator page →

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Thank you for the feedback you're very right! We'll definitely look into it with the improvements coming.

We had to keep it simple thank you for playing

Thank you very much for playing! This list of very helpful criticism was very much delightful and thank you for giving us some interesting UI suggestions and improvement as we'll all be looking back at these comments when we go in to potentially improve it. Everyone seems to enjoy that lunar bit as well as the writing so you're not alone haha.

Thank You for playing! Most of the options are unlucky, but if you get to the royalty I can say that's good enough.

Thank you! We're relatively new to this so thanks for the feedback, glad you enjoyed it.

Thank You! You got us indeed...but in the future maybe we'll have more stuff for you to check out too.

Thank you very much!

Thank you for playing! It was unintentional detail but we're glad it ended up looking fine in the end haha.

Thank you! An interesting piece of feedback we will look into but thank you the moon appreciates the comment.

Thank you! You may be in luck, potentially...

Thank you! Our team will keep your words in mind

Thank you for playing! The priority was making it as silly as it could be.

Thanks for the feedback you made the person who's done the writing blush hard. 

We will work on the game to implement quality of life features like the one you've spoken of!

Could be interesting. Thanks for the feedback it is something new to think about.

Thank You! We made sure to put good effort into the presentation and great music!

Thank you for playing! The effect was definitely intended and I am glad you found out expressive.

I don't know what a history mode means though but if you refer to a true win condition then that is something that I've been thinking of.

The game does lend itself to a lot of goofy music related updates but that may be too ambitious!

You give good feedback we'll think about it!

Very nice animations and AI for the enemies and game! well done!

This game is awesome, I love the look, SFX and gameplay! Well done!

The music the system and the look of the game are just plain great, well done.

The way it runs and the way this game looks is awesome.

This game was super chill and it would've benefitted from the Death SFX being softer in some way because you'll be dying a bit if you're not careful! The momentum controls work well because in space there is no force that stops an object and the object that is given momentum stays in momentum until a given time. It works.

It is very chill and could do with an overhaul visually to look more vaporwave or lo-fi cause that's the theme and feel I'm getting with it.

Good chill game!

Super chill game, needs good finger speed for a fast run though.

This game looks, sounds and controls exactly how you'd expect this type of game to control! It feels good and the grid sections as well as the progression getting harder was a great touch as it could've been very easily repetitive.

The OST is charming and the visuals for the gameplay and the changing colour schemes per scene were a very nice touch. I also like the very crunchy sounding SFX and as for the fruit collection I saw you could hit yourself and get delayed in the later sections so it's actually good you thought about different player states when you didn't need to!

Good detail and its a short and sweet enjoyable experience! 

Pretty sweet!

Doesn't let me post my screenshot but I got a score of 5000!

Loved the way it looked and even the way it sounded, even though it's ridiculous and it's a constant source of enjoyment every time you're self-aware enough to recognise the OST is just humming. The gameplay and card selection was responsive and no wrong room was triggered so mechanically it is solid!

I enjoyed this a lot and would've spent more time on it if I could, it was very Isaac-like in ways but that just adds to the enjoyment in my opinion. Great gameplay, visuals and the bosses and enemies had good variation. Well done!

I loved when the ost went "bloom bloooom bloom bloom bling dang bloomemnyah mennbambarabmah" I felt the essence of symphony.

Thank you gator soup! Glad to see that you enjoyed the game and found many things to like about it including the art and the difficulty curve!

DEV UPDATE:

Due to the common piece of feedback being the enemies were 'too easy' and or 'slow' we have now just released a V2 Version with more replay value and better enemy AI, better particle effects and damage indication!

Thanks for all the feedback the team are all very glad you enjoyed the game even this late in the jam voting process!

The story at the beginning and the ending were fun to see and the characters themselves work well together despite being so oddly different. The health on my end wasn't an issue and the damage I took only depleated the health bar but didn't kill me. Either way I found how to punch and grapple with the grappling being the best part of the experience besides the charming and simple story.

Presentation of the characters could be improved with some of the cutscenes but in the end the effect was conveyed well with a simple and easy to follow idea. Nice one!

Just finished the game! A cat and an alien teaming up was surreal to see but the grapple was my best form of transport.

Thank you for playing! Truly grand compliments for the visuals and I am happy to inform that a second version V2 is in the works RIGHT NOW and will likely be updated before the jam voting ends to patch enemy speed and difficulty!  The Undyne fight was an inspiration and as for the shield I think it's best kept the way it is after this new patch haha.

The cosmic felon does escape! However, the whole sequence would be too much for even the next patch so I'd wait for that one unluckily, but as an arcade game its fairly ok as is.

The game itself could expand to something bigger so who knows maybe it's a likelihood.

The style is charming and works well with the mechanic of allocation! This is the type of game that would benefit well from a generative system for level-making in the style of candy-crush because once you've bested a level there is not much incentive to return from the puzzle.

The fact the game is relatively big with a lot levels is good because you get to really play around with all the scenarios and the way allocation looks and is taught in game was well structured! Good one!

Thank you for the in depth feedback! 

It was fun making the art for the game and even animating small elements like the menus and UI, I don't know why it wouldn't load a first time so that's a mystery for us too. It would fit well as a rythm game but since the jam is limited we could only do so much before going too overtime! However that could be a future consideration.

The enemy speed and iteration as well as the easy difficulty has been a common point stated so perhaps that shall be where we iterate first in another version. Also, 259 is a highscore but another pal scored 1010! The highest score as of now and said it was rather easy.

Thanks for the feedback and I appreciate the enjoyment of the game and art as it was heavily inspired by 'Invader Zim' and other more cartoony elements!

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Thanks for playing! That's good to hear you enjoyed the music as the composer GESW took the time to make some really fitting tracks for the OST. The enemy variation in speed has been brought up so there is strong potential for change in that area if we were to update it from version one.

Your desire of faster balls may potentially be granted perhaps.

Short and sweet game! The sound it makes when you abduct are very goofy and I enjoyed them haha. I initially thought the game broke because the saucer wasn't abducting anyone but it took me two attempts of the game to understand how it worked and that I had to deposit what I had taken into the bigger station like an alien bank!

I like the art style and how you did the shadows and abducting FX and it has decently good replay-ability until you max out what you think your best is. The ambiance sounded serious but the goofy sounds made it funny so I took it to mean an intentional clash for the humour. Still I enjoyed it and I had no performance issues!

This was very engaging to play! I don't know if anyone said this but the title in the menu doing a wave was pretty nifty. 

The enemy design and arcade style of the gameplay works really well and the game pretty much embodies the theme so that's pretty good design work! 

It took me an embarrassingly long time to figure out the aliens weren't the threat but the wall around, so the strategy then became how not to knock myself out with my own bullets and still deal with the aliens (especially that dang yellow one).

This is a really strong entry and it makes a really good arcade experience with replay value, I'd be glad to play again.

score

Thank you for playing! Funnily enough we did think about that but in order to not upload it too late this version (V1) is rather simple but there's definitely room for more if we were to expand on it!

Thank you it was fun to make! You know what I'm starting to see the Rayman resemblance now that you say it haha it's the nose and eyes I think.

Thank you!