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The style is charming and works well with the mechanic of allocation! This is the type of game that would benefit well from a generative system for level-making in the style of candy-crush because once you've bested a level there is not much incentive to return from the puzzle.

The fact the game is relatively big with a lot levels is good because you get to really play around with all the scenarios and the way allocation looks and is taught in game was well structured! Good one!

(+1)

Thanks for trying the game out! :D

I agree about the replayability of the game. But as I am not planning to make this like a full fledged game, I dont think it will have that many levels, but  I might add a few more to challenge the player

"you get to really play around with all the scenarios and the way allocation looks and is taught in game was well structured!"
I wanted to give each mechanic a level to explain it to the player well and then branch of to more complex levels. So the levels you play are kinda like thee tutorials xD

I barely managed to make these ones in time. But will def add some more levels and rework pre-existing mechanics before abandoning it! :D

Again, really appreciate the feedback!