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starbi

32
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A member registered May 20, 2016 · View creator page →

Creator of

Recent community posts

Thank you for your review, glad it made you laugh. It's true the money is quite punishing... wish we had a bit more time left to refine the difficulty and level. Good thing I made it so you can stay alive and can at least get to the end, or many people would not be able to finish the game. :^)

Thanks for playing, glad you had fun. Negative money was easier to make than a death sequence and also makes it less punishing IMO. And glitching out of the building... yea. :^)

Thanks! Yeah, you found the meta. :^)

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Thanks a lot! Glad you noticed the toon shaders and models, wish we had more time to polish the aesthetics of the level a bit more. :^)

Thanks for the feedback! I agree, we noticed this too, there is definitely a lot of kinks to sort out with the damage system and hitboxes, it is all hidden values. Smaller throwables do 40, larger ones deal 80 damage, but it isn't really communicated to the player at all. Also fun fact: you can miss your shot by shooting between the head and body of the enemies, which is pretty frustrating and happens pretty often. The hitboxes could have definitely been more generous . Thanks for playing and taking the time to report back.  :^)

Nicely polished game. Short and sweet (juicy even). Varied enemy types add a lot, great pacing.

Thank you so much! Means a lot!

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Very unique and charming game! Didn't expect an open world exploration game when I loaded up the game. Really ambitions, especially with the two types of gameplay. I enjoyed finding new random things, many of them game me a good chuckle. You can tell you cleary had lots of fun making this. Amazin!

The best part are the hit effects and damage numbers and the snappy movement. I think it needed some AOE ability to be able to do something against the hordes that show up after the first minute (unless I was unlucky with upgrades). Great use of theme. :^)

Thank you for the feedback!

One of the best games I've played in Juice Jam II. It's got nice art, effects, juice, and a cool boss. Great balancing, perfect pacing and engaging. Just well rounded with a good ending. Only nitpick would be having to identify the symbols in the upgrades instead of just putting the text right next to the arrows, that introduced a bit of friction in otherwise great game. Amazing stuff.

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Little juice, but what a  solid, polished, just well made game. Interesting, varied levels and a great ending. Amazing work!

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This game had one thing it set out to do... and it absolutely nailed it. Very enjoyable, thank you for the laughs.

Very nice to look at art and polished, juicy gameplay for what it is, just would have loved an extra level or two, or a second type of juice so you would have two buttons to push. :^)

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Nice polished art, sounds, and gameplay. Cool idea with the trains. Only complaint would be that the stages take too long, I think they could easily be half as long and if the number of enemies becomes too much it seems very hard to get out of that situation. Other than that, very solid game in every aspect.

Good style and and atmosphere. Just feel like it takes way too long to get going. :^)

Great art and animations, really like palette, atmosphere and overall design of everything. Combat was fun with the regular enemies and the doom-like heart in the middle. Really snappy. Boss was a bit too tanky though for how simple he is. Great work. :^)

Nice little game, great color palette and style, fitting song choice, great sense of speed. I think the camera is a bit too far at max speed, and I feel like it would be nice if you could somehow guess the value of a car instead of just memorizing it. Other than that very good for what it is. :^)

Amazing art, effects, charming characters and enemies. Actual combat system that feels well tuned. It was just a bit too slow, movement speed wise. The platforming without enemies was a bit too hard for this type of game, felt out of place (like the one tile switching platforms). Overall, great fun, sick art, and just straight up well made.

What a charming game. Very juicy text and great art. Great design on the first few parts of the level. Would have loved to see what would come next.

Nice sounds, atmosphere and juice. Just felt like it took too long to get going, too little zombies.

Very fun game, funny dialogue, good design and idea with going in and out of apartments so smoothly go to the next "level". Cool variation between levels. I just got stuck on the first room where you need to use double jump and dashing, for some reason there was not enough stuff for me to shoot for the money? When the time ran out nothing happened, jumped out of the window and fell through the map, lmao. Overall, very fun though of what I played. :^)

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Wild game, very fun and very effective hit stop that actually helps with registering what is going on. I like the music fading out on high combos. Just feels like I cant really respond to what is going on at high combos (60+) because the screen shake just goes absolutely nuts and the viewing range is kinda small, would have definitely benefited from a full screen mode. But overall fun game, great juice. :^)

Great cohesive art and cool intro, everything is good and fits together, but the gameplay is frustrating. Its just way too dark, almost impossible seeing what is coming ahead (for me atleast) and a bit too punishing.

Very nice and cute art, nice juice, also cool actually having a progression system. Just had to stop playing after a while because the timescale slowdown sort of stacked on top of each other when I died and persistent throughout the whole game. Also wish it would get going faster in terms of getting the first perks.

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Very good music. The art looks scuffed at first, but the presentation is definitely good and cohesive, with the lonely gas station vibe and lighting. There was no other "searching for things" game I played so far, so it was a nice change of pace. It was also fun they way you switched up where the items are at every stage. The fake soda names are pretty funny. Just feel like every "area" could just be one level, instead of repeating the same area 2-3 times which just one more room added. It was a bit too long for the type of game it is, especially because there was no end screen.

Overall a very pleasent suprise. I am definitely vibing with it. :^)

Banger art, very cohesive. Gameplay competent and fun, with a nice end. Just wish it got harder a bit more smoothly. The first phase is pretty slow, then suddenly tons of fishes, rocks + camera rotating, not too hard though, just didn't know you could also hold the button to catch the fish. Very good game overall. :^)

All this game needs is bongo cat actually putting its paws down then you press a button. Good song, does fit bongo cat :^)

Yeah, cool concept, fun to launch around the level, movement definitely works. Rabbit boss was a bit awkward? Wasn't sure if I was actually dealing damage, and then they just kinda stopped after a while. Also the textures are a bit too high contrast, feel like the textures should be a littler softer on the eyes for such a fast moving game IMO. All in all, good job, the core is good and fun. :)

The insane amount of bullets makes this fun and I like the vertical level with the portals. Just felt like it could use one more regular enemy type or something and a bit more juice. Cute character and art.

Clean look, nice colors, cute intro, easy to get into. Although I wish there was something else to it than running back and forth and the occasional speed boost.

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1. Dunno.

2. I've never seen the bots missing the ball, should only happen when it bugs out, because the last difficulty just sets the bots positions to the current ball position every frame.

3. Thanks for playing my game, and actually commenting! <3

4. ( Sorry, for being 50 days late. )