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(+1)

Haha, it was indeed hard to balance a game where the play has to balance it :'D

About graphics: I only use AI to generate backgrounds, and I made all sprites by myself. Maybe you speak about consistency for the UI elements (dialogs, menu, etc)? If so, I must say they're basic Phaser shapes, I didn't take time to improve them ^^'

About the second platform game, the trick is to have enough water tiles to make it difficult enough, and increase Lilmonster's speed.

Thank for you nice feedback, I really appreciate it!

To add a bit more detail on the "inconsistent art": I mainly meant that for example the pixel size for your background and your sprites is not the same. To be very consistent they should have the same pixel size, otherwise it sometimes looks that the sprites are coming from another world / game. Agree the UI dialogs also added to this feel. Maybe a pixel art font might help to improve it a bit.