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Wow, what a cool idea for a game. I am impressed how many mini games you could fit in and balance (I assume you had to balance them to make them unbalanced, or so.. :D). It was sometimes quite hard to find the right parameters to just get this sweet spot, but this is exactly how it works when balancing games.

Maybe the art style could be made a bit more consistent, but I know that this is pretty difficult if you use AI art. Not sure what I did wrong one the second platformer game, but I could not manage to get this one right... It was always to easy, but I tweaked the parameters quite much so that he barely made it.

Congratulations to this very innovative game which fits perfectly to the theme!

(+1)

Haha, it was indeed hard to balance a game where the play has to balance it :'D

About graphics: I only use AI to generate backgrounds, and I made all sprites by myself. Maybe you speak about consistency for the UI elements (dialogs, menu, etc)? If so, I must say they're basic Phaser shapes, I didn't take time to improve them ^^'

About the second platform game, the trick is to have enough water tiles to make it difficult enough, and increase Lilmonster's speed.

Thank for you nice feedback, I really appreciate it!

To add a bit more detail on the "inconsistent art": I mainly meant that for example the pixel size for your background and your sprites is not the same. To be very consistent they should have the same pixel size, otherwise it sometimes looks that the sprites are coming from another world / game. Agree the UI dialogs also added to this feel. Maybe a pixel art font might help to improve it a bit.