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A jam submission

Flyer PowerView game page

Create flyers to engage the public
Submitted by cobrajs — 15 minutes, 13 seconds before the deadline
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Flyer Power's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#24.0834.083
Gameplay#293.5563.556
Overall#333.4283.428
Audio#543.1943.194
Graphics#583.5283.528
Theme#1102.7782.778

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • If you want to have the power of advertising in your hands, this is your game. Create flyer campaigns for your clients and help them achieve their goals. This is a good and fun game that brings a few surprises when making your flyers.

Challenges

Open Source

Build it with Phaser

GitHub repository url
https://github.com/cobrajs/gamedevjs_jam_2024

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Comments

Viewing comments 32 to 13 of 32 · Next page · Last page
Submitted(+1)

Wow, very cool game! I played it for like 30 minutes, it was very fun. Only complaint I have is that it doesn't follow the theme very well, but overall, great game!

Developer(+1)

Yeeeah… my original idea was more like using flyers to influence (a form of power), but it became a lot simpler than that so it’s only tangentially related haha. Glad you enjoyed it though, thanks for the feedback!

Submitted

Interesting and unique style, it works well with the music too. I had fun creating flyers. It would be fun to see some more variety, or more/less reward based on the composition of the flyer. I’m not sure if the scene about vertical placement is the best approach to validate the flyer engagement. It takes a while before the results are in, and we have to see the same flock of people going back and forth. That being said, I like the idea, and I think it has potential. Good work.

Developer(+1)

There’s a bunch going on behind the scenes to rate they flyer’s composition, and the vertical placement adds in to that rating. It’s kinda hard to see that though, since there isn’t really much of an indication that that’s what is happening. I need to do a bit more thinking about how to judge the flyer composition while also not having it super explicit how the composition gets rated (since that would make it a bit rote).

In testing I had sped that scene up because it goes on for a bit, which should have been an indication that I should shorten it (or maybe just after the first one)?

Thanks for the feedback!

Submitted(+1)

Good 

Check out mine 4/5

Submitted(+1)

Game has a very unique style! For some reason, the text and stickers didn't show up on the flyer, but I was still able to get engagement.

Developer

That’s weird… so like after you stamp them then they don’t show up?

Submitted(+1)

haha, I'm a dummy, I forgot to stamp

Developer

That would do it! :D

Submitted (1 edit) (+1)

That was a weird but surprisingly cool little game. Thanks for open sourcing your project!

Submitted(+1)

Very innovated. The simple art style and chill music really sets a nice tone.

Submitted(+1)

I like all the little stickers you made and the ability to customize each flyer!

Submitted(+1)

Fun and relaxing game. Nice work!

Developer

Thanks! :)

Submitted(+1)

Loved the game, and is extremely polished. Very cohesive game, everything feels in the same world, and the theme interpretation was very good. My only problem was that, I never felt punished or rewarded enough if I put enough work or only put a sticker on the flyer, also money became not a concern after creating 2 flyers. Still amazing game

Developer

Yeah the whole judgement system is a little wonky, and I erred on the side of giving more points vs penalizing the player since so much of the information about how the flyer should be arranged is hidden. My initial plan was to have you buy stickers between rounds to make fancier flyers as just text based flyers wouldn’t cut it, but ran out of time for that (and didn’t plan out the design enough to make that work).

Thanks for the thorough feedback!! :)

Submitted(+1)

This is such a cool idea! I want to check out the code and see how you handled the rating system. Great game :) 

Developer

The rating system is laid out a little weird, because I have a region system that contains the base personalities for people in that region, and then when people get created during the street view scene they get random personalities based on that region (with modifiers like liking lots of stickers or only liking when there are no stickers). Then the flyer itself gets a base judgement of things like levelness of the items on the flyer, centeredness, number of stickers, how relevant the stickers are to the flyer’s main message, or if the stickers are offensive in any way. So then when one of the people pass by it and do their own judgement, they can use the base judgement to compare against their personalities to see if they are engaged with it.

It’s a bit complicated, and I definitely didn’t test it thoroughly enough because I think I should have it so that most of the time the flyer is within a points of the engagement bar (plus or minus). Thanks for the feedback!

Submitted(+1)

A very fun game! I really liked the art style and thought the gameplay was very fun! Great job!

Developer(+1)

Thanks! :D

Submitted(+2)

I really, really like this submission. I wanted to keep making more and more fliers! The art is charming and your take on the theme is very creative. I never would've thought of it

Developer

I learned what the theme was while I was out on a long walk, so I had a lot of time to brainstorm, and part of the walk went through the city. I kept seeing flyers on poles and stuff, and that ticked off the start of this idea! It was definitely the most unique of the set of ideas that I had haha. Thanks for the feedback, glad you liked it! :D

Submitted(+1)

Just an all around simple yet fun and addictive game great work

Submitted(+1)

GREAT GAME!! the art style is cool

Developer

Thanks!! It’s thick and chunky haha

Submitted (1 edit) (+1)

The game was interesting. I just liked putting bunch of stickers on the flyers and seeing it gain more attention hehe.

Developer

Haha yeah I made it so some of the humans like seeing a lot of stickers on there. I should have made it so like if the stickers did a good enough job explaining then they could take the place of some actual info… though I feel like I’d need more stickers for that haha. Thanks for the feedback!

Submitted(+1)

This game was really fun and chill! I just liked making the flyers and also being able to look at all the ones you made before!

Developer

Excellent, that was a last minute addition! I was hoping to make a mini representation of what you’d created, but I scrapped that because I was running out of time (as always). Thanks for the feedback!!

Submitted (1 edit) (+1)

From the visuals, to the subject matter the game is very quirky, I love it. I wish there was some indication of where to place the flyers before hand. Like, maybe the post changes size based on scale or something. As it stands placement felt a bit random. Very good game though, congrats.  

Developer(+1)

Ooh that’s a good point, I should have slightly scaled the humans based on depth as well. The height is more of an arbitrary value than a random one, and I originally had it so it was a little more obvious in the area names (Shortville, Tallville). I think I need to rethink that particular mechanic because it feels a bit too random unless you’re literally the developer and know beforehand what is expected.

That’s always the trade-off though, like how much information do you give the player and how much should they have to figure out through play. Thanks for the feedback!! :)

Submitted(+1)

dude i love itt realy and so simple art 

Developer(+1)

Thanks man! It started off as placeholder art but I liked how it looks so I just ran with it. 8px circle brush in Gimp (and 6px for the stickers) haha

Submitted(+1)

Nice Game

Submitted(+1)

This game is awesome keep up the good work

Viewing comments 32 to 13 of 32 · Next page · Last page