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CGpepper

340
Posts
13
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11
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A member registered Jan 03, 2022 · View creator page →

Creator of

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Thanks for the feedback, i really appreciate it. 

There might be a bug with deviation calculations, i'll retest. It definitely should not be frustrating. 

For this jam, these 5 tutorial levels are the full scope. I wanted to see if i can take the most basic game mechanic and make it work without anything else. In the next jam, i am adding motion. After that rails.

The game would give you specific trick instructions on the fly that you have to execute quickly. 
For example , you are in a halfpipe, before you go up, the game tells you Spin 180, then you land, go to the other side, Kickflip, then backflip, 540, kickflip 180. That is the general idea. 

if you have any suggestions, please feel free 

Im not sure how it works? 

the bottle said lime, i picked up lime and tried clicking everywhere with it, but it did nothing.

I found the game to be brutal. Exactly like the corporate work environment. So you nailed it

I also walked off the map, and the camera froze. 

But congrats on your first game. To many more to come

Cute little game! 

it took me a while to get going, but it's a nice puzzle

Love the idea of realistic pictures mixed with hand drawn art.



I feel like a champ!

Really cool idea, impressive amount of content for the jam as well! 

I could really use help with sfx for my small project

https://cgpepper.itch.io/toxipop

Good job everyone! We made it


My little labor of love. Pretty happy about how it turned out

https://itch.io/jam/made-to-be-played/rate/4747630

Thanks for checking out the game. If they keyboard keys are not responding, check if the game is in focus by clicking on it.

Thanks for checking out the game

(1 edit)

I am looking to collab with anyone who can contribute. 

The game that i want to "bring back to life" is one of my previous Jams https://cgpepper.itch.io/the-fish-that-could-fly

It's about a fish that wants to fly, so it hops on clouds and does freestyle tricks

this time, i am thinking that it's a rocket that is jumping from the moon, bouncing from different planets.

I do work full time, so can only do a few hours a day. So the scope and time commitment is limited.

I develop in Unity

Such a smooth game! Great polish. Neat art style as well

I saved a few!

Very cute. Is that also a sprite of you?

Hi,

I am a unity generalist. Would love to team up with 2D or 3D artist for this jam.

some of my previous games https://cgpepper.itch.io/

Hi Kayla, 

I am unity generalist. Would love to collab on a mobile friendly game

Congrats on number Onneeeeee

Damn, this one is surprisingly awesome. Also on steroids. Love it

Love it! Great balance between movement speed and bullet speed / spread, so it doesnt feel like it's unfair. Awesome entry

This one is really great! It looks and plays very well. 

Though sometimes there are so many bullets, you can't dodge, and i'd suggest not making the enemy ships invulnerable while they come into frame. other than that, it's awesome

Love the hole RPG and resource gathering aspect of the game. The initial shoot and movement are a bit restrictive but i think it's a great game overall

I like how clean it feels. Very good contrast as well. Great entry

The personal touch to the visuals is great! It needs a bit more juice and effects, but overall, i think it's an original idea that has a lot of potential

It's a bit confusing, a lot is going on too soon, but i think it's a great concept and has a lot of potential

ahha it's so ridiculous, i love it! 

There is some issue with performance and sfx need work, but overall, i think it's a great concept and an original idea. Great entry!

Such a cool game! Not just a small bullet hell shooter but a full blown RPG. I think you should be really proud of this one!

Absolutely awesome! love how it plays and feels. Shotgun blast was great!

Add some juice, sound effect, some fancy background, and it would be an amazing game

Love the look and the idea behind this game! 

i think it has great potential. There is something about the camera shake/framerate that makes it choppy, but overall, i think you should continue improving stuff like that! great entry

It's a challenge to control but i think it has great potential with a bit of polish and juice

Absolute stunner visually!  The acceleration / deceleration made me run into the bullets a bit much, but maybe i just have to get used to the controls 

It's a great first step! Hope you will continue with this concept

Absolutely love the concept. the movement needs a bit polish but it has great potential!

Ah! thats why the game is so huge!

Super original graphics and layout. It looks like you put a lot of love in this. The "Are you sure" button is genius. Never let them go. A suggest offering double the bullets or tripple the speed if players stay

I think it's a good first step. 

It did feel like there were too many bullets, moving too fast, while your character moved way too slow, plus, sometimes there is just nowhere to move.

but overall it has potential

Really cute and fluid game. Dash felt great! It's an excellent entry

Love the traditional take on the genre. The ui and color selection was excellent. It also felt very smooth. 

Would love to see a bit more juice and impact effects. Overall, great game!

Love the game! It's intuitive and a good take on the consequence theme. 

Though i am having some kind of a performance issue, it's very choppy, even when nothing is happening. Player bullets are also slow, it's hard to dodge and slowly watch the trajectory of the bullet and the enemy of the same time. Id suggest an instant beam, and when it hit the wall, a bouncy missile would spown.

Overall, awesome entry.

Really cute graphics and an amazing relaxing sound. The framerate made it a bit trippy and i'd love so more animation on contact, but overall, it's an amazing entry