Thanks for the feedback, i really appreciate it.
There might be a bug with deviation calculations, i'll retest. It definitely should not be frustrating.
For this jam, these 5 tutorial levels are the full scope. I wanted to see if i can take the most basic game mechanic and make it work without anything else. In the next jam, i am adding motion. After that rails.
The game would give you specific trick instructions on the fly that you have to execute quickly.
For example , you are in a halfpipe, before you go up, the game tells you Spin 180, then you land, go to the other side, Kickflip, then backflip, 540, kickflip 180. That is the general idea.
if you have any suggestions, please feel free
CGpepper
Creator of
Recent community posts
I am looking to collab with anyone who can contribute.
The game that i want to "bring back to life" is one of my previous Jams https://cgpepper.itch.io/the-fish-that-could-fly
It's about a fish that wants to fly, so it hops on clouds and does freestyle tricks
this time, i am thinking that it's a rocket that is jumping from the moon, bouncing from different planets.

I do work full time, so can only do a few hours a day. So the scope and time commitment is limited.
I develop in Unity
Hi,
I am a unity generalist. Would love to team up with 2D or 3D artist for this jam.
some of my previous games https://cgpepper.itch.io/
Love the game! It's intuitive and a good take on the consequence theme.
Though i am having some kind of a performance issue, it's very choppy, even when nothing is happening. Player bullets are also slow, it's hard to dodge and slowly watch the trajectory of the bullet and the enemy of the same time. Id suggest an instant beam, and when it hit the wall, a bouncy missile would spown.
Overall, awesome entry.









