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Thanks for the feedback, i really appreciate it. 

There might be a bug with deviation calculations, i'll retest. It definitely should not be frustrating. 

For this jam, these 5 tutorial levels are the full scope. I wanted to see if i can take the most basic game mechanic and make it work without anything else. In the next jam, i am adding motion. After that rails.

The game would give you specific trick instructions on the fly that you have to execute quickly. 
For example , you are in a halfpipe, before you go up, the game tells you Spin 180, then you land, go to the other side, Kickflip, then backflip, 540, kickflip 180. That is the general idea. 

if you have any suggestions, please feel free