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Wow. Graphics, and Feel looks really polished! I am not managing the last tutorial part with the trick. It's probably me but the game seems a bit too unforgiving, eg the angles in the stats seem much higher than they look and feel like. So, even landing flat is such a big challenge that I (personal problem?) can hardly manage anything else than just that and need more than one try to just land flat. Questions:
Do I just need much more practise?
What is to be done in the last tut level?
Is there also a game after the tutorial or is the game more about increasing the stats of one cool trick?

Thanks for the feedback, i really appreciate it. 

There might be a bug with deviation calculations, i'll retest. It definitely should not be frustrating. 

For this jam, these 5 tutorial levels are the full scope. I wanted to see if i can take the most basic game mechanic and make it work without anything else. In the next jam, i am adding motion. After that rails.

The game would give you specific trick instructions on the fly that you have to execute quickly. 
For example , you are in a halfpipe, before you go up, the game tells you Spin 180, then you land, go to the other side, Kickflip, then backflip, 540, kickflip 180. That is the general idea. 

if you have any suggestions, please feel free