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Hiba

100
Posts
4
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A member registered Jan 04, 2018 · View creator page →

Creator of

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yep works perfectly thanks

really well made, the art is great and the shooting is satisfying

i absolutely adore the art, i keep bumping the king into lions whoops

I really liked having to observe the animals movement patterns and using them to my advantage, my only problem is that the world is quite empty

I think with more time the controls could have been implemented better but i think it was a cool idea to implement it that way, and it could be a great base for a rage game

really cute art, i liked waiting for the perfect moment for the lower layer to line up perfectly to get a good shot

i think its a cool idea, i couldnt move the camera much so i only took photos of the bottom left corner but other than that issue it was cool

i couldnt get the dodging working so i couldnt really try the game out too much, buth the drawings looked good

the idea is nice but needs to be fleshed out better, a rhythm game that has procedurally generated obstacles isn’t the best for gameplay

got a score of 1040, the hippo is very cute and the sound it makes when you click it is great

it was funny to hear the car get higher and higher pitched, the realistic fly sound in my ear was not very nice

i upgraded vision so far i couldnt see anything anymore 10/10

Im glad you enjoyed it :) the coyote time was stolen from a previous project i made so it want much effort tbh. But good news i am working on a longer version to add all the content i had to cut.

yeah, after the jam i will change it to a key that will be used to open the door, but i guess thats what happens when you dont playtest😅

I think I see the issue, you should press enter when near it to press the button, I should have made that clearer in game

After you press the button climb up the rope as the human, I should have probably made it a key pickup for clarity

Originally you could but during testing I had to disable it temporarily, I forgot to re-enable it after it wouldn’t cause problems sorry

amazing concept, a while loop completely ruins the balance in a good way

What exactly was the issue? Were you unable to press the button or did nothing happen

The magic is more just part of the lore on why you’re stuck out of your body so it’s understandable why it’s hard to see the use of the theme😅

it went from basically an idle game to a platformer, cool concept

i dont think the level where you unlock the fire is possible, might be a skill issue on my end though

well polished game with a fun concept, and the additional hard mode caused by my slight red-green colour blindness was cool too

The idea is cool, the biggest problem i have (not even that big mind you) with it is the slow text and how the spells were random in where they fly from, which meant that it required more luck than i think is necessary for a game like this

perfectly valid, i had to cut content from my game too

The concept is cool and the presentation is good but the game doesnt have much of a gameplay loop, like having to work to get the ingredients instead of buying them would give a sense of accomplishment when you create a ring

artstyle is simple but endearing and the controls are surprisingly intuitive once you get used to them, my biggest problem is that i feel like the game flipping upside down doesnt do much for the gameplay, that might just be me though

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fun and i like the idea but when the reapers are near the demon the controls kinda glitch out, like the controls become sluggish and jittery

most of the feedback i would give was already given so i wont repeat what they said My biggest issue is that the waves are a bit too long, maybe add a card that increases the wave length and damage taken but it also increases the mana gain, i think this would allow for different play styles to emerge

really cool take on a tower defense, at first i had no clue what i was doing so maybe some explanation would be good

fun game, the jumping felt a little stiff but otherwise the controls were good!

Big fan of the concept, my first game actually had a very similar concept so i guess that’s why😅. I Really like the movement controls they are easy to learn and are executed perfectly. I think this might be the winner

big fan of the designs of the dog and cat, the sound design was great, but with an ultrawide monitor in fullscreen the graphics of the interactible objects are broken

A good twist on breakout, i only had audio on the third level and have no idea why

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currently there is no end to the game, also thanks for telling me about the shop, i don’t know how i didn’t notice

The idea of a bullet hell where you can destroy the bullets coming at you is a fun concept, but i feel like it would be better if you were always shooting and you pressed the left mouse button to switch between modes and the right button would be used for the special attack. As with the current controls using the special attack would activate the autoscroll feature on the browser. Overall fun game

really good artstyle, the game feels like a fun fusion between idle and rhythm games, i feel like the change button wasnt really useful however

good game, i dont have the patience to gather all the taijitu but a really cool idea