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The concept is cool and the presentation is good but the game doesnt have much of a gameplay loop, like having to work to get the ingredients instead of buying them would give a sense of accomplishment when you create a ring

Yeah I'd love to do that but I ran out of time unfortuantely. I already had to cut a lot of mechanics in order to squeeze it into a 2 day window. For example I wanted to have minigamesfor things like making a socket into the ring, and another minigame for socketing the gem into it. 
Either way I'm glad you liked it :]

perfectly valid, i had to cut content from my game too