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Last Life's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #16 | 3.467 | 3.467 |
| Use of prerequisite | #22 | 3.000 | 3.000 |
| Overall | #25 | 2.944 | 2.944 |
| Concept | #26 | 3.267 | 3.267 |
| Enjoyment | #27 | 2.933 | 2.933 |
| Controls | #36 | 2.667 | 2.667 |
| Use of theme | #45 | 2.333 | 2.333 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Fuuuun and peaaaak
The artstyle, the vfx go hard!!
The music goes even more hard lmao
The game is fun but also a bit easy. Alot of that easyness is taken away by the time limit at the top.
That time adds tension which makes the game much more enjoyable
Its easy but one wrong move and you can lose crucial time
Btw, Id say you made the right decision by limiting visibility. Cuz comparing the screenshots and the game, the game is MUCH better with the limited vision
Btw I get that pushing an orb in the corner makes it impossible to progress further but I feel like its punishment to make u start from level 1 is too much.
If I fail at level 10, I have to start from the beginning again each time.
There is no level select screen either.
But the overall game is really fun :D
I like the style of the game, it's really cool
15 overall smh my head. Loved the aesthetic of this one, although the timer did add a little stress 😅😅
fun and gruesome to beat. the art is also pretty cute.
I liked!
Thank you! Glad to hear that you enjoyed the game.
great presentation
very unforgiving
Sorry, it shouldn’t be like this, but I couldn’t get respawning in the same level to work in time. :
really charming, love the presentation of this and the art style
it was a bit unclear to me why i had to die to all the traps in the stage to proceed, but i had fun playing this
good work, hope you enjoyed making it !
Thank you! Glad to hear that you enjoyed the game. I had plans for a cutscene at the beginning explaining that the wizard is casting a spell, something goes wrong, and he gets teleported to a mirror world. The only way to escape is to die or something like that, but I couldn’t make it in time.
oh sorry, i worded it badly ! i got the gist of the whole concept, but in each stage i had to die to each trap to proceed to the next (green, blue, and red), so i was confused why i had to die multiple times when just once was enough when only one trap was present
but i could've been playing it wrong, and it wasn't detracting from the experience, i still had fun !
great submission, would have enjoyed a restart level button tho
Thank you! Glad to hear that you enjoyed the game. It's a little buggy, and there should be a retry button, but it only starts from the first level. I couldn’t fix it in the web version.
Really cool concept and nice graphics! Only problem for me was that it was a little unforgiving, especially when you accidentally went one too far and just had to wait to lose so a reset or undo button would have been nice. It was a two day jam tho and is overall a great submission.
Thank you! Glad to hear that you enjoyed the game. The first version I uploaded had respawns in the same level, but it didn’t work in web version. It’s my third game, and I had no idea how to debug it, so in the end, I just reloaded the scene for the retry. :D
well polished game with a fun concept, and the additional hard mode caused by my slight red-green colour blindness was cool too
Thank you! Glad to hear that you enjoyed the game. I had plans to have different shapes for the orb, and a placeholder was designed too, but I couldn't implement it in time. :(