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NotRustyBot

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A member registered Aug 02, 2020 · View creator page →

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I dislike the art a lot. Love the idea of the two connected worlds. The combat is pretty basic, but I found it enjoyable. I think you did the hostiles dirty by having them getting stuck on all the terrain. 

had fun, one of my favorites of the ones I rated so far.
great art, enjoyable, it set a mood.
my main complaint is the bat scream sound effect which I had to hear 90 times in a couple minutes, and it is not fun to listen to. With sound effects that repeat this often you'd usually want to go with something shorter, less loud, lower pitch, or some combination of the 3.

Two main problems with the game, as I see it:
The "technical" aspect. The game is locked into this 600x600 play area, which I find annoying; and then there's the odd ritual you need to to for the controls to work. F5 for retry is also quite crude.

The second problem is the "challenge". I understand that in attempt to align with the theme one may choose to provide false, or in this case, limited, information to the player. What I don't understand why is it combined with a timer. I'd love to know why you decided to add it.

Thanks for the feedback.
I do regret sticking to this control scheme, it does take a bit too long to get used to, for a jam game anyway. I should have used the more generic one.

did not have fun.
the real doll would sometimes spawn under the non click-trough UI layer
the intro audio hurts to listen to
a static image would sometimes be overlayed on top of the play area accompanied by a loud sound effect
contrary to what the intro says the game is actually best played without headphones (see above)
the game offers to pick a language and the only option is english

I feel like the main issue is that the game did not explain the challenge, nor did it hint on how to approach said challenge.
The visuals are underwhelming, the soundwork nonexistent. Not sure how much is that due to pico 8 restrictions, either way I'm not a fan.
But again, that's not the main problem. The lack of directions is.

I hope it was a fun/learning experience for you.

forgive the late aah reply

I’m really glad you enjoyed it

I’ve kinda given up by the end, since it was dawning on me how much I need to explain in order for the player to understand what they are supposed to do. I also wasn’t quite satisfied with some of the decisions I’ve made, the crappy mouse controls, which I already spent some time re-doing, and I was annoyed that I didn’t spend more time on the jam.

The artist (Mylapqn) did a great job with the ship and the light shader for the spotlights, despite being sick most of the jam.

I had some mystical mechanics in mind, like carving runes onto asteroids, or having rituals that would interact with the flow more globally, but at the time I didn’t really see how exactly would I fit one in, so I didn’t add any by the end.

I don’t enjoy re-visiting ideas, so I’ll likely never make Spiritek: Actually Playable Edition, so I just hope I’ll learn from the mistakes I made here.

Again, thanks for playing, and the feedback. Merry Christmas.

(1 edit)

Absolute banger, had a blast
I wish y’all are up to something new

Thanks for the feedback.

there are two situations where you need to do a ritual on a potion. On the first day, you need to use Transmutation ritual with the Nightmare potion, (not Summoning potion).
The second situation, 3rd day, you need to place a Summoning potion in Summoning ritual (not Transmutation).

Hope this helps.

great presentation
very unforgiving

Actual banger submission yea the art is nonexistent barely on theme and holding RightArrow + Space for 2 minutes straight is a bit odd but other than that I enjoyed (heaven ending)

Cool artstyle, music and sound. I wish you could pick the characters with keyboard, since the entire rest of the game is controlled by it.

Nice, my favorite so far!

I'm your biggest fan!
Mind = blown

I randomly remembered this game an it made me sad again.

I mean Evil, none of us will make it alive out of here, why can't we at least spend our last moments together around a campfire, do you really hate me so much you want to see my daughter freeze to death before my very eyes.

great presentation!
My hand hurts.

276 :v

Very nice visuals and great sound and music.
Not being able to shoot the enemies at odd angles is interesting, while annoying, twist.

Cool!
I wish I could see further.

interesting idea, well polished.

Fun fact the game is (partially) playable on mobile

cool game. I'm not sure how cop aggro is gained or how do I loose it

pretty unique concept, I wish it was balanced a bit better. Also, with limited inventory, at some point I have to just spam any hats I have, just to make space for more hats.

Nice puzzle game! 
I am not sure if that was on purpose, but it felt like the game ran at quite slow for me. 

I liked the story a lot. 
I took the old hat.

Nice game.
the controls surprisingly good.
sadly no audio.

(1 edit)

If we decide to implement Neuro API after the jam, where should the updated version go? 
since the original submission can't be updated during the rating period
(edit) or will tutel only play after the rating period ends? which would be during the last days of the subathon, if not after it.

Hello,

we're looking for a 2D artist. It's ok to join even if you won't be available some of the time. Don't worry if you don't have much experience, we're here to learn and have fun.


You can reply here, or get in touch via discord, you can find me as andrej3024

but looks like other ppl didn't have this problem, so could be just me

The character being in the exact middle of the screen, as well as the camera pivoting around the character is probably the primary problem.

When I wanted to look somewhere, I guess i just intuitively try to center it on my screen, and the character always ended up in the way.

I also had trouble telling distances when I was in the air, I think it was because the camera is quite far behind the character, so its harder to tell how much further is the object than your character.

not sure whey exactly but it always felt like I can't see what I'm doing. Maybe parcour in 3rd person is just bad

absolulely amazing  job. My favorite so far. Great control, good teleghaphs, banger art and music.
suggestions (imo)
- the background/player contrast is quite bad.
- not sure how to solve, but it wasn't obvious to me the dragon head itself deals damage
- when introducing a new enemy, despanw all others

cool game. not a fan of the 2D/3D. Good depth, I think the mechanics are good, but the level desing could be better.

I'm glad you enjoyed it, despite the problems.
I really value your feedback. I do tend to underestimate that it may take a while for a player to get a feel for the mechanics, and its not good to introduce all the hazards at once.

The red buoys actually don't do anything at all, if you are wondering. The station itself has a  "restricted belt", but being near green buoy protects you from it :)

apparently there's a quick restart 🙃

Thanks for the feedback, and the suggestions. I'm glad you found it nice!

 I liked the sound effects, they add a lot of charm. The music was a bit too loud for me, though, so I ended up muting it.

The gameplay has some fun intensity, but it felt overwhelming at times. The projectiles are really fast, making dodging tough. Slowing them down a bit might make the challenge feel more fair. (although looking at Brainoid's score it looks like I'm just bad) Also, the amount of projectiles I could shoot was kind of wild.

Overall, it was a bit chaotic but fun. Great job for a jam entry!

Nice! Music, asthetic, graphics... well done.
Clearly the backdrop has a lot of passion poured into it. (and sometimes is slightly disctracting)
The only thing I didn't like is the particles when you are hitting a note. They are so in your face and obviously clipping into the ground, the dots flying away so fast it barely looks like movement (at least on my framerate)
(given that the only thing I can complain about are particles y'all obv did a great job)

NotHackerBot is Living a Lie btw, and should be removed.

I really like the idea, the vibe of protecting your moving "base". I like the turrets slowly rotating to your cursor, it makes them feel heavy and powerful. Looks like this is your first jam, congrats.

Gonna be honest, I didn't enjoy this one very much. I think the main reason is the lack of game. I'd recommend focusing on that next time. just my opinion tho, maybe I'm wrong.

The music was stressing me out. Nice idea. It's funny to think you can fail a hijack because you can only walk straight once you get out of your vehicle.
The separate health bars made it quite interesting. Enemies spawning on top of screen were annoying.