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Two main problems with the game, as I see it:
The "technical" aspect. The game is locked into this 600x600 play area, which I find annoying; and then there's the odd ritual you need to to for the controls to work. F5 for retry is also quite crude.

The second problem is the "challenge". I understand that in attempt to align with the theme one may choose to provide false, or in this case, limited, information to the player. What I don't understand why is it combined with a timer. I'd love to know why you decided to add it.

Good points!

The technical issues are due to me not testing the game in itchio, which is a noobs mistake -_- being inside the itchio frame makes page focus behave differently as it it was standalone. Maybe I could add a link to play it outside the frame :)

The timer was a simple way to add some motivation for the player to keep going and hurry up, and give it a bit of tension.

All these flaws are the result of making the game in a hurry in one evening, and not testing properly in itchio :P