that makes sense yeah, it just took me a bit to get used to haha :]
f.lorui
Creator of
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no problem ! i'm not sure if the sliding thing is usually added because i don't play a lot of games like that, but for me it felt unnatural that the movement is momentum based, i wasn't expecting it since i am controlling a walking humanoid, especially when it's snappy in all other sections
it feels like a mechanic you use with intent and people plan around that in mind, maybe it was your intent, i don't know that, it just felt out of place for me when i played, but i got used to it after a while
you clearly have your own defined style and know what kind of vibe you're going for with the story and everything, so props for that
the platforming section felt janky to me because of the sliding, and a lot of colliders felt weird throughout the entire thing, but the amount of saving made it easy to retry
nice work, good luck on your future things !
i loved this a lot, the style and mood are off the charts
some of the things are hard to see, but it's hard to balance that with the whole theme being disorienting, i still had fun and was glad there's a hint section so i could see the game to the end !
really nice work, good luck on your future stuff !
oof as soon as i saw the sprite change as she was getting gifts, i had a feeling i knew where this is going really good presentation and storytelling, i love that the dialogue changes for wanting to go back and dying, really good details
there's clearly a lot of passion and thought put into this, wish you all the best !
oof as soon as i saw the sprite change as she was getting gifts, i had a feeling i knew where this is going
really good presentation and storytelling, i love that the dialogue changes for wanting to go back and dying, really good details
there's clearly a lot of passion and thought put into this, wish you all the best !















