impressive that such a complex wordplay idea was done in such a short time, it's executed nicely and stayed in a good range of difficult
f.lorui
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i read in previous comments that currently you get the same text for both endings so i didn't know which one i got to go back for the other, because i forgot to count how many memories i found
i may try again after the jam when you update
the ui turned out pretty good considering you had a time limit and i don't know what your vision would've been otherwise to compare it to! i think adding reskins into the packs is an easy enough thing to do and would at least let the new creators know that changing the ui is something you can do if they haven't thought about it, might prompt them to do something even more custom
ui is kinda neglected in game making in general so whenever i see any thought put into it at all, i immediately respect the work more
good luck on your things in general !
thank you, that worked!
some other small things i forgot to note, thank you for including wasd + space as an option for movement (i have hand issues so using arrow keys + z is awkward for me)
and i know you used your own previously made assets, but good on you for editing the ui as well, i don't see that often and it's such a small edit that brings the whole thing together, even when it's just color shifted to match the palette
even outside of the jam this was made for, this is truly incredible
the art, the atmosphere, the color palette, the sound, everything serves exactly what it needs to
i appreciate the encounters being completely optional if you're patient enough to out manoeuver them, but i still got myself into a few battles just to see new monster art
i wish you did something custom with the ui as well, to tie it all together, even just changing the font and colors to keep the monochrome theme would do a lot
seeing one person do all this is impressive, good job !
the text for finding items can feel repetitive and redundant, and the font might've not been the best choice for such a text heavy game, but i enjoyed just walking around taking in the atmosphere
a bit more time and polish and this could be truly magnificent
enjoyed playing this a lot, it's simple but effective and really polished
the visuals and audio are perfect, and gameplay feels responsive and satisfying
i didn't get to finish it (i can't figure out how to read the note in the basement and get past the locked gate), but even without seeing the ending it was a pleasurable experience
hi, i dont know where else to contact you lmao
i got this game a year ago in a bundle, and i downloaded it today for the first time
i press to start but all i see is a black screen, the music is happy and this goes indefinitely
unless i press anything, the music becomes ominous and on top of the screen (still black) two icons appear
on the left it says "Z" and a small mug icon, and on the right "R" and "cup"
i looked up walkthroughs to see if that's how it's supposed to be but i haven't seen anyone experience this
the menu works fine otherwise as far as i can tell, but i cant play the game
Hi ! First of all the cover art is amazing, it really stands out and invokes an interesting atmosphere. I was looking forward to playing this.
The music and sound design is perfect, it really sets the mood. Some more sound effects like for dialogue text and interactions with objects, as well as footsteps and in game sounds would've elevated this even more. The maps look amazing as well, I really loved them, especially the camp.
I like the creative placing of the text boxes ! it's really dynamic and compact. Speaking of text though, the characters could use a bit more work. They weren't really distinguishable by their speech or personality, so if I didn't see the face of who's talking it could've been anyone because they all speak the same. The only time they showed personality was during the ghost stories scene in the camp, which was cute and I wish there was more moments like that so we got to see them being friends.
Personally I think having less characters and focusing more on each of them would make it easier to make them distinguished and each of them more memorable. Design wise, all the girls look great, but it's a shame their partners look exactly like them with shorter hair. Try playing around with male designs more, there's a lot of fun stuff you can do.
As someone else mentioned, the uploaded game can't be played past them leaving the camp, so sadly I didn't see the plot further or different endings. I noticed later you updated that so I'll check it out some other time !
I like exploring everything on the map and clicking everything that seems like it could have an interaction, but unfortunately there isn't anything to click unless it's needed for the game to progress. I went through all the hotel rooms and couldn't explore until it was time for me to find the key, which is a shame and seems like a lot of unused space for fun things. This could've also helped the character personality problem, each persons room could tell us something about them if we explore. Little things like that help a lot.
The concept itself is really interesting, but currently (as I wasn't able to finish the game so I can't say if this changes) feels a bit under explored. There's a lot of fun stuff you could do with this idea, and I think you could easily find interesting scenarios if you brainstormed a bit more.
Overall, very charming game, a nice idea with a lot of potential. Good job on making this in such a short time, and I'm excited to see how you grow further !