i love when puzzle games actually make me think, i haven't had that in a long time, but this one stumped me with each level
lovely work, i kept jokingly chanting "baba is two" when i realized how smart the game is
f.lorui
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programmer here, thanks for stopping by and commenting ! really glad it made you reflect on your own things, that's very sweet :]
yep, a bunch of items appear later if you pack them, the frog plush even gets more wrecked ! regular trash and wrappers aren't on the list tho, the rooms just get progressively more messy regardless haha
for the size, i didn't even notice unzipped is that big yikes, i hope people didn't have trouble with it,,,,
unity does tend to bulk it up, especially if working in 3d, i did what i could on my end to lessen the load, but there's probably a bunch of model optimization that can be done in blender beforehand, and there's a lot of models
we're both pretty new to making games so we're still learning how to make everything operate smoothly, thanks for the feedback, we will definitely look into it for the future !
cute and fun !! wish there was more poses to hit for combos and music that plays but this is a really simple and nice idea that's well executed
maybe showing how many points you get every time you pose / push would be a nice indicator and make it a bit more dynamic and responsive to what you're doing
love the style of this, good job :]
you chose a really nice slice to show off a part of the world you clearly have thought out a lot more than shown here
the art is really nice, this earthy muted palette is my favorite, love the character designs and how the chefs changes were slowly shown in the intro
really nice work, this feels like you picked exactly how much you could take on in the time limit and executed it the best you could, good job !
the color palette and art direction of this really suit the ethereal surreal vibe you're going for, it feels dreamy and uneasy at the same time
i'm a bit unclear on how old daisy is supposed to be, she's drawn like an adult, but spoken about like a child, would've loved to see that theme pushed more if it was intentional, and if not, it feels unintentionally contradictory
would've also loved to hear the music box play on its own without the ambient music in the background, but that's probably a time constraint issue, i like the sound choices in general
nice work !
the true horror in this game is me having to do math, not the survival or zombies
really funny concept, i could see this being a thing with more work
i couldn't figure out where the mailbox is or how to pay the bills, and at some point i kept losing money, which i assumed is because of that, i also didn't finish the game because on the third day the items just didn't spawn at the register and i couldn't ring anyone up
it needs a lot more balancing, i had no scarcity of money and people seemed to be buying everything regardless of prices, but that requires a lot of playtesting and feedback which is hard to get on a jam deadline
good job !
charming little guy ! great color palette and simple style
i would've preferred if the movement and arrows were a bit faster, for a snappier feel, but that depends on what vibe you're going for, the balloons were a bit hard for me to shoot because of how slow the arrow moves, and i had to wait for it to go across the entire screen before trying again
but that's all dependent on a lot of playtesting and feedback, which is hard to get on a jam deadline, nice work !
oh i love the presentation of this, such a lovely aesthetic and feeling i could've been convinced this is just an old flash game i missed in my childhood, the ads on the side are a great touch
huge props to you for being a solo dev and making this whole thing in time, love the amount of assets in the game !!
good job :]
oh i love the presentation of this, such a lovely aesthetic and feeling
i could've been convinced this is just an old flash game i missed in my childhood, the ads on the side are a great touch
i really wish there were some sounds !! it would've brought everything together and make it even cuter, but huge props to you for being a solo dev and making this whole thing in time, love the amount of assets in the game !!
good job :]
this was nice, i enjoyed it !
i like the style and atmosphere, it felt nice just walking around, i know it's a prototype but i was left wanting more, which is a good complaint to have haha
loved the camera effect once i got close to the,,,creature? entity ? subtle, but effective
i see a hud redesign is mentioned, that was probably my biggest issue with this, first few interactions with items were indicated with a big eye in the middle of the screen, which i loved, but then once i had to interact with the generator, it was just a simple crosshair getting bigger, which was really easy to miss since i was trained to look for a big icon and i kept walking around the ship searching for how to progress because i didn't notice the change at first and assumed i can't interact
the hand icon also felt out of style with other icons, but that's a nitpick, it was clear in its purpose
i didn't figure out how to read the note i picked up, or why the computers were missing after i woke up, which is a shame because my style of playing games is to touch and interact with anything i possibly could
loved the logo at the beginning too, overall really nice work, keep it up !
i really enjoyed playing this, it's so fun and charming
spent most of my time with neil, i'm a sucker for nerd characters
i wasn't super sure what counts as vampire traits in this universe, but i think that helped lean into the suspense and mystery, i didn't know if there's gonna be obvious sings so i kept overanalyzing everything which his probably how the protagonist felt too
good job !
programmer here ! thank you for taking the time to play and comment, i'm really glad to hear we conveyed everything as we wanted to :]
for the issues, i was expecting most of those things to come up, i'll definitely take some time after the judging to further proof the room of losing items, i did account for that happening in the way endings are calculated so you can miss a few without problem
sorry about the endings not showing up ! i had a bit of trouble exporting the final build, something got corrupted, the testers were able to get all endings, but i had a suspicion there will be issues when more people play
thank you for really engaging with our game, i'm looking forward to checking out your entry as well when i grab some time !












