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you clearly have your own defined style and know what kind of vibe you're going for with the story and everything, so props for that

the platforming section felt janky to me because of the sliding, and a lot of colliders felt weird throughout the entire thing, but the amount of saving made it easy to retry

nice work, good luck on your future things !

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Thank you!! Yeah some maps have buggy collisions and barriers. Could you specify more what do you mean by that janky sliding on platformer setcion? Some people complained to me that there is no minimal slide while quickly changing the direction, so i got confused a bit lol! But yea thanks for playing and for feedback!

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no problem ! i'm not sure if the sliding thing is usually added because i don't play a lot of games like that, but for me it felt unnatural that the movement is momentum based, i wasn't expecting it since i am controlling a walking humanoid, especially when it's snappy in all other sections
it feels like a mechanic you use with intent and people plan around that in mind, maybe it was your intent, i don't know that, it just felt out of place for me when i played, but i got used to it after a while

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OOOH! Ah yea it was pretty much my intent! However theres no thing like this in 2d shooter scene since theres no running at all (i need to work on this to later avoid confusions). It's very basic platformer thingy, Im just used to old mario games so thats why i kept it.

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that makes sense yeah, it just took me a bit to get used to haha :]