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A member registered Jul 19, 2025 · View creator page →

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NOOOOOO my flappy bird code was written in the wrong resolution so thats unfortunate but not that surprising T-T

Did I do a good job boss? You want another coffee? But boss... theres a pile of 10 coffees on your floor already....


AJAJAJA no this was sooooo cute. The physics felt a little silly, as I kept clipping on lockers and getting knocked back down after getting right back, but it only added to the experience. Love the sound effects. Super polished!

The directional audio on the fire starting is such a nice touch that adds soooo much to the game. Very cool idea! Amazing work as a solo dev. Especially working with physics on the swing, it feels very nice :). 

Even with only 2 levels, I found it a very promising start! The 2nd level stumped me for a bit, having the world 'loop' is sooo creative :). This is amazing for just sitting down and making a game! Super polished for the little time you had. Keep up the great work and I hope to see you in more jams ;D!!

Very cool!!!! It felt very responsive. I would have loved to see some more explaination (?). The character would fall over sometimes (seemingly) without explaination, and the levels seemed to change arbitrarily (the tool tip in the background said 'just collect 20' but I was able to get to score 60 before the level changed). I did love the tool tips though, when Bogos Binted popped up I had a little chuckle. I loved the sound design! Great work!

Thank you! We had hoped to litter events through the whole period, but unforuntately only could make enough for 1 a day LOL. It was really fun making the modularization for the windows though!

This is so cool! Super creative. I love the concept of trading time for clues. The ui is super simple but soo cohesive!! The phrases were very hard but that might be a skill issue lolol. Great work!

I am a sucker for minesweeper-esc games so this is already one of my faves. Super polished and the art style is soooo cute. I did however encounter an error upon starting: NotAllowedError: A user gesture is required to request Pointer Lock. It was a pop up, but after I could play just fine! Also the cursor in the pause menu overlays the pixel cursor. Wonderful work!

I loved the typing aspect, I think it is a super creative idea! I think it would have benefitted from some tutorial and explaination: i thought the score was the timer for a second AJAJAJA. The art is very cohesive. Great work :)!

Very cute, I looooooooveee the artstyle C: !! The gameplay loop was very cute and it felt very polished!

The art looks wonderful! Unfortunately do not have a controller so I can't test right now :(. Looks very promising!

I'm so very sorry you all didn't have time to complete this. The art looked wonderful and seemed to have an interesting premise behind it. There is so much promise here and I look forward to what you do going forward (maybe even making a working MVP :D ) <33

Very adorable, I loved the artstyle. Very reminicient of simple arcade games. The speed of the turning can make the second wave a little difficult when the bulls approach you from both sides (but no matter for me, a highly skilled gamer B)  ). A great representation of the theme with a good feel to the controls.  The small bits of dialogue were very charming and got a good laugh. Fantastic work, and I look forward to what you make going forward <3. 

The bugs are unfortunate, but I was very lucky to play it in the room on your personal computer. The art, backgrounds, and music made it a very charming experience. Using Dialogic was very interesting, as I have used very little godot addons myself (just a leaderboard addon in a previous jam). I really enjoyed the story (even if it broke my heart that I ended up framing Pepper </3). I loved this and I am so excited to see what you do moving forward <3!!

This was extremely charming and hilarious. I loved the look and feel of the hand drawn assets, and there was so much love and care put into the small details that made it even funnier (the rick roll, the "for educational purposes only"). This was fantastic work and I look forward to what you will make going forward <3.

Making a CYOA was a fantastic idea (and very nostalgic) even if a bit unorthadox. The story was very well written, the look was very minimalistic and the user experience was very smooth :). I did get a little confused with the starting text, as my first thought wasn't to click on it, but after figuring that out it was very obvious which text prompts I was able to interact with.

I do believe I got all of the endings (?) and while it's always sad there is no "good" ending, I think this fits the theme extremely well. There really is no winner in situations like these, where you hold the lives of millions+ in your hands. Truly a work of art, and I am so excited to see what you make going forward <3. 

Random explosions my beloved..... The foundation work you had was very charming and it is so unfortunate you didn't have time to complete it. Very excited to see what you do next <3!

Scope creep gets the best of us all :'). The art was adorable and the idea was very creative! Excited to see what you make going forward :D

Fantastic work! Implementing local co-op was a very ambitious idea that paid off amazingly :). The idea was very interesting, and while the balancing was a little wonky (as expected, given the time limit) the level seemed very creatively designed. (I definitely saw it all because I 100% won when I played it with Tina) This was an amazing feat and I am so excited to see what you do going forward!

10/10 game, 15/10 skit beforehand. I would never have been able to appreciate the beauty of John Adventure: Demise of Hope Killer if I had not seen the skit beforehand. I pity those who will not be able to experience it themselves. 

Unfortunately I was not able to complete the game (if there was a dedicated end screen) as I had a massive skill issue (and there seemed to be some issues with collision causing me to take damage with no enemies around?) but it truely was a John experience. Fantastic work and I look forward to what John Industries Inc brings in the future <3!!

I loved the artstyle and intro sequence of the game!!! The movement could be a little confusing without seeing the mouse but it felt smooth regardless. Seeing the variety of sea creatues and trying them out was fun :). This was fantastic and I look forward to seeing what you guys do <3

Such an innovative concept!! I absolutely love the stylization of the art, was this made 3D or 2D? Amazing work :D

The risks were so silly :sob: absolutely loved the wario ware aspects!

Very cute! Loved the visual style (the low poly creatures were my favorite)! Not the best at movement games (not cool enough to know how to bhop sadly :c ) but it was very smooth! 

Oh this was adorable, the concept was so cute <3. The feel of the gameplay can feel a little off, as the movement is very sensitive and the fact that E is used for everything (having to juggle the flamethrower and delivering the biscuits). It has a simple and cute gameplay loop, and I personally loved food management games when I was younger and this gave me the same vibes :D

Not to ride on others thoughts, but the multiplayer aspect was very cool and you guys deserve props for it! The graphic were adorable and I loved the feel of 3D top-down-view. Took a second to get used to it, but overall it was very simple and easy to get a feel for. Could very easily see it as a minigame for a party game setup jajaja.  Putting cookies down automatically every second seemed like it made it easy by just following the players path, but with the different water/land movement speeds it allowed for some cool tactics :) 

Very cool! Loved the artistic theme, sound design, and it reminded me very much of the old Oregon Trail games!

oh of course !!! i've been making sure to go through all of the commenter's games, although since I see that theres no computer opponent option i'll have to force a friend to get on with me one of these nights before submissions end to take a look :3

Ah i see i see. No matter what order they come out in, i'm sure they will be great :D! Also real - the only 2 jams I've done have been with friends, I can't imagine how hard it is to tackle this as a solo dev. Anytime I see that "1 person" it's always like wow jaja. Excited to see what you come up with!!

OH MY GOODNESS THIS WAS ADORABLE !!! Everything being physically drawn was so charming, down to the big red YOU arrow and the sound of the dice (which sounded like flipping through a stack of papers, not sure if that was intentional). Despite the simplicity, it seemed really cohesive. It's not complicated, but I would say this is a complete and fairly polished game. Beautiful work <3

Very cute! There was some issues in the backgrounds in blending together, but I could tell there was a lot of care in the art :). The animation for the player specifically was smooth and adorable ! I enjoyed the atmosphere, especially on the 2nd level with the comically small cars -- it really did feel like a little kid on a long (imaginary) journey to achieve the illustrious biscuit. Took a minute to get used to the gameplay, but after getting it down the levels where quite easy and mostly the same. More moving objects like the plane in the first level could really up the difficulty in later levels!

Great work!

Can very confidently say 5 starts for everything. Was very glad to see that you referenced Papers Please but reverse in another comment because that is the EXACT thing I was thinking while playing!!! I agree with others that having an option to 'turn in' early would be nice. The 2 minutes was just long enough to finish but also properly stressed me out on my first playthrough, but when I messed up and realized what I had to fix, it felt long as I finished much earlier the 2nd and 3rd time. 

Having the border rules update to keep track of your previous identities is a fantastic touch. Couldn't quite figure out what the third room was for? (Not the one where you edit your passport or look at the map) Or what format the Identification code should be in, but that may just be a skill issue (I'm playing this quite late at night jaja).

If you decide to take this game further, I would be so excited to see where you take it! The atmosphere is fantastic. I love these styles of games and the pressure / risk does a fantastic job of making me stressed, but not enough to make it a bad experience. I would not be cut out for this job jajajajaaj :p 

Was a bit hard to figure out where to go / get a hold of the climbing mechanic, but as a game modeled off rage inducing platforming games.... it works LMFAO. Despite my tremendous skill issue, The graphics were very cute and cohesive and the background music was very nice :). Very nice!!

Oh this was adorable <3. I loved the chicken model and the mix of 2D and 3D elements went really well together. Turning into a chicken leg upon death gave me a good giggle. Not sure if it is intentional with the risk mechanic but sometimes the neck wouldn't extend/chicken wouldn't eat upon pressing space. Eating felt finnicky and if you stretched out your neck and moved to the next lane, the neck would stay in the previous lane.

I will say that I feel that the Theme is so beautifully woven into this, I avoided the spiders and scorpions on my first run due to preconceived notions, but on my second "f*** it we ball" eat everything in front of me run, I was pleasantly surprised to see many of the "bad looking" items could give some beneficial effects! Sometimes it was a little unclear what happened whenever I ate something (did I speed up/slow down or was I not paying attention? did my bar even move?). 

Overall, adorable graphics and fun gameplay :). 

Thank you for playing and the feedback :DD! We did had a lot of questions on that part of the UI, especially since having the Keys being 1, 2, 3 being correlated to 0.5, 1, and 2 respectively felt a little weird jajajaja. 

Thank you! I'm glad to see that our main idea rang through, that's exactly what we wanted to create :0

Thank you :D!!

Thank you so much!

You're just so good they can do nothing but bow before your power. ... .. (Balancing was unfortunately put on the backburner LOL. Thank you!!)

Thank you!!