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(+1)

Oh this was adorable <3. I loved the chicken model and the mix of 2D and 3D elements went really well together. Turning into a chicken leg upon death gave me a good giggle. Not sure if it is intentional with the risk mechanic but sometimes the neck wouldn't extend/chicken wouldn't eat upon pressing space. Eating felt finnicky and if you stretched out your neck and moved to the next lane, the neck would stay in the previous lane.

I will say that I feel that the Theme is so beautifully woven into this, I avoided the spiders and scorpions on my first run due to preconceived notions, but on my second "f*** it we ball" eat everything in front of me run, I was pleasantly surprised to see many of the "bad looking" items could give some beneficial effects! Sometimes it was a little unclear what happened whenever I ate something (did I speed up/slow down or was I not paying attention? did my bar even move?). 

Overall, adorable graphics and fun gameplay :). 

(+1)

Thanks for playing! We're glad you enjoyed it!

Thanks for the feedback! We're working on making the effects of each food item more visual, so the player has no doubt what just happened when they eat it!

We're also improving the neck mechanics to make it more dynamic and responsive to clicking and movement.