Really polished game, I enjoyed a lot to play this. I like how you made feedback for anything in the game, like taking and dealing damage, I liked the reload animations and visuals. Only I would suggest is a melee weapon, but it's really challenging when I run out of bullets and have to avoid all the zombies while I'm seeking for more bullets. Really fun game, congrats! This is my highscore, btw: 116
ZeDaniel06
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Actually I was only clicking the biscuits and they would disappear, so I had to drag them? Sorry about that, I didn't know, so that's why I couldn't get them, I would suggest that the biscuits didn't disappear when I simple click, so I probably would try to drag them. When I click and the biscuit disappear I thought the click was a succesful. Edit: Yeah I tested right now and it worked dragging the biscuits. You also written in the dialog box that I had to drag lol. But I must insist that the biscuit should not disappear when I click on it. I suggest that when I click, the biscuit don't move, and if I'm dragging but I drop before the chest, the biscuit should go back to the place where it was.
Really cool game, I think I saw some videos of the development in Discord, during the submissions phase of the jam, I'm glad I had the chance to play before the rating period end. It's a good platformer with some combat element, you made a good job, the tutorial is simple to understand and the level design is really good. I had an impression that I couldn't aim 100%, is that right? I mean, I think the character can aim in just a specific number of directions? And also I got glitched after many levels, and I tried to press Esc to restart the level but the game instantly closed and I lost all my progress. Well, other than that, is a really cool entry for the jam, congrats for your game. Ah, in case you're planning an update after the rating period, the glitch was in that level you put a barrier that only could be passed while sliding. If I slide but not go to the other side, I got stucked in the wall and started to fly, stucked and I couldn't die cause the arrows of the enemies don't pass through the wall, so I could do nothing but watch my character fly lol.
Really cool game! I think the game is fun but needs some polish. So, the bg music stopped at some point and haven't returned, you forgot to loop the music. Also the game lacks in visual feedbacks for damage and other stuff, other than that, I liked your game and you made a really good job, the map is huge, which is impressive for a 7 days jam. Also I liked the mechanic in which I destroyed the portal, I really became powerful and I could beat the game in that way. Congrats for your game!
Thank you so much for playing and for your review :D, yeah I'm doing an update already, now you actually can't see out the light anymore so the light is more useful and the traps are more dangerous if you don't have enough light. I'm thinking about new things to the update, thanks for your feedback :D
Really fun but also really punishing game lol. I did fall many times, so I started to take screenshots to register my best result, this was the highest point I reached. After this screenshot, I climbed upon that platform, and when I tried to jump from that platform to the next above, I literally did fall until the exact start of the game lol. The explosion mechanic was a bit challenging to master at first, but I managed, so the challenge became the platforms itself. I'm saving in my library to try again someday lol, this game is really challenging, but it's well executed. Good job!
Bro, really incredibly polished game. I'm impressed that you also made a Encyclopedia to the fishes, your game also has an upgrade system, and the core gameloop is pretty fun. I always try to avoid every fish I can, so I grab 1 and try to get all the fishes I avoided before, music and visuals are cool and have cozy vibes, congrats for your game.
Well, your game is really well programmed, the visuals and sounds are cool and the idea as well. But unfortunately I couldn't complete it, I think the level design could be better, many rooms looks the same, so constantly I couldn't get back to the main room, it's difficult even to die, tbh, I played a run in which I opened dozens of cabinets without ingredients, and I coudn't find the monster. But other than that the game has potential, you only need to improve level design. Congrats for your game.
Dude it's really challenging to complete all the 6 boxes, but I managed after a few rage moments lol. I just wish a restart button, cause to someone who's seeking the 6 boxes there's no point in wait the entire trip if I already lost a box, I kept refreshing the page over and over. Another thing I didn't like was the lack of feedback to damage and the enemy planes being immortal. Other than that, you had a good idea with the platforms to exit the plane, I can imagine that evolving in a bigger project, congrats for that, it's cool to jump from the plane and go back to it, really satisfactory, the controls are simple to use, congrats for that as well. Visuals are cool and I liked the music. Well, congrats for your game, in summary, my 3 suggestions are: add a restart button, visual feedbacks for damage and allow the player to shoot the enemy planes.
Hey, pretty cool game, you guys made a good job. Arts are pretty, you said the most sfx were not made from scratch, but and the music? I liked the music. Gameplay is intuitive and the game is fun to play. Have I beated the game? Once is written "Level Completed" instead of "Game Completed" I thought there was more to play, but I couldn't find. Well, congrats for your game.
I liked your game so much! Pretty sad that it's so short to beat, this first level was challenging to me but once I have beated I thought it would have more... You made a really good job, the visuals are excellent, the movements are precise, the idea itself is unique. The game was really fun to play. But seriously: what amazing art, maybe it's my nostalgia talking, but it's incredible how this game reminds me Ps1/Ps2 vibes, also the CRT filter that you seamed to use, excellent choice! This was a fun game to play and it deserves much more ratings... Well, only thing that lacks in the game is more levels, the idea is good enough and the game has potential to good updates post-jam. Good job, congrats for your game.
Bro, really amazing game! I'm still playing and it took me several minutes to figure out how to solve the level before the level of this screenshot(screenshot level is first time seeing blue jam). I read the description before play, so I didn't have problem to know what red jam does, but if you have time after the rating period, I recommend that you show how to use each jam in the game itself. Other than that, until now I don't have any complains about your game, the idea is excelent, great level design, visuals and audio are good, well, congrats for this game!
Thank You so much :D, it's an honor to read that You see my game in your top favourites of The jam. Yeah I think I could be more efficient in fit The theme also in gameplay, my Idea to fit The theme was The reason to Zackie (name of character) enter The house, he decided to risk himself in a dangerous Place to recover his human form. But I failed in be clear about that in The game itself, once I only told this in The description and in The victory Screen. Thank You so much for your kind words again :D
Cool idea, to be honest I didn't like Plinko part, is too random and not skill based, so it took me several minutes, and I finally had to give up after this part of the screenshot, I tried to half an hour lol. I just couldn't master the forklift and his physics. Well, I think it's intentional, so ok, I just couldn't. I liked the other aspects to your game, forklift design is cool, and I liked how you actually can lift things like in a supermarket, which is nice, I liked how you can hold shift to not turn around when pressing A or D. Level design is cool as well but a bit exhigent, since to beat some parts you need to really master the physics of the game, which was impossible to me lol. Well, congrats for your first game jam, good game.
Damn, really excelent game! Everything is polished and enjoyable to see. Controls are precise, which is really cool cause the combat is frenetical. Arts is excelent, pretty good job in pixel art, I liked the musics and sound effects in this game as well. Juice and game feel are really well made in here, and the story is funny, the interactions between the main character and the cat are funny to see, I really liked. And the risky thing of this game is really cool, I liked how you force the player to choose a risk after 2 perks, my only doubt is that in some risks I don't understand 100% where's the benefit, I mean, I have a risk that gives me more damage but I lose defence, which is ok, but there's a risk called "The Guard" that I couldn't see the benefit, only the bad parts of it, it's intentional that there's risks without good parts or I didn't understand that ability? Well, continuing: I think you guys made a good job in every aspect of the game, congrats! Btw, that's my record
Pretty enjoyable game, I think I'm a pro, I gathered a total of incredible ZERO gold. Actually I didn't understand some things in the game, when I reach an island with biscuits to gather, I click in them but my biscuits don't increase. Also, when I finally wasted all of my biscuits, to gather a new one while navigating, I was supposed to pay some gold, but even having 0 gold I could buy biscuits (only while navigating, in the shops I couldn't). Well, I liked the variation in things we can encounter (small island, pirates, mermaid), the mechanic to keep moral of our crew is cool, but at some point I couldn't progress anymore cause that problem I mentioned. I loved the visuals for the game, and all the ideas, unfortunately I couldn't play the real experience because of these bugs. In summary: Small islands don't give me biscuits (at least in my atempts); I can buy biscuits even with 0 gold while navigating. Well, other than that, good experience overall, congrats for your game
I'm Glad You liked it :D . Yeah is intended, I was afraid that players would rage quit If they Lost keys and have to collect ALL of them again lol. But in a post-jam update I'm increasing difficulty and keeping current state as an alternate difficulty in The options. Normal: progress Lost when die. Easy: progress not lost when die. Thank You so much for playing :D
I think you made a great job in the controls of the game, the coolest aspect in this game is the level design, I think it was great! If I would suggest something, it would be more polish, cause the movement of the car looks flat, it would be cool if the car tilted when you steer left or right, same thing when the car jumps, other than that, congrats for your game
Hey, game really fun, very interesting and intuitive game, but I don't know if I understand 100%, I mean, I was thinking that I had to do a score between 10% and 25%, or exact. In this screenshot I'm sending, for example: 10% of 155 is 15.5, and 25% of 155 is 38,75. So, I managed 25 cents, this is not supposed to win at least the 10% prize? I think I didn't understand. Well, besides that, I played for a couple of minutes and I really liked the gameplay, I won some times, I liked the gimmick coins and also the biscs mechanic, good job in this game. And I would appreciate if you could explain why 25 cents isn't enough to win in the 155 goal. Also I played in a goal of 120 and made 12 cents, that's exactly 10%, and I didn't win. I tried to flip the 1 cent coin and managed to get 13, and even that way I didn't win