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MamPadda

42
Posts
1
Followers
A member registered Aug 30, 2025

Creator of

Recent community posts

Thank you so much for playing and for the feedback! Yeah! me too hey, I personally want to learn blender so I can create it from scratch! It would be so awesome!  Aah I see, we have noted the movement timing, we will look into testing faster timings.  Aww thanks for the kind words and support, it really means a lot and is so encouraging! 

Thank you so much for not giving up and playing! xD  And thank you for this feedback! Yes, the movement controls were an issue raised by quite a few players. So far, we are thinking to include an inverted control option.  But we do need to put more thought into how this would work overall on the isometric view because up, down, left, right can still be confusing whether it is inverted or not.  Thanks again and all the best to you too! 

Thank you so much for playing and thanks for the feedback! We were not sure if this was going to make it too easy but based on this feedback, it seems to have helped in a good way! 

Aahhh Wiwiwi! Thank you so much for your kind works and thanks for playing!  Awesome time, its not the fasted but its still impressive! This feedback makes me excited to keep going and produce a much more polished game!

Thank you so much for playing! We are so glad you enjoyed it.  And thanks for your feedback! Yeah, definitely something we need to look into... balancing the glow "health" bar.  We didn't mean for the game to be speedrun but after a few of our friends tested it and some of the community here on itch, we were pleasantly surprised by this! Know we have more to think about. 

Thank you for playing and for your feedback! We shall look to add some sort of tutorial in future developments ensure the objective is clear.

Wow I didn't know what to expect when I clicked on this game. Thank you for my boyfriend!  Visuals were cute! Well done with this one!

Wow, this was not what I expected at all. The first person was really smooth, and the visuals were so artistic, abstract kind you know. It was truly a journey for me.  I wasn't sure what to do but eventually I caught on...thank goodness it was labelled "Feeding Time" otherwise I would have been lost. Well done with putting this together! 

Awesome job for your first game! You know this was also my first game jam, I started learning to code in Unity so I totally resonate! Seriously well done for putting this together. It's only going to get better from here!

My luck is so baaad lol. But I enjoyed the game a lot! Visuals and audio were great. Really well done!

This is so cute man! the visuals and audio are perfect!!  Really well done with this, the art style is enough to really make it stand out. My only suggestion is to make the death/ restart a bit shorter (even though the message "I believe in you" is so wholesome. I was spamming to keep restarting...the addiction had me, need to get back into the game as soon as I could to retry!

I was very confused, not sure what the rules of the game were. Definitely needs some sort of tutorial. But visuals and audio were good!

Very cool game, the taming aspect reminds me of Ark Survival evolved.  It really does evoke an emotional response to make all the animals your own. loved the visuals and music and the design of your main player! Really well done with this game!

The intro scene >> Chefs kiss. Wow the visuals are a work of art man, so amazing. and the aminations!!! I mean you even animated the background so well.  And, the beat drop while I was playing made me feel some serious main character vibes.  Overall mechanics were simple yet so effective, the sticky wall mechanic saved me so many time omw xDD. I would really love to see more levels, this has such potential! 

The voice lines we sooo good xD. Also, the exam questions bro xDDD. It was terrifying getting caught, yoh, jump death for me. I quite enjoyed this game, very entertaining! Overall great job!

Serious awesome game! Visuals and audio were soooo amazing, can't believe you pulled this together so quickly! It felt like Captain America in  monty python times! The timings with when enemies spawn and turret shots was really well balanced. There is just a delay on the menu screen, it takes like 3 seconds to register that I pressed space bar. 

Very simple and clean game.  It fit the theme really well. I was just missing some other mechanics like increase speed, dashes, not sure exactly. Also, music! omg, some sick audio to enhance the experience. But overall, I like the concept, lovely job! 

Very polished game! So fun and so addictive! movement felt really good, I did spend a lot of time looking for enemies at one point. maybe indicators when enemy numbers are low. Also loved that you thought to add an infinite mode!

Ok so yeah, the visuals are awesome, so unique and pleasing.  I agree with Coyados comment, it needs some killer audio and we have the making of a super fun and addictive game. Well done man!

Awesome game! it has a very polished feel to it. Loved the visuals and the audio as well.  Kneading was so stress relieving, I actually lost a couple times because I was getting carried away.  Really fun and so well thought out with the repairs, upgrades of not just the turrets but the bakery as well. 

The menu screen load it was so well done! Loved the music and visuals too. Really great job with this game. I can see a lot of thought was put into the buff's vs the rewards. I only made it to round 4 but will defs come back and try again after rating a few more games. 

This game was so adorable! Visuals and Sfx were so gooood! Simple yet effectively executed game, this would be dangerous for me to have on my phone because I could see it becoming so addictive! Great job with this one! 

I really enjoyed this game! was me vs that 1 annoying rat! Visuals and music was on point! There were 2 things that I found, the first was that the character was not facing the correct direction when I was moving around so it was a bit challenging to aim. The other was that on the next day, I couldn't pick up the flame thrower or the fire extinguisher, I could only interact with the biscuits for some reason. Overall, it was such a cool idea!

Visuals and music were so on point! I failed a couple times playing it through, I was pissing of the whole family...too risky xD

I love the hand drawn visuals! I also found the combat a bit challenging, was trying to dodge and attack but failing. But again, this might just be my lack of skill.

Firstly, I'm definitely changing how I type "damn" because "dzammmm"馃槒.  Thank you so much for playing! 馃 Quite a few players also expressed that the objective was unclear at the start, we hope to make this more intuitive in future builds, perhaps a mini on-the-run tutorial but not sure how just yet...I've added it to the our list! 馃 Also, great suggestion, we definitely need a volume mixer, also on the list! 

Such kind words man, thank you so much for playing!馃 its so reassuring when you read feedback like this.  We also didn't think we were going to make the deadline, the last minute grind was real 馃珷 we were on like 4 hours of sleep over 2 days.馃樀

Thank you so much for playing and sharing your experience with us馃 I must commend my fellow developer(zimo8), he really brought the movement/glow concept to life馃  We are so thrilled you enjoyed it man!馃槂

Thank you so much for playing馃  And thank you for this feedback. So, we have been thinking to perhaps add more to Crumbs toolkit, which in theory should allow for better decision making when faced with multiple options. Your feedback here is confirmation that we need to explore this to see if we can balance the stress and fun馃 

Thank you so much for playing!馃 I hear you hey, we definitely have plans to correct the movement experience. Most people seem to be having an issue with it. And thank you for the camera angle suggestion馃

Eyyyy! Let's goooo! 馃檶 Wow thank you so much for the kind words man! Honestly this experience has been enough to make us feel like winners馃槶 thanks for playing the game 馃

Thank you so much for playing! 馃 Majority of the people who have tested it seemed to have the same issue with the movement, myself included馃槀 we definitely have plans to correct this for a better user experience. 

Really awesome theme! I like the map being a sphere. I also liked that you could feel the lower gravity so it was more challenging to move around. The core gameplay reminded me of Ark Survival Evolved where you have to kite your dinos into traps! Overall lovely job!

I loved the perfect dodge animation, so satisfying! Great game overall! 

Just a suggestion, the hit sounds we so similar to the game music - maybe a slightly different sound or a visual indication. 

Awesome puzzle game! I really enjoyed it. The Portal tile was wild - lead to my demise because I couldn't use math.  I didn't get my cookies back if I failed a level and restarted and the tiles that I used, even if wrong, just remained there. So I could start from scratch.  That was really risky, so I guess I had to plan better from the start. 

There was a menu bug on the first couple of levels, when I scrolled, I lost the menu completely, wasn't sure how much I needed to scroll to get it back but thankfully I didn't need to buy any tiles. 

Overall, all great job! I would love to see more. 

Wow! I really loved playing this game! Everything was so on point! 

Honestly, the first 3 cookies got me thinking im going pro, then I got fat...and slow...xDD This game was so clever, I loved it man! Visuals were so cuute!

I exploded 3 times in a row on the first layer T_T. Maybe it's just my luck lol.  As a suggestion, maybe there is a way for us to pick up buffs around the map or something to help reveal safer paths or give you shields etc. so the player feels a bit more in control and isn't totally reliant on RNG aspect.  I can imagine in a multiplayer environment where players are rushing to get the prime buffs etc .  Overall, a great effort! love the look and feel and the tutorial at the start was a helpful addition. 

I closed my eyes once or twice in fear of the cleaver! The visuals and sound were on point! 

I did struggle to read the text a bit, but I managed to piece it together overall. I understand time may not have allowed for it, but I would love to see more questions, or levels to make the game last a bit longer. 

I agree with the comment below, this would be a "killer" multiplayer game! 

Awesome work!