Thank you so much for playing and for the feedback! Yeah! me too hey, I personally want to learn blender so I can create it from scratch! It would be so awesome! Aah I see, we have noted the movement timing, we will look into testing faster timings. Aww thanks for the kind words and support, it really means a lot and is so encouraging!
MamPadda
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Thank you so much for not giving up and playing! xD And thank you for this feedback! Yes, the movement controls were an issue raised by quite a few players. So far, we are thinking to include an inverted control option. But we do need to put more thought into how this would work overall on the isometric view because up, down, left, right can still be confusing whether it is inverted or not. Thanks again and all the best to you too!
Thank you so much for playing! We are so glad you enjoyed it. And thanks for your feedback! Yeah, definitely something we need to look into... balancing the glow "health" bar. We didn't mean for the game to be speedrun but after a few of our friends tested it and some of the community here on itch, we were pleasantly surprised by this! Know we have more to think about.
Wow, this was not what I expected at all. The first person was really smooth, and the visuals were so artistic, abstract kind you know. It was truly a journey for me. I wasn't sure what to do but eventually I caught on...thank goodness it was labelled "Feeding Time" otherwise I would have been lost. Well done with putting this together!
This is so cute man! the visuals and audio are perfect!! Really well done with this, the art style is enough to really make it stand out. My only suggestion is to make the death/ restart a bit shorter (even though the message "I believe in you" is so wholesome. I was spamming to keep restarting...the addiction had me, need to get back into the game as soon as I could to retry!
The intro scene >> Chefs kiss. Wow the visuals are a work of art man, so amazing. and the aminations!!! I mean you even animated the background so well. And, the beat drop while I was playing made me feel some serious main character vibes. Overall mechanics were simple yet so effective, the sticky wall mechanic saved me so many time omw xDD. I would really love to see more levels, this has such potential!
Serious awesome game! Visuals and audio were soooo amazing, can't believe you pulled this together so quickly! It felt like Captain America in monty python times! The timings with when enemies spawn and turret shots was really well balanced. There is just a delay on the menu screen, it takes like 3 seconds to register that I pressed space bar.
Awesome game! it has a very polished feel to it. Loved the visuals and the audio as well. Kneading was so stress relieving, I actually lost a couple times because I was getting carried away. Really fun and so well thought out with the repairs, upgrades of not just the turrets but the bakery as well.
I really enjoyed this game! was me vs that 1 annoying rat! Visuals and music was on point! There were 2 things that I found, the first was that the character was not facing the correct direction when I was moving around so it was a bit challenging to aim. The other was that on the next day, I couldn't pick up the flame thrower or the fire extinguisher, I could only interact with the biscuits for some reason. Overall, it was such a cool idea!
Firstly, I'm definitely changing how I type "damn" because "dzammmm"馃槒. Thank you so much for playing! 馃 Quite a few players also expressed that the objective was unclear at the start, we hope to make this more intuitive in future builds, perhaps a mini on-the-run tutorial but not sure how just yet...I've added it to the our list! 馃 Also, great suggestion, we definitely need a volume mixer, also on the list!
Thank you so much for playing馃 And thank you for this feedback. So, we have been thinking to perhaps add more to Crumbs toolkit, which in theory should allow for better decision making when faced with multiple options. Your feedback here is confirmation that we need to explore this to see if we can balance the stress and fun馃
Awesome puzzle game! I really enjoyed it. The Portal tile was wild - lead to my demise because I couldn't use math. I didn't get my cookies back if I failed a level and restarted and the tiles that I used, even if wrong, just remained there. So I could start from scratch. That was really risky, so I guess I had to plan better from the start.
There was a menu bug on the first couple of levels, when I scrolled, I lost the menu completely, wasn't sure how much I needed to scroll to get it back but thankfully I didn't need to buy any tiles.
Overall, all great job! I would love to see more.
I exploded 3 times in a row on the first layer T_T. Maybe it's just my luck lol. As a suggestion, maybe there is a way for us to pick up buffs around the map or something to help reveal safer paths or give you shields etc. so the player feels a bit more in control and isn't totally reliant on RNG aspect. I can imagine in a multiplayer environment where players are rushing to get the prime buffs etc . Overall, a great effort! love the look and feel and the tutorial at the start was a helpful addition.
I closed my eyes once or twice in fear of the cleaver! The visuals and sound were on point!
I did struggle to read the text a bit, but I managed to piece it together overall. I understand time may not have allowed for it, but I would love to see more questions, or levels to make the game last a bit longer.
I agree with the comment below, this would be a "killer" multiplayer game!
Awesome work!
